최소: 운영 체제 *: Windows 7/8/10/11 프로세서: 2 Ghz or greater 메모리: 3 GB RAM 그래픽: GTX 660 or better DirectX: 버전 10 저장 공간: 5 GB 사용 가능 공간
HIHigh Times
나만의 카페를 운영하며 이 아늑한 쿠킹/연애 시뮬레이션에서 도넛 테라피스트가 되어 보세요. 기분을 바꾸는 도넛을 만들고, 가게를 꾸미고, 손님들이 인생과 사랑, 그리고 상처를 한 입씩 극복해 나가도록 도와주세요.
이 게임에 대해
말 그대로 감정을 먹을 수 있는 세상에서, 당신은 고객의 감정을 바꿀 수 있는 무드 인핸서가 들어간 도넛을 파는 특별한 도넛 가게 The Hotbox에서 일하게 됩니다. 하지만 사람들은 언제나 자신에게 무엇이 필요한지 아는 것은 아닙니다. 용기를 주는 맛부터 기분을 북돋아 주는 맛까지, 어떤 기분이 필요한지 골라 고민을 안고 있는 손님들을 도와주는 것은 당신의 몫입니다. 그들의 이야기에 귀 기울이고, 도넛이라는 형태의 조언을 건네며, 깨진 관계를 회복하도록 도와주세요. 게임 특징 🍩 달콤한 형태의 테라피 손님의 감정을 바꾸고 그들의 행동에 영향을 주는 도넛을 서빙하세요. 🍩 나만의 도넛 가게 운영 도넛을 만들고, 알맞은 주문을 서빙하고, 팁을 모으고, 새로운 도구를 해금하고, 가게를 꾸미고, 새로운 레시피를 발견하세요! 🍩 풀 영어 음성 지원 Nola Klop, LilyPichu, Johnny Yong Bosch를 비롯한 재능 있는 성우진이 참여했으며, 주인공을 제외한 모든 캐릭터에 풀 보이스가 지원됩니다. 🍩 클로저 시뮬레이터 당신이 고스팅했던 전 연인들과 다시 사랑을 시작하세요. 과거의 상처를 치유하고, 어쩌면 모든 감정 중 가장 붙잡기 어렵고 전설 같은 그것, ‘클로저’를 마주하게 될지도 모릅니다. 🍩 개성 넘치는 별난 캐릭터들 30명이 넘는 손님들과 6명의 공략 가능 캐릭터를 만나고, 그들이 좋아하는 도넛을 서빙하며, 무엇이 그들을 움직이게 하는지 알아보세요. 🍩 중요한 선택과 멀티 엔딩 당신이 서빙하는 도넛과 이야기 속에서 내리는 선택은 결국 관계에 영향을 미칩니다. 각 공략 가능 캐릭터마다 2~3개의 엔딩이 준비되어 있습니다. 🍩 커스터마이징 가능한 주인공 플레이어는 피부색, 헤어스타일, 의상 등 주인공의 외형을 자유롭게 꾸밀 수 있습니다. 🍩 역동적인 코믹북 스타일 비주얼 70개가 넘는 생동감 넘치고 애니메이션이 더해진 코믹북 스타일 일러스트로 이야기가 살아 움직이는 모습을 만나보세요. 🍩 오리지널 사운드트랙 근무 시간에는 게임을 위해 특별히 작곡된 록, 시티팝, 로파이 음악의 조화에 빠져보세요.
스크린샷과 영상
시스템 요구사항
플랫폼별 일정 이력
주요 이벤트
HIHigh Times dev log 11
Still wondering whether to play High Times or not? Now that the Hotbox is finally open for business, here's a quick look at five things you'll be doing once you're behind the counter! 1, Solve your customers’ problems While we believe all donuts are in essence a Cheer donut, there are various mood enhanced flavours available at the Hotbox! Customers would drop by and tell you about their day or a problem they have and it’s your job as the Mood Confectioner to hook them up with an appropriate donut! Cody wants some help with anger management issues and we’ve got a few options… we can even co
Steam News에서 원문 보기
HIHigh Times dev log 10
High Times is now out on PC and major consoles! If you have played the game, we’d appreciate it if you leave a review. It really helps us, not only to get the word out but also to figure out what needs to be tweaked and added to make playing the game a smoother experience 💪 And we totally hear you! Thanks to the people who helped us crush our community goal , we have now unlocked anti-decor ! You may have noticed that a batch of new items have become available on Hamazon in Patch 1.0.4 and these items will block certain customers from dropping by the Hotbox. You don’t have to suffer throu
Steam News에서 원문 보기
HIPatch Notes for v1.0.5 + v1.0.4
Dear Mood Confectioners, We just pushed out a patch for v1.0.5 today , which should fix several issues that were reported over the past days. It's a pretty long list, and we’re deeply grateful for your patience while our team worked through them. We’re continuing to monitor the Steam forums and our Discord server, and while we may not be able to respond to every report, rest assured that we’re doing our best to resolve any new issues as quickly as possible. 🙏 Patch Notes for build v1.0.5 (Windows/Mac/Linux): \[Critical] Fixed a bug wherein some saves cannot be loaded after using the rewind fe
Steam News에서 원문 보기
HIPatch Notes (v1.0.2)
Dear Mood Confectioners, Thank you so much for a wonderful launch week! We're happy to know that so many of you are enjoying making donuts and getting attached to the quirky customers of High Times! 🍩✨ We pushed a patch for v1.0.2 yesterday and here are the patch notes: Patch Notes for build v1.0.2 (Windows/Linux): Added missing background music to several key story and romance moments (Emmette, Harry, MJ, Lucy, Stacy, JoJo, Riri, and more), making these scenes feel more emotional. Improved the in-app tutorial for Homebox (decoration app). Fixed save thumbnails in specific save slots. Fixed s
Steam News에서 원문 보기
HIPatch Notes (v1.0.1)
Dear Mood Confectioners, It's been a crazy 14 hours so far since release and we want to sincerely thank all of you who played the game and left a review! 🙏 We received a couple of bugs and addressed them as fast as we can. Please see the changes below: Patch Notes for build 1.0.1 (Windows/Linux): Fixed a bug where powdered sugar donuts are often wrong. Fixed a bug where tablets sometimes don't close after message. Fixed a bug where Elisa scenes aren't triggering. Fixed a bug where social media shows some pages beyond the amount of posts. Fixed a bug where multiple message may be triggered eve
Steam News에서 원문 보기
HIHigh Times is LIVE! Welcome to The Hotbox!
Welcome to the Hotbox, the hottest box in town! It took us a long time to get here, but finally , High Times is now available worldwide on Steam! Thank you so much for all your love and support throughout its years of development! In this game, you will... 🏢 Manage your own shop 🍩 Cook mood-enhancing donuts 👩 Get to know over 30 customers 👨🍳 Customize your character 🦋 Make countless choices that affect the story 📝 Discover over 50 endings 🎶 Vibe to a blend of lo-fi, city pop and rock music 🏆 Hunt for over 230 achievements The Deluxe Edition is also available and it includes the game'
Steam News에서 원문 보기
HI50,000 Wishlists!!! + FAQ
Dear Mood Confectioners, As of writing, we're less than 8 hours away from fully launching High Times out into the world. What a wild 6 years it had been, full of sweat, blood, and lots and LOTS of sugary donuts! As the clock ticks down to release, we just want to thank everyone for helping us reach an amazing 50,000 wishlists!!! We never could have imagined we'd reach this number! Suffice to say, in a game about donuts, you guys have been the sweetest part of this journey. THANK YOU! 🍩 ✨ Since launch is close, we decided to put together a quick FAQ to answer any questions you guys might have
Steam News에서 원문 보기
HIHigh Times dev log 09
With only three weeks left until launch, we thought we'd take a closer look at one of the systems you'll use in High Times. We talked about how tags work in our Donut Day post, but we thought we’d dedicate a whole dev log post about them since there’s a lot we haven’t mentioned before! The mood categories Some customers know exactly what they want. Take Jojo, for example: Jojo’s asking for very specific things here, so let’s try to break his order down! If we ask him to clarify his order, he’ll even give us more clues. Our glazes fall into three different categories: Vibes, Chill, and Motiv
Steam News에서 원문 보기
HIHigh Times dev log 08
An unfamiliar High Times You see the familiar kitchen layout but what’s this? The donut looks different… even the names are different. That’s right! It’s High Times before we removed all the drug jokes. The flavour and topping names used to drug puns. We’re pretty fond of ‘Chococaine’ and ‘Matchajuana’. We did have to change everything to avoid getting slapped with an M rating, but here’s a fun fact: we actually still use the original drug names in the code 😂 So a customer might ask for a passion donut, but internally it’s all about that ‘ContainsFlavor()==ubecstacy’. It’s in the details Th
Steam News에서 원문 보기
HIHigh Times dev log 07
In most dating sims, you meet people for the first time. In High Times? Things are not that easy! Your MC already has history with the people they’ll meet… and maybe even some unresolved feelings. Since your character comes with emotional baggage, we wanted players to have full control of how the MC looks! Building the Main Character There’s a risk in having a main character who already has some existing baggage with the main cast: not only has MC dated a bunch of different people before the game has started, but they’re also partly at fault for those relationships having failed in the first p
Steam News에서 원문 보기







