Increased the maximum living colonist limit from 10 to 14. Improved overall game performance and AI efficiency. Improved the colonist medical and recovery systems. Fixed an issue preventing colonists from building platforms beyond doors or walls.
Improved colonist movement, routing, and task transitions. Added wall-to-door conversion while preserving construction resources and blueprint progress. Fixed maintenance and repair task issues. Fixed platform construction on Sea Traps. Improved Fish Hole and fishing task flow.
Added a global Combat Mode button for all colonists, with automatic enemy detection and attack behavior. Added multi-colonist box selection and group command support. Improved pirate detection, approach, and combat movement. Improved partial resource delivery for construction, trade ships, and quest ships. Improved ship docking, delivery recovery, and timeout handling. Improved building relocation, including water-mounted Sea Trap movement. Improved save/load reliability, quest notifications, and localization.
Improved hauling and delivery behavior for smelters, campfires, trade ships, and other automated buildings, including trade ship delivery prioritization. Added easier access to colonist stats from the Work Priorities panel. Improved save/load reliability for colonists, tasks, machines, quests, and trade states. Expanded tutorial guidance for wood production and outdoor planter usage.
Improved fire performance and optimization. Strengthened and improved the quest system. Made several improvements to colonist movement and pathfinding. Improved the balance of the Fish Hole.
Fixed quest text localization across 12 languages. Fixed the Sleeping/Going to Sleep loop. Winter no longer decreases colonist health. Fixed work priority issues between food and research tasks. Reduced food spoilage speed. Added an โAllโ toggle to chest filters.
Tutorial card localization added/improved. Improved platform placement direction/orientation while building. Demolished structures now refund 100% of their construction resources. Fixed an issue with the Water Purifier.
Thank you to everyone who played the SeaColony demo and shared feedback! The demo is now no longer available, as Iโm focusing fully on preparing SeaColony for the Early Access release. The feedback from the demo was very helpful, and Iโm already working on improvements based on your comments โ including better tutorials, clearer controls, improved survivor behavior, and more content. SeaColony will return with a much more complete and polished Early Access version. Thank you for your support!