최소: 운영 체제: Windows 10 프로세서: Intel® Core™ i3-3210 3,2 GHz / AMD Athlon™ II X2 245 2,9 GHz 메모리: 4 GB RAM 그래픽: NVIDIA® GeForce® GT 960 / AMD Radeon R9 280 저장 공간: 1 GB 사용 가능 공간 추가 사항: Screen resolution: 1920:1080 or above
SOSolar Wave
간접 조작과 우주 제국 시뮬레이션에 중점을 둔 대규모 4X 전략 게임. 시스템을 점령하고, 경제와 물류를 발전시키며, 수백 척의 강력한 함대를 소환하여 태양 제국의 적들을 태워버리는 모습을 지켜보세요.
이 게임에 대해
「Solar Wave」 는 간접 조작 방식을 채택한 대규모 우주 전략 게임으로, 경제·전쟁·확장이 은하 전체에 걸쳐 전개됩니다. 21천년기. 인류의 태양 제국은 은하수를 정복하고 이제 인접한 은하를 향해 시선을 돌립니다. 새로운 세계들은 이미 거주 중이지만, 이는 인류의 멈출 수 없는 확장을 막지 못합니다. 당신은 제국의 총독이 되어 식민지의 운명을 결정하고, 거대한 함대를 지휘하며, 우주 전역에 걸친 전쟁의 결과를 좌우하게 됩니다. 진정한 대전략 은하 규모의 결정을 내리십시오. 항성계를 탐험하고, 제국의 국경을 확장하며, 전략적 거점을 장악하고, 장기적인 발전을 계획하세요. 「Solar Wave」 는 고전적인 4X의 기반과 끊임없이 변화하는 살아 있는 우주를 결합합니다. 간접 조작과 자율 함대 이곳에는 번거로운 마이크로 매니지먼트가 없습니다. 개별 명령이 아닌 목표를 설정하세요. 함대는 상황에 맞춰 자율적으로 행동하며, 지휘를 기계적인 조작이 아닌 순수한 전략으로 바꿉니다. 경제는 곧 힘 깊이 있게 연결된 경제 시스템이 제국의 중심을 이룹니다. 식민지는 자원을 채굴하고, 생산 체계를 구축하며, 전쟁 수행을 지원합니다. 강력한 물류와 산업은 모든 승리한 함대 뒤에 숨은 진정한 무기입니다. 은하 규모의 전투 「Solar Wave」 의 우주 전투는 거대하고 가혹합니다. 수천 척의 함선이 장엄한 전장에서 충돌하며, 승패는 반사 신경이 아닌 사전 준비에 의해 결정됩니다. 진정한 승리는 첫 발포 이전에 이미 결정됩니다. 주요 특징 · 피로한 마이크로 매니지먼트 없는 간접 조작 대전략 · 전쟁과 확장에 직접적인 영향을 미치는 살아 있는 경제 시스템 · 수천 척의 함선이 참여하는 대규모 우주 전투 · 다크 스페이스 오페라에서 영감을 받은 인상적인 비주얼 · 분위기 있고 기억에 남는 사운드트랙 별들을 가로지르는 인류의 멈출 수 없는 진군에 합류하고, 「Solar Wave」 에서 21천년기의 타협 없는 미래를 경험하세요.
스크린샷과 영상
시스템 요구사항
권장: 운영 체제: Windows 10,11 프로세서: Intel® Core™ i5-4460 3,2 GHz / AMD FX™ 8320 3,5 GHz 메모리: 4 GB RAM 그래픽: NVIDIA® GeForce® GTX 1050 / AMD Radeon RX 560 저장 공간: 1 GB 사용 가능 공간 추가 사항: Screen resolution: 1920:1080 or above
플랫폼별 일정 이력
주요 이벤트
SO0.8.2 Patch 8
Hello everyone! While working on the next patch—which is definitely no longer "atomic"—I've accumulated a number of quality-of-life improvements that will make the game noticeably smoother. There is no point in delaying their release! The bottom panel has been redesigned, and there is a lot of new stuff here: Sector Manager: Many players complained about having to spend time searching for specific objects, and mentioned it would be great to see all empire-wide information at once. The new Sector Manager window solves this exact problem. [carousel] [/carousel] Station and planet statistics, new
Steam News에서 원문 보기
SO0.8.2 Patch 7
Hello everyone! A new batch of improvements and fixes for the game is live today, and we have quite a lot updates: Fixed a periodic game crash that occurred when merchant fleets used the "Emergency Jump" ability. Fixed an issue where ability cooldowns would reset upon researching related technologies; a similar bug occurring when loading a game has also been resolved. Rebalanced enemy difficulty for "Sector Hold" missions to align them with the difficulty level of other mission types. Tweaked map generation and planet distribution to prevent star systems from becoming overcrowded with objects.
Steam News에서 원문 보기
SO0.8.2 Hot fix 6
Hello! Here is a new batch of game improvements: Improved merchant fleet behavior: Ships now periodically check the relevance of their trade contracts and react faster to economic shifts. If necessary, they will re-export goods to alternative destinations. Rebalanced trade system for the population: traders will now prioritize heavily populated worlds in order to take resources. This allows less-developed territories to grow more quickly and steadily. Resource tooltips updated: Pop-ups on planets and stations (accessed by hovering over the resource counter) now display production dynamics and
Steam News에서 원문 보기
SO0.8.2 Hot fix 5
Hi everyone! I'm continuing to improve the game! Here is the list of changes: Fixed a bug where admiral abilities consumed ammunition incorrectly. Fixed a rare map generator issue that resulted in disconnected map areas. Tweaked the tutorial to improve how information about imperial fleets is presented.
Steam News에서 원문 보기
SO0.8.2 Patch 4
Hi everyone! More patches for the Patch God! 🚀 Here are the latest updates for Solar Wave : 🎮 Story Campaign Changes: First Campaign Mission : Reordered several quests to better prepare you for the finale. Adjusted timings and enemy balance, and improved quest descriptions to give you a clearer understanding of events so you can make an informed decision before entering the final phase of the mission. "Point of Faith" Mission : You now start with the beacon turned off. The Pilgrim fleet is waiting for its activation, and the peak of enemy activity won't trigger until then. Explore the world
Steam News에서 원문 보기
SO8.2 hot fix 3
Hello everyone! Here are the latest updates and improvements for Solar Wave: Trade System Overhaul: Fine-tuned and optimized the trade system (responsible for pathfinding for merchant admirals and local supply fleets). Short supply routes now have higher priority over longer ones to significantly boost overall efficiency. Smart Cargo Routing: Implemented several mechanics to prevent merchants from making empty runs. Expanded Game Settings: Added frame rate (FPS) limits along with several new video and graphics options. Localization & Text Refinement: Fixed localization issues and polished vari
Steam News에서 원문 보기
SO8.2 hot fix 2
Hello! Another batch of improvements for the game is now live: Difficulty Balance: The initial difficulty balance was not smooth enough for a comfortable introduction to the world of Solar Wave and has been substantially adjusted. The quantity and quality of enemies in the second half of all available battles have been lowered. Mission Update: The geography of the "Point of Faith" mission has been changed to provide a smoother and more comfortable introduction to the game. Audio Options: Added the ability to manually select an audio device in the settings for cases when auto-detection selects
Steam News에서 원문 보기
SO8.2 hot fixes 1
Hello everyone! Here are a few hotfixes for the game: Fixed a bug with the resource cap when reconstructing the colony center. Fixed a bug with heavy ship research. Adjusted the difficulty balance of the first campaign mission, especially its final part. I am currently working on several more important fixes and improvements! Unfortunately, I don’t have enough time to reply to you on the forum right now, but I am keeping a close eye on everything you write. Thank you so much for your feedback!
Steam News에서 원문 보기
SOSolar Wave is out!
Hi everyone! It looks like the day has finally come — Solar Wave is now officially available in Early Access! 🥳🚀🥳 Three years ago, when I first sat down to develop this game, I could never have imagined where this slippery slope of game dev would lead me 😅 Dozens of demos, playtests, and updates later... here we are! Today, the game finally greets its players in this long-awaited new status! 🥳 So, what does today's update bring? As always — tons of new content! A brand-new Imperial faction with its own Admiral and fleets. The Imperial Witches are joining the fight! Special abilities for f
Steam News에서 원문 보기
SO«Andromeda» Update
Hello everyone! It's been a long time since we had any news about our project, but we're here to change that today because we have something to celebrate - the major "Andromeda" update to Solar Wave is on its way! 🎉 What does this mean for you? Well, the game has received an incredible number of improvements, but the focus is on campaign mode, where individual missions are finally connected into a coherent structure. You'll be exploring a map of a galaxy that you must conquer, and in the full version of the game each sector offers its own unique challenges. For the demo, there's an extra miss
Steam News에서 원문 보기







