NADev Diary #2 - Starting Level Design
Hello everyone! Here is the second episode of our monthly devlogs following the development of our new cinematic puzzle platformer Nanuka: Secret of the Shattering Moon. In this episode we share insights on how we are tackling the design of further levels in the game. As level 1 and 2 aim to familiarise the player with the controls and the story, from level 3 onwards we start developing new mechanics and exciting combat encounters. In this episode we also share our project management system, which we refined while working on our previous game, Full Void. We also added a couple of bloopers at t
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