최소: 운영 체제: Windows 10 64 Bit 프로세서: Dual-core 2.0 GHz 메모리: 4 GB RAM 그래픽: DirectX 12 or Vulkan compatible, 1 GB VRAM DirectX: 버전 12 저장 공간: 500 MB 사용 가능 공간 사운드카드: Anything that can play sound
PEPegfinity
Launch balls, hit pegs, make numbers go wild. A short pachinko-inspired physics incremental about chaotic upgrades, combos, and ridiculous score-chasing chaos!
이 게임에 대해
What if one ball could break the entire board? Pegfinity is a short colorful, pachinko-inspired physics-based incremental where a single shot can spiral into massive chain reactions, exploding scores, and absurd combos. Launch balls, hit pegs, unlock chaotic upgrades, and turn a simple board into a ridiculous score-chasing machine. You are always one lucky bounce away from your biggest run yet. Between runs, unlock upgrades that push every shot further and make the board more chaotic. · Stack multipliers with the Hypemeter · Fill the board with explosive, electric, and gold pegs · Unlock gadgets that cheat physics: lasers, portals, a gumball machine, even a pinball bumper · Launch special balls that shatter, zap, spray watermelon juice, or disco the whole screen · Discover pegs that steal the run: chickens, UFOs, mirrors, clowns, and an atomic bomb that hits everything · Chase bigger combos, bigger payouts, and bigger score spikes With over 150 upgrades to discover, every run gives you new ways to bend the board in your favor. Every board is randomly generated. Every upgrade sticks. The game keeps handing you new ways to break it. From simple bounces to ridiculous chaos End with a board filled with effects, combos, and massive score spikes. Each run escalates: · More hits · Bigger numbers · More unpredictable outcomes You’re always one lucky bounce away from your biggest run yet. A Satisfying Progression Loop Every hit is a small dopamine boost. Every run builds toward something bigger. Short sessions turn into long ones. You launch one ball… Then another… Then one more to try something new… And suddenly, everything clicks. Permanent Power-Ups Grow stronger over time with upgrades that carry across runs: · Multipliers · Stronger pegs · Bigger payouts · Game-changing boosts Each run feeds into the next. Inspired by a 150-year-old game Pegfinity is inspired by a handcrafted pachinko-style board passed down through generations. A simple idea, rebuilt int
스크린샷과 영상
시스템 요구사항
권장: 운영 체제: Windows 11 64 bit 프로세서: Quad-core 3.0 GHz 메모리: 8 GB RAM 그래픽: DirectX 12 or Vulkan compatible, 2 GB VRAM DirectX: 버전 12 저장 공간: 500 MB 사용 가능 공간
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주요 이벤트
PEPegfinity is Steam Deck Verified!
Hi everyone! Quick update: Pegfinity is now Steam Deck Verified 🎉 The game has now been tested and approved for Steam Deck, so you can launch balls, hit pegs, stack upgrades, and chase ridiculous scores on the go. I think Pegfinity is a perfect match for Steam Deck. Short sessions, quick runs, satisfying bounces, and chaotic score-chasing all feel really nice in handheld form. I’m also continuing to work through the next things on my to-do list. As a solo developer, I have to prioritize carefully and take things one step at a time, but I’m reading feedback, keeping an eye on issues, and worki
Steam News에서 원문 보기
PEPatch: v1.4 - QoL keyboard & gamepad + balancing
Thank you all so much for being patient with me. I'm working through all feedback as fast as I can Here is what's updated in this patch: - You can now use Keyboard only to play the game - Fixed some places in the game where Gamepads didn't work. Accessing tooltips for powerups, scrolling inside credits and navigating the pause menu if you opened it from the upgrade screen. - Balancing: Raised the base value for all pegs, so you should now earn more
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PEPegfinity Passed 10,000 Copies Sold!
Hi everyone! I just wanted to share a small launch update and say a huge thank you Pegfinity passed 10,000 copies sold during launch weekend, which feels completely surreal. I made Pegfinity as a solo developer, so seeing this many people play, buy, share, review, and talk about the game honestly means a lot. Thank you for giving the game such an amazing start. I’m also reading feedback, watching how people play, and keeping an eye on bugs and balance as the game settles after launch. I'm also working on getting the game translated in to more languages. Thanks again for playing Pegfinity and f
Steam News에서 원문 보기
PEPins & Pegs fest 2026 - Thank You for a Fantastic Start!
Hi everyone! First of all, I just want to say a huge thank you to everyone who has bought, played, wishlisted, reviewed, or shared Pegfinity so far. The launch has been a fantastic start for the game, and honestly, it means a lot. Pegfinity is made by just me as a solo developer, so seeing people play the game, chase scores, break the board, and share feedback has been incredibly motivating. Pegfinity is Part of Steam’s Pins & Pegs Fest Pegfinity is also participating in Steam’s Pins & Pegs Fest, running from August 17–20. To celebrate the festival, Pegfinity is included in the Pins and Pegs M
Steam News에서 원문 보기
PEHotfix: 1.2.9 - Optimizing line drawer between upgrade nodes
Optimized the way the connected lines between upgrade nodes are drawn. Hopefully this fixes some issues some players experienced.
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PEHotfix: v.1.2.8 - Better Power Up descriptions
Small update with some changes to the power up descriptions. Making them more clear.
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PEHotfix: v.1.2.7 - Fixed Sound FX issue
Thanks again everyone for reporting things In this hotfix I fixed an issue regarding some sounds kept it's volume even if you had turned down SFX and Music in settings.
Steam News에서 원문 보기
PEHotfix: v.1.2.6 - Ball stuck outside playable zone
Thanks a lot for all the feedback. It helps me as a solo developer a ton addressing issues. In this hotfix I have implemented a fix for edge cases where a ball could be stuck outside playable zone on the board. Making lasers keep firing in an endless loop if they where unlocked.
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PEHotfix - Tooltip in skill tree
Fixed an issue on some screen resolutions making the tooltip and the skill tree hard to navigate
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