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念念而忘(Indelible Studio)你好!我们还有场恋爱没谈
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521折扣限时史低!摩点众筹火热进行中!

感谢各位玩家的喜爱和支持~《你好!我们还有场恋爱没谈》5月21日开启限时史低折扣,即刻购买解锁多结局心动体验! 摩点平台「限定周边众筹」现已启动,限定签名纪念册、超大鼠标垫、女主抱枕等你来解锁! 在521祝愿每一位玩家都可以在我们的游戏中感受到爱与心动! 摩点众筹链接: https://morl.cn/ZFxwFNq9

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Independent / UnknownJunxions 정션
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Dev Diary #9: Not Just Bikes - Development Progress

Hey everyone, the time to talk about bicycles is finally here! In the following development progress video we'll take a look at how bike lanes and cyclists work, while also mentioning some related funcionality. We'll go over building lanes, pathfinding, animations, and the simulation itself. Bikes are also the first step in refactoring, improving, and finishing the AI overall, which is the last big feature on the roadmap before the first public playtests can begin. Thanks for watching! Cheers ❤️

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StudioBandoSOPA - Tale of the Stolen Potato
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SOPA is part of the LAGS - Gamescom LATAM showcase!

Hello Folks! We're thrilled to be featured once again at the Latin American Games Showcase, this time in collaboration with Gamescom LATAM! Join us to explore the exciting developments happening across the region. Stay tuned to their Twitch and YouTube channels! We look forward to seeing you (virtually) there on May 2nd. Catch SOPA at the stream and get a glimpse into the most exciting games in the region! Con mucho cariño, - Team StudioBando

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Independent / UnknownTales of Tuscany
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PAX East 2025

Rhapsodogs, I'm going to be attending PAX East 2025 at my publisher Top Hat Studios' booth showcasing Tales of Tuscany alongside some other cool games by Top Hat! If you're attending this year, you're definitely going to want to stop by. I'll also be selling Thunder Goober Plush , Mystery Rhapsodies , and Thunder Goober Stickers !!! PAX is always my favorite time of year when I get to connect with lots of Rhapsodogs IRL - if you're one of the awesome community members who've travelled in the past to see my game, thank you so much! I appreciate you, and can't wait to see you all this year too!

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Independent / UnknownAmanda the Adventurer 3
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Amanda the Adventurer 3 is coming...

The end is nigh. In Amanda the Adventurer 3 , continue Riley Park’s journey, immediately following the events of the previous game, as they discover the truth behind the ongoing mysteries surrounding Amanda and Hameln. In the final game, play through a return to form, taking the best elements of both previous games to create an experience that is bound to thrill both returning and new players alike. The Steam Page is finally here! So watch the trailer, and don't forget to wishlist Amanda The Adventurer 3. https://youtu.be/jO4aBp8OYMA

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Independent / UnknownSecond Sun
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Dev Blog #7: Enter the Dungeon

Dear Sunborn, As you’ve hopefully learned by now, the land of Rowen is a treacherous one. Whether you’re traversing the majestic plains or combing the sprawling beaches, foes await at every turn. But if you think you can take shelter in one of Rowen’s many underground lairs, you are gravely mistaken. Beneath the surface lies a vast network of caverns and strongholds that are randomly generated each new playthrough, with each one being more daunting than the last. These dungeons are not merely dark and damp. They are treasure troves filled with riches that any worthy adventurer would covet. Hig

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Independent / UnknownSkateboard Knight
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Skateboard Knight to be Published by PLAYISM!

Casually save the world on a skateboard! PLAYISM is proud to announce that we will be publishing Skateboard Knight, the action RPG-esque roguelite by Maroru Games! The controls are simple: just move up and down to pick a lane. Horizontal movement and attacks are all automatic! Please wishlist the game and look forward to future announcements for this laid back but surprisingly deep action RPG-esque roguelite! We also have a demo here on Steam, so please try it out! https://store.steampowered.com/app/3196560/Skateboard_Knight_Demo/ PLAYISM X (formerly Twitter) Bluesky Facebook PLAYISM Official

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Independent / UnknownTales of Tuscany
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New Game Reveal! Tales of Tuscany

Hi Rhapsodogs! Whether you've played any game I've made previously, or this is your first time seeing an RPG from me - I'm super grateful that you're checking out my new game Tales of Tuscany. This game is not a sequel, but shares the same universe as another game called Athenian Rhapsody. If you haven't played AR or have no idea what anything is in that game, don't worry - ToT is equally if not even more enjoyable for you too. I love to make content about my RPG's and connect with my community, who I call the Rhapsodogs. You can find all of my content here: https://linktr.ee/athenianrhapsody

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Pocketwatch GamesMonaco 2
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Monaco 2 Official Launch

Monaco 2 Has Arrived! Join us in celebrating the Monaco 2 launch with Kinda Funny and Giant Bomb going head-to-head to see which crew gets away with the loot and which is left holding the bag. Head back to Monaco with your crew of criminal mastermind thieves and try to pull off the ultimate heist in Monaco 2 now available on PC, Xbox, and PlayStation!

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Independent / UnknownDuskfade
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Duskfade is releasing 2026!

Hey! Welcome to Duskfade’s first ever Steam post. We’re super excited to finally be able to talk more about our game, and if you’re here from the Triple-i Showcase then you probably know a little bit about it! Our tribute to the golden age of 3D action-platformers Since our studio’s debut game, twin-stick shooter ‘Clid The Snail’, we’ve been working on our next project: Duskfade. Our goal has been to combine a vibrant and cinematic world with fast-paced, fluid action, and it’s been such fun to create. Our inspiration comes from the golden era of early 2000s platformers, from fantastic games li

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Mooneye StudiosIKUMA - The Frozen Compass
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Today, we finally revealed our new game – IKUMA – The Frozen Compass!

Hi all! Have you watched the Triple-I Showcase just now? If you haven’t, you should! It was filled to the brim with amazing indie games and our brand-new reveal trailer was part of it as well! I can tell you; 5 years is a very long time to not talk about what you’re working on :D So we’re very excited to finally be able to show you! Here’s the reveal trailer: And the full showcase with all games: We also have a behind-the scenes within the post-show segment, which should be going on right now. We hope you liked the trailer and would love to hear some feedback Oh, and also, don’t forget to wish

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StudioBandoSOPA - Tale of the Stolen Potato
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SOPA is a finalist for Best Game - Latin America in Gamescom Latam!

Hello Folks! We're thrilled to be to be nominated for Best Game - Latin America at this year's edition of Gamescom Latam! We're very excited of being part of such a great event. The event will take place in São Paulo from April 30, 2025, to Sunday, May 4. If you happen to be around, come say hi to the dev team! Con mucho cariño, - Team StudioBando

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Spike ChunsoftNo Sleep For Kaname Date - From AI: THE SOMNIUM FILES
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No Sleep For Kaname Date - From AI: THE SOMNIUM FILES Coming to Steam on July 25

No Sleep For Kaname Date - From AI: THE SOMNIUM FILES, a new entry in the AI: THE SOMNIUM FILES series is coming to Steam on July 25. *The release time will be 12am PT. About No Sleep For Kaname Date - From AI: THE SOMNIUM FILES The player takes on the role of Kaname Date, the protagonist, and once again teams up with the AI-Ball, Aiba, to tackle a mysterious case and rescue Iris, an internet idol who has been forced to take part in a dangerous escape game. No Sleep For Kaname Date - From AI: THE SOMNIUM FILES introduces a new gameplay element: "Escape". As with previous games, in "Investigati

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MO
Pocketwatch GamesMonaco 2
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Beat the Clock and Get the Score

Calling the fastest thieves from around the world - the Monaco 2 Invitational is here! To celebrate the launch of Monaco 2, the team at Pocketwatch Games is celebrating the swift with the Monaco 2 Invitational. The goal? Finish the first four levels at super sonic speeds and post your run under the hashtag #Monaco2Invitational. Share your fastest runs on social media and tag Pocketwatch Games to get shoutouts from the developers! The Monaco 2 Invitational starts April 8th and runs through April 14th, so work fast! All videos will require a visible timer to authenticate run times and no cuts to

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SiactroToree Saturn
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Toree Saturn will be $5

Toree Saturn will cost $5 Felt like it was a good time to announce that right now :) With recent news about games getting more expensive, I felt it was about time I let you all know that the game will be $5. It's basically going to my most expensive game yet, though this has nothing to do with any tariffs, or things getting more expensive or anything! My last game, Super Kiwi 64 was $3 because the budget for it got a bit bigger and I had more professional help involved, making the price a bit higher than usual. The same applies here, only that it's even more professional help this time and som

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KO
Independent / UnknownKoira
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Get Your Own Puppy Plush!

To celebrate the release of Koira, the latest adventure game published by DON’T NOD, we’ve collaborated with Makeship to bring you the Koira Puppy Plush! You can grab your very own cute companion right now from their website here . Koira, developed by Belgian studio Studio Tolima, is a wholesome adventure game beautifully handcrafted about a forest spirit and her new puppy friend. The game tells a touching story without the use of text, relying instead on visuals, sound, and animation to create a universally accessible narrative. As players explore the enchanted forest, they will uncover hidde

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Independent / UnknownSecond Sun
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Dev Blog #6: Bestiary of the Dark Sun

Dear Sunborn, During your journey in Rowen, you will come across various merciless monsters that will attack you on sight . These vile creatures are influenced by the Dark Sun. As Sunborn, it’s your mission to defeat this scourge. If you wish to survive these dangerous encounters, it would be wise to understand exactly what kind of creatures will be standing in your way… The mindflare is a dangerous creature , easily recognisable by its floating body and bright green eye. If you end up being noticed by its deadly gaze , keep a safe distance from it and attack with all the power you’ve got. The

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JU
Independent / UnknownJunxions 정션
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Dev Diary #8: Surface Lift - Development Progress

Hey everyone! New development progress video is up, this time related to height of individual surfaces (lanes, sidewalks, lawns, and so on) inside roads and intersections. Thanks to this feature, not only you will be able to change the surface type, order, and width, but also its lift, which gives you a lot of new options, some of which are very unexpected. Let's dive into it deeper together.

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OutOfTheBitNanuka: Secret of the Shattering Moon
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Dev Diary #7 - Making the combat system fun and full of action

🎥 Dev Diary Episode 7 is now available! A new update on the develpment of our new action platformer coming to you directly from the developers. 🎬 Watch it now! In this episode, an introduction to a new member of the team, plus, what has been the focus of this past few weeks for us: refining the combat system to make it fast-paced , super fun and full of cool moves . We added new enemies with new abilities for hurting Nanuka and a flying enemy as well. Furthermore, now you have barriers that will prevent the player from moving on if they don't defeat all the enemies on the screen. Also in thi

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Purple TreeBaki Hanma: Blood Arena
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BAKI HANMA BLOOD ARENA IS HERE!

Step into the brutal world of Baki Hanma, inspired by the legendary Netflix anime. With explosive special moves, intense 2D combat, and relentless battles, this is the ultimate test of strength. 💥 What to Expect: 🥊 Precision-based fighting mechanics, inspired by Super Punch-Out!! 💀 Face iconic fighters, each with their own unique combat style ⚡ Unleash devastating special attacks straight from the anime 🎵 Immerse yourself in an original soundtrack capturing the raw energy of Baki’s world 💪 Are you ready to fight your way to the top? 🔗 Wishlist now and prepare for battle! → https://store.

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KO
Independent / UnknownKoira
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Announcing The Lonesome Guild, Coming This Fall!

We’re so pleased to announce The Lonesome Guild, a top-down single-player ARPG coming out of Turin, Italy’s Tiny Bull Studios. Announced exclusively at the ID@Xbox IGN FanFest, it’s the next game to be published by DON’T NOD and will release later this year! The Lonesome Guild is a tale of friendship, hope, and the strength found in togetherness. In a world consumed by loneliness, only friendship can save the day. Lead a quirky cast in this colorful ARPG full of heart, battles, and bonds that change everything. You’ll play as Ghost, a spirit with no memories, in a world consumed by loneliness.

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JU
Independent / UnknownJunxions 정션
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Dev Diary #7: Intersection Move-It Tool - Development Progress

Hey everyone, we're happy to share another development progress video! In Junxions, placing lanes, walkways, bike lanes, railways, and other surfaces has always been relatively easy - you can create a very complex and realistically looking intersection in record time. You can then move, rotate, or reuse this intersection anywhere. But what happens when you want to modify something inside of it, like changing the angle at which a road enters or moving something by a few meters? Well, you no longer need to destroy and rebuild; after the latest update, it's as easy as dragging your mouse. Let us

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KO
Independent / UnknownKoira
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Koira is Releasing Early on April 1, 2025!

Yep, you read it right – Koira, the wholesome adventure game by Studio Tolima – is launching more than 2 weeks early on April 1, 2025! Don't forget to wishlist the game so you don't miss its newest release date! Not only that, but you can catch Koira in this year’s Next Fest! If you haven’t already, you can check out the free demo of the game until March 10 and watch the stream that will air throughout the event after the premiere tomorrow at 10AM CET. Join Ben Lega (Founder and Director) and Sander Vanhove (Lead Game Dev and Tech Artist) as they talk about the game’s development, share some d

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Mega Cat StudiosAngry Video Game Nerd 8-bit
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AVGN 8비트 데모를 플레이하세요!

Angry Video Game Nerd 8비트 데모가 출시되었습니다! 귀신 같은 괴물, 해골 로봇 등과 맞서 싸우는 두 가지 레벨에서 궁극의 NERD RAGE를 발산하세요! 업그레이드를 수집하여 무기를 개선하고, 체력이나 방어구와 같은 유용한 아이템을 획득하고, 각 레벨의 끝에 있는 분노를 유발하는 보스를 쓰러뜨리세요! 지금 플레이할 수 있는 새로운 데모를 통해 AVGN 8비트 경험을 완전히 맛보세요! 위시리스트 AVGN 8비트 버전으로 데모를 지금 체험해 보세요! https://store.steampowered.com/app/3445490/Angry_Video_Game_Nerd_8bit/?curator_clanid=42689065 Retroware의 출판사 페이지를 팔로우하여 모든 게임, 뉴스 등에 대한 최신 정보를 받아 보세요! https://store.steampowered.com/publisher/retroware

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SE
Independent / UnknownSecond Sun
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Dev Blog #5: Second Sun's Classes

Dear Sunborn, Stepping into the treacherous lands of Rowen means you’ll have to be prepared for a fight. To do so, you’ll have to choose between three different classes: Sentinel, Marauder or Diviner . Each one of them affords different playstyles, while offering unique challenges! But which one should you choose? Let’s take a closer look at the three classes in Second Sun, so you’ll be fully prepared to throw yourself into battle! “Light as a feather, faster than the wind” The Sentinel is a warrior trained to fight in both close- and long-range battles . With a crossbow in hand and a pistol i

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Mega Cat StudiosAngry Video Game Nerd 8-bit
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MAGFest의 괴짜 방!

저희 팀은 올해 MAGFest에서 AVGN 8비트를 선보이며 즐거운 시간을 보냈습니다! 그리고 행사를 되돌아보며, 저희 부스를 위해 Angry Video Game Nerd 세트를 어떻게 만들었는지 공유하고 싶었습니다! 먼저, 실제 세트에서 치수를 측정했습니다! 그런 다음, 필요한 재료를 모으고, 페인트칠, 드릴 작업 등 모든 작업을 시작했습니다! 또한, 부스 디자인에 있는 모든 “게임” 선반을 디지털 방식으로 재현하기 위해 포토샵에 들어가야 했습니다. 인쇄된 게임에 꽃 모양의 큐브를 추가하는 작업도 지원해야 했습니다! 창고에서 전체 빌드를 테스트한 후, 우리는 MAGFest를 준비했습니다! 우리는 모든 것을 내리고, 부스를 조립하고, CRT TV 아래 캐비닛에 NES를 설치하고, 출발했습니다! THE NERD가 직접 내레이션한 이 비디오를 통해 우리의 과정을 자세히 살펴보세요! https://www.youtube.com/watch?v=fSt39ZymjNU ...그리고 몇 가지 스크린샷! 위시리스트 AVGN 8비트 지금! https://store.steampowered.com/app/3445490/Angry_Video_Game_Nerd_8bit/ 그리고 Ret

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JU
Independent / UnknownJunxions 정션
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Dev Diary #6: Road Height & Tilt - Development Progress

Hey everyone! We are happy to announce that we have decided to start sharing newly published development progress videos to Steam! In today's video, we'll be looking at revamped road placement, height & tilting. While some of these changes might seem minor, they were absolutely essential for improving the user experience and increasing the maintainability of the code since it was one of the oldest pieces of code and caused a cascade of very much-needed refactoring. But in the end, it was definitely worth it. We've uploaded five previous videos before this one covering the following topics: Dyn

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MO
Pocketwatch GamesMonaco 2
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A Little Luck for the Perfect Score

Hello Crew! Everyone knows we thieves can be a superstitious lot and our crew is no exception. Today, we’re diving into the Trinket system, a key feature that lets each thief carry unique charms to turn the tide of any heist. Trinkets During your time in Monaco, you and your crew will work to unlock four trinket abilities per character. Each trinket provides additional power and specialization, but as with all good things in life, power isn’t free. Equipping these trinkets costs a bit of your base health, so choosing wisely is key. Let’s take a closer look into the trinket abilities of Jobbie,

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SE
Independent / UnknownSecond Sun
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Dev Blog #4: A Land to Explore

Dear Sunborn, The world of Second Sun is a world scarred by conflict. As you step into the war-torn lands of Rowen, you’ll quickly understand that danger awaits at every corner. But underneath all the bloodshed lie green fields and rolling dunes – luscious landscapes that’ll make you want to explore every corner of the Empire you’ve sworn to protect. This is very much by design! The art & environments of Second Sun are directly inspired by 20th Century impressionist war paintings . Here, the beauty of nature and the cruelty of war directly flow into each other, creating one cohesive vision of

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MO
Pocketwatch GamesMonaco 2
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The Never-Ending Thrill of the Heist

Hello Crew! As we work towards launch later this year, we wanted to take some time today to talk about the procedural generation within Monaco 2. No two heists will ever be the same as you and your crew work to take on new jobs and pull off the perfect heist! The same map as the first, but at a different seed The Main Campaign Monaco 1 was chock-full of environmental story-telling and easter eggs, often accessed with the Mole. And while the game was great for speed-running, it did have a mild form of procedural generation that kept you on your toes, asking players to improvise rather than memo

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NA
OutOfTheBitNanuka: Secret of the Shattering Moon
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Dev Diary #6 - Building our biggest level yet

🎥 Dev Diary Episode 6 is Live! 🚀 We’re excited to share the latest behind-the-scenes look at Nanuka: Secret of the Shattering Moon! Episode 6 of our Dev Diary series is here, showcasing: A massive 77-screen level in progress. A new ally: The Blacksmith, with unique gameplay mechanics. Swamp-level gameplay and quirky hazards. Pixel art refinements and dynamic particle effects. 🎬 Watch it now! 🛒 Wishlist Nanuka on Steam to support development: https://store.steampowered.com/app/1859580/Nanuka_Secret_of_the_Shattering_Moon Thanks for following our journey! Let us know what you think! 🌟 Follo

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CA
Independent / UnknownCandy Rangers
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We're at TGAGWCAGA 2024

Candy Rangers will be featured in TGAGWCAGA 2024—The Game Awards for Games Who Can't Afford the Game Awards! This indie showcase is streaming this Friday, December 13th! TGAGWCAGA highlights indie games while also poking a little fun at the exclusivity of The Game Awards. Subscribe now to TGAGWCAGA’s YouTube channel so you don’t miss out! 📅 TGAGWCAGA 2024 🕔 Friday, December 13th 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET 📺 Watch the stream here: https://www.youtube.com/@TGAGWCAGA We’ll also be part of the TGAGWCAGA Steam Event running from December 13th to December 22nd, featuring tons of amaz

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NA
OutOfTheBitNanuka: Secret of the Shattering Moon
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Dev Diary #5 - Changing pace

Hello All! During the last few weeks we've been focusing on lightening up the puzzle aspect of the game. After a round of playtesting, we are leaning more towards a fast paced experience that privileges action and combat. If you want to watch the episode #5 of the Development Diary of Nanuka: Secret of the Shattering Moon, click on the video below. If you enjoy the episode, please like, comment, and subscribe to our channel on YouTube for more updates! We share monthly devlogs featuring interviews and insights into our development journey of "Nanuka: Secret of the Shattering Moon" including co

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Independent / UnknownLovish
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Lovish Official Announcement!

Hey everyone! I’m Matt Kap! Some of you may know me from my work on Castle In The Darkness , Astalon: Tears of the Earth , and The Binding Of Isaac: Rebirth . I’d like to introduce LABS next game, LOVISH ! What started off as a side-project that I was messing around with in between Castle In The Darkness 2 tasks (that’s still going smoothly by the way) has become a full and proper game! LOVISH is an action-adventure platformer that’s full of heart (get it?)! Play as Sir Solomon, as he quests through 50+ bite-sized stages in order to “rescue” the “love of his life”, Princess Tsuna, from the gra

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JU
Independent / UnknownJunxions 정션
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Major News: Junxions Joins Hooded Horse!

Hey everyone! I’m very excited to announce that we have signed a partnership with Hooded Horse! Hooded Horse is known for publishing outstanding indie games in the city-building genre, such as Manor Lords and Workers & Resources: Soviet Republic, among many others. I am personally very much looking forward to working with people of such caliber and a mindset that’s very close to our own. Hooded Horse CEO’s Perspective "CyberStorm showed us how Junxions can load up the traffic intersections of real-world cities and then modify them as we like,” says Hooded Horse CEO Tim Bender. “The simulation’

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