Automate the arcane! Build spell-powered factories, reclaim ancient territories filled with magical secrets, and discover game-changing technology hidden across procedurally generated worlds. Master both engineering and magic in this cozy f
출시일2026. 09. 07
개발Sundrop Games
플랫폼PC
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Arcaneering blends factory automation with magical engineering. Design production lines where spells boost efficiency, Mana powers your machines, and mystical recipes unlock capabilities beyond conventional manufacturing.
Reclaim forgotten lands rich with secrets and resources. Ancient fortifications block access to valuable resources and rare discoveries, requiring you to develop increasingly sophisticated weapons and magical capabilities to claim them.
Discovery fuels progression. Uncover treasure chests containing secret recipes or spells, trade with traveling merchants for exclusive technologies, nurture Mana trees for powerful rewards, and adapt your factories to each world's unique geography and resource distribution.
Customize your progression through technology and skill trees, with >275 research nodes. Focus on pure automation efficiency, embrace arcane arts for magical solutions, or blend both approaches. Procedural world generation ensures every playthrough offers fresh strategic challenges and different optimal paths.
The result is factory building with purpose: Every production line serves territory reclamation, every research choice opens new strategic possibilities, and every world presents fresh mysteries to unravel.
Patch Notes v0.10.4 Potion Cauldrons - Cauldrons now level up with use, each level granting +4% brewing speed - Some Cauldron recipes are now level-gated - Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amount Building & Placement - Drag placement now supports gaps, letting you drag through already-placed Splitters and similar - Assisted placement is less aggressive - Mana consumption now also shows on the speed control slider for relevant buildings - Warehouses without a set visual label now take their label from the majority resource -
Patch Notes v0.10.3 Production planning & recipes - Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected - Resource icons in the resource tree's production tab now also open the production chain view - Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default - Level-locked recipes now sort to the bottom of the recipe selection UI - Pressing Enter after filtering/searching for recipe will now select it Placement - Middle-clicking a building acts as a pipette, letting you plac
Patch Notes v0.10.2 Building & Placement - Wall drag-placement now auto-curves and auto-places wall curves - Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked) - Improved curve detection and rotation in crowded building environments - Smoother mass deletion selection - Auto-placed Elevator Bridges during drag-placement now can also span intervening Splitters/Mergers - Placing a copy of a building via right-click context menu now preserves its rotation - Blueprints now save settings such as Super Splitter filters and Warehouse visual labels
Patch Notes v0.10.1 Building - Drag placement now auto-curves when ending adjacent to an eligible connection - Drag placement can now be dragged so that the final tile is an unextended curve - Selection during blueprint creation is smoother - Building right-click context menu gained a Delete option Camera & Navigation - Transition between top-down and regular camera view is now animated instead of abrupt - Ctrl-clicking the map places a screen-edge tracking arrow that disappears once you reach the marked area - The Merchant symbol on the world map is now more prominent UI & Controls - All tool
Patch Notes v0.10.0 Architect Skill Tree & Cosmetics - The world now contains 52 collectable Architect Caches that award XP when found - Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more! Trader Token Shop - Token shop can now very rarely offer alternative recipes otherwise obtainable from merchants and chests - Token shop can now rarely offer new decoration buildings to unlock that have been added, such as a Fountain Visuals & Animation - Reworked meshes for most buildings & critt
Patch Notes v0.9.1 New - Added limited modding support for buildings (updated modding kit at https://github.com/SundropGames/arcaneeringmoddingkit) - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics - Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU drivers) - Opening building UIs is now a bit smoother Quality of Life - Repeated events (e.g., picking up three mushrooms) now increment a single notification in-place instead of spawning separate on
Patch Notes v0.9.0 New Features - Added a Statistics tab to the resource tree UI to track production of specific resources over time - Production tab now shows both theoretical and actual production/consumption - Copied building settings can now be mass-pasted with Ctrl+Shift+V Improvements & UI - Buildings now give visual feedback when hovering over them - Refined connection finding and assisted placement - Increased Undo stack limit from 10 to 50 - Power generator consumption labels no longer shrink to a smaller font than necessary Bug Fixes - Fixed exploit where speeding up belts with potio
Patch Notes v0.8.7 Bug Fixes - Fixed blueprint connections involving Elevator Bridges - Fixed belts not auto-flipping when failing to connect to a Miner - Fixed various smaller placement bugs and quirks - Made Mana regeneration recalculation more robust UI/Tooltips - Resource tooltips now display which building contains each listed recipe - Recipes in resource tooltips are now grouped by production building
Patch Notes v0.8.6 - Added new Arcane Automation skill that unlocks a slot to automate spellcasting - Removed Build Menu grabbing search line focus upon typing - Fixed issue in which UI buttons of Splitter/Super Splitter were not always disconnecting from their respective signals
Patch Notes v0.8.5 UI & Polish - Added resource icons to the Warehouse label selection dialog - Added resource icons to the Bank purchase dialog - Conveyor Belts can now also be in-place replaced with Elevator Splitter and Elevator Merger Fixes - Fixed rare crash when placing buildings - Fixed Splitters stalling when Throughput Control is enabled