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PAPERHEAD

귀여운 골판지 세계에서 뭔가 끔찍한 일이 벌어졌어요... 마법의 연필과 오래됐지만 아직 꽤 쓸만한 산탄총 등 다양한 무기를 포함해 강력한 부츠의 힘으로 어두운 진실을 밝히세요. 그리고 도대체... 왜 골판지가 피를 흘리고 있는 걸까요?

출시일2026. 09. 18
개발Paperhead te4m
플랫폼PC · PS5 · Xbox
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PAPERHEAD 는 빠른 페이스의 이동 부머 슈터 이자, 특별한 사운드트랙 이 포함된 어드벤처 호러 게임 입니다. 귀여운 골판지 세계에서 뭔가 끔찍한 일이 벌어졌어요... 버려진 연구실을 탐험하고 어두운 진실을 밝히세요: ...왜 골판지가 피를 흘리고 있는 걸까요? 잔인하고 빠른 전투 · 적을 공중에 던지고, 폭발하는 통을 발로 차고, 이탈리아 배관공처럼 머리 위로 뛰어내리세요! · 아니면 산탄총으로 산산조각 내버리던가요! [편집된 내용] 에서 탈출할 방법을 그리세요 연필 - 그저 단순한 무기가 아니라, 당신의 세상을 바꿀 수 있는 도구랍니다. · 폭탄을 그려 적에게 뻥 차버리세요! · 문을 그려서 차서 부수세요! · 벽에 ██████ 단어들을 쓰세요 – 이유는 필요 없어요! 귀엽지만... 무서워요 기대보다 더 많은 재미가 가득한... 매력적이고 귀여운 골판지 세계. 종이도 두려움을 불러일으킬 수 있답니다! 종이가 금속보다 더 강할 수 있어요 혈관을 타고 흐르며 고옥탄 골판지를 펌핑하는 산업용 사운드트랙. 어서 찾아보세요... 왜 골판지가 피를 흘리고 있는 걸까요? 추신. 제발 손가락은 베이지 마세요! :-)

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PAPERHEAD is moving to October 9

PAPERHEAD is moving to October 9 Alright, small but important update. PAPERHEAD will now launch on October 9 instead of September 18. The game is almost there, but we found a better release window that gives PAPERHEAD a stronger chance to stand out on launch. And for a small angry paper creature with a pencil and severe workplace issues, launch visibility matters a lot. So we’re taking three extra weeks. Three more weeks for polish. Three more weeks for fixes. Three more weeks for tiny improvements that you may not notice individually, but will hopefully make the whole thing feel sharper, nast

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The NEW PAPERHEAD Demo is Live! Play It Now!

The PAPERHEAD demo is live! https://store.steampowered.com/app/2682750/PAPERHEAD_Demo/ And yes, the new trailer is out too: Yes, we’re planning to release PAPERHEAD this spring !  What’s in the demo This demo is a playable slice of the full game, built to showcase the core experience: New exclusive level from the full game  A mix of narrative + atmospheric horror moments Gritty, fast-paced combat: toss enemies into the air, kick exploding barrels, stomp heads or simply blast your enemies to pieces with a shotgun Full controller support ✅ For the first time in PAPERHEAD history, the demo comes

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PAPERHEAD x Steam Next Fest!

On February 23, the new PAPERHEAD demo goes live as part of Steam Next Fest There will be lots and lots of new tweaks and balance changes and mechanics and enemies and a whole new level from the final game and controller support and and and… ...ONE MORE ANNOUNCE IS COMING ✅ Wishlist PAPERHEAD on Steam! https://store.steampowered.com/app/2680280/PAPERHEAD/ ✅ Play the new demo on Feb 23

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EP.0 OST IS HERE!

WHERE? YOUTUBE BANDCAMP Ep. 0 Steam Page as free DLC https://store.steampowered.com/app/4091610/PAPERHEAD_EP0_OST/ Tracklist ch1LD w4ke up t3st subj3ct bodyb4gs W3LCOME 2 H3LL qu4rantin3 SUBM3RG3D (in bleeding cardboard) (FURNAC3) ABOM1N4TION tr4in tr4cks church b3rs3rk3r g00d b0y MOSH1-MOSH1 d0 not l00k at th3m yo pass me the aux betw33n ch4mb3rs (v2) PAPERTOWN ER4SE TH3M me4t d1mension DRON3 CONTROL PROGR4M H O S T A TRUE HYBRID (v2) paper people (BONUS) 1+ hour of music to chill in PAPERTOWN! Enjoy! (and pls wishlist PAPERHEAD 👉👈) https://store.steampowered.com/app/2680280/PAPERHEAD/

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DEVLOG 4: “Clips-coins”

Yo Today we'll talk about coins, upgrades, etc. https://store.steampowered.com/app/2680280/PAPERHEAD/ Upgrades! In the demo and Ep0, like 100% of players said something like: “Whoa, some kind of coins? Probably for some shop or something.” But then there was no shop. Well now there will be! And not just one, but two kinds. In the release version there will be two types of clips: Regular - same as in the demo and Ep0 Golden - a new type of collectible Regular Clips-coins Regular coin-clips will be used for the consumables shop. Things like refill HP, restock ammo, buy armor, get extra weapons.

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DEVLOG 3: “Combat tweaks”

https://store.steampowered.com/app/2680280/PAPERHEAD Hello, hi, hey, hello This time, I want to share some info about what’s changing in combat in the full release of PAPERHEAD. After watching a bunch of let’s plays and streams of Ep.0, it became kinda obvious that the current state of the combat is not ideal. In short, fights were kind of unbalanced: Weapon balance was done roughly by feel, which sometimes made them way too strong or too weak. There was often too little time between getting new weapons (I mean level-wise) to try them out properly, or they came in a weird order (like pencil bo

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DEVLOG 2: SECRET DOC ANALYSYS

https://store.steampowered.com/app/2680280/PAPERHEAD/ Document No. ██████ Date: ██/██/20██ (date and month classified under Protocol 3536/3) Subject: Analysis of the document archive “Operation █████” dated ██/██/19██ Cell: ██████████ Item: Multiple documents belonging to the Axis-aligned state ███████ describing the construction of a refueling station on a previously undiscovered island in the ███████ ███████ Ocean. General Description of the Document According to the materials presented, a previously uncharted island was recorded. As part of a regional operation, the initiating state’s comma

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DEVLOG 1: Level Design & Minimap

https://store.steampowered.com/app/2680280/PAPERHEAD/ Hey there! Making first-person shooters in 2025 is tough, not in a technical sense, but in trying to cover every little thing people expect from games in this genre. At least for me, it’s been a real challenge to recognize and understand all those tiny details that players just take for granted in every boomshoot. Take level navigation, for example. In EP1, some folks complained that the locations were confusing, even though I never intended them to be. Sure, I planned a bit of branching here and there, but I never set out to confuse the pl

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