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Alastair ForsythThe Promethean Project
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The Promethean Project

This is an multi-perspective detective story and you are the centerpiece. With a narrator watching everything you do, bending his story to what you've uncovered, and failed experimental creatures hunting for new meat, will you survive to fi

출시일2026. 10. 30
개발Alastair Forsyth
플랫폼PC
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It’s not finished. The walls aren’t clean. The lights flicker when I’m tired. But I’m still here, getting the place ready for you. Try not to die before the performance is complete. Welcome to  ... There is no game, Reed. Not really. This is a system. A story. A study in choices. And you're the variable. But if you're insisting on a summary, then fine. For your sake—or mine— I’ll try to explain what you’re walking into. In the late 1980s, the Helix Limina Research Group was working on a secret that would change humanity. Then, it vanished from all records. Your older brother was part of that secret. You've spent years searching , and you've finally found the remote, crumbling facility where he was last seen. You have to know what happened to him. You may find out, but the truth is buried under years of rust and ruin. The facility has a caretaker. Someone who was close with your brother will be your guide and tormentor . He has the truth you are looking for. He might be willing to share. For a price . Find him. His voice is a constant presence, broadcast through the facility's ancient security system, reacting to your every move. The grainy, distorted feed of the security cameras is your window into this world. It's his window, too. And he never looks away. Your default view is his view. But you are not powerless. You can fight back, wrestling your perspective away from the cold, detached security feed and diving directly into the magnetic tape. In an instant, the world will snap from a low-resolution CRT monitor into a crisp, raw, first-person VHS reality. This control is a fleeting, hard-won struggle; linger too long, and the narrator will violently rip your perspective back out, leaving you disoriented and vulnerable. Your only tool is a strange futuristic camera left behind by the facility's former head of trans-dimensional research, Project: Hecate. This device interacts with the world in unstable ways , allowing you to perceive reality on a different fr

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최소: 운영 체제: Windows 10 프로세서: i5 메모리: 4 GB RAM 그래픽: GeForce GTX 1060 저장 공간: 4 GB 사용 가능 공간

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TH
Alastair ForsythThe Promethean Project
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Development Update: Rebuild Roadmap and Release Timing

Hello everyone, I’m updating the Steam page today to move the release timing for The Promethean Project to TBD. The original Unreal Engine 5.5 prototype proved the direction of the game: a horror investigation built around surveillance feeds, an unstable camera perspective, and a narrator who never stops watching. But a prototype is not always the right foundation for the final game. After reviewing the project’s technical base, I’ve decided to rebuild The Promethean Project on Unreal Engine 5.8. With Epic now shifting focus toward Unreal Engine 6, UE5.8 represents the most mature planned Unre

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Alastair ForsythThe Promethean Project
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Project Staff Mandates

While working on a backlog of narrative points, an old internal memo was found. This was given to all staff working on the top secret project. As you can see, it was a very fun company with lots of DEI! Would you like to meet HR and discuss your future? HLRG memo for all staff on Project: Promethean 1. We own your perspective. What you see here? It’s ours. What you think about what you see? Also ours. Don’t share the POV. Don't spoil the narrative. Just don't. 2. Check your empathy at the door. The assets aren't people, they're part of the process. Catching feelings is a bug, not a feature. It

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Alastair ForsythThe Promethean Project
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You're a Subject, Not a Hero

... You notice the facility has shifted since last time. That bookcase is blocking the hallway now. Available routes have changed. But you will still find your way to the security room. You will confront the narrator directly. But the narrator sends you back. Again, and again. Each time, more is revealed about what happened here. And you will not stop until you find your answers Welcome I'm the solo dev of The Promethean Project and I wanted to give you an update to the overall story. Because you haven't played a game like this. You're not a hero. You're his subject. And the experiment is near

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Alastair ForsythThe Promethean Project
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The Promethean Project, An Overview

Welcome to my facility. This development update is long overdue, owed to fans of walking sims, horror films, or detective stories. I apologize. And thanks for giving this a look. I’ll be honest. This update is so late because I just want to spend all my time making this game ! So, I've made myself a promise: keep Steam updated . Here's why I've been so excited as I'm working on this every night so you can play it, and why you should be too. I’ve been developing this game every night, after my day job. Every line of code, every system, every shader, is being designed for a new horror experience

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