최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 64bit 프로세서: Intel Core i5-7500 / AMD Ryzen 5 1600 메모리: 8 GB RAM 그래픽: NVIDIA GTX 1050 Ti DirectX: 버전 12 저장 공간: 4 GB 사용 가능 공간
AGAgent 64: Spies Never Die
A retro spy FPS inspired by the N64 era. Go guns-blazing in action-packed shootouts, steal secret plans, and accomplish objectives while foiling evildoers’ schemes as a secret agent in a solo or co-op campaign. Fight friends in both local s
이 게임에 대해
Step into an adrenaline-fueled, retro first-person shooter paying homage to the beloved console shooters of the ‘90s. Engage in pulse-pounding shootouts against cutting-edge enemy AI straight out of the futuristic realm of 1997. Story Mode (Solo or Co-Op!): Embark on 14 daring missions as Secret Agent John Walter, an elite operative tasked with saving the world from his arch-nemesis, Dominic Pulp. Protect the future against the phantoms of the past. Traverse skyscrapers, nightclubs, museums, catacombs, and snow bases in a heart-pumping journey of espionage. Play the entire campaign as a one-man army or alongside friends via split-screen and online cooperative play! Each story mission is a self-contained environment where you have to accomplish varied objectives, such as hacking terminals, stealing secret plans, freeing civilian hostages, and much more… all while fighting armed guards in epic shootouts, of course. 3 Difficulty Levels Every mission can be completed in 3 distinct difficulty modes (Agent, Special Agent, and 64 Agent). With higher difficulty comes more objectives, and more open areas to discover. (Tip: Start with Agent to familiarize yourself with the missions, then ramp up the difficulty to discover what comes next.) Paradox Mode: By beating par times and other trials, you can unlock Paradox Modes, which contain 70+ modifiers and cheats that enable various effects on regular gameplay, including: · Big Heads · Melee Disarms · Slow Bullet Speeds · No Reload …and many more! Ready for an unorthodox challenge? Complete Contracts: remixed missions with different objectives and Paradox mode pre-sets for additional Paradox unlocks. Arena: Fight against friends in local split-screen multiplayer combat, or take the gunfight online with up to 8 players and 8 additional bots. Enjoy full lobby customization including teams, weapon set, rule sets and paradox modifiers, with up to 10 saved pre-sets to your liking. · Deathmatch: Classic deathmatch, score
스크린샷과 영상
시스템 요구사항
권장: 64비트 프로세서와 운영 체제가 필요합니다
플랫폼별 일정 이력
주요 이벤트
AGv1057
- Fixed the missing texture line on the 13th mission. - Made Security Guards collision softer in Tower. - Made the Gilded Gun visible in splitscreen games. - Made the objectives sync more direct in Online Coop.
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AGv1042
- Removed the "Abort Mission Immediately" message if you somehow accomplished a failed objective before the message appears (typically by launching your last remaining gadget at the right target (it happens sometimes)). - Changed log messages to also include a timestamp. - Attempt at fixing an issue with Coop missions sometimes failing to show the debrief UI to peers.
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AGv1037
- Fixed missing texture strip in Castle (Story/Coop). - Online Coop: Fixed the enemies still acting and potentially killing the player while the end cutscene plays.
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AGv1032
- Controller: Added the ability to go back in weapon selection by quickly pressing Fire while switching weapon. - Fixed the Vault dialogue skip not getting reset if you go back to menu in single player. - Fixed lobby creation dialog being stuck if the creation failed. - Fixed some mission unlocks not happening right away when unlocked (Gilded Character Skin for instance). - Fixed some punctuation.
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AGv1031
- Fixed a crash for when the host dies in Coop missions with Dana. - Made the Gilded Weapon visible in cutscenes. - Fixed text typos.
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AGv1028
- Adjusted zone placement in the library map. - Fixed the crash when using melee disarm with bots. - Changed the way character pathing is updated, likely fixing the sometimes failing of the Dana event in Castle. - Fixed Japanese formatting for briefings. - Fixed missed texture triangle in Penthouse.
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AGv1024
- Slight balance changes and clarifications for Story mode Act unlocks. - Fixed a potential crash cause during level initialization. - Online Arena: Fixed the unresponsive door in Castle.
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AGv1020
- Fixed Temple/Vault pit softlock. - Fixed Paradox Menu not appearing right away when made available. - Fixed Challenge Leagues not appearing right away when made available. - Made a few Achievements retroactive in case you missed those before their fix.
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AGv1018
- fixed the text overflowing when character names are too long in the arena score board. - Rebuild a few Arena maps to avoid issues. - Mountain: Fixed an issue with the boxes not correctly blocking the path in Agent mode. - Mountain: Made it so the last door isn't locked after the end of the last event, allowing players to go back and do objectives they forgot to do.
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