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BleakmillINDUSTRIA 2
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INDUSTRIA 2

INDUSTRIA 2는 평행 차원에 갇힌 한 여성의 이야기를 담은 스토리 중심 FPS 어드벤처 게임입니다. 굶주린 인공지능이 점령한 신비로운 북부 지대를 탐험하고 수집하며, 집으로 가는 길을 찾아 싸우세요.

출시일2026. 04. 29
개발Bleakmill
플랫폼PC
게임 소개

이 게임에 대해

전작인 INDUSTRIA에서 다룬 사건이 일어난 지 몇 년 후, 노라는 집에서 멀리 떨어진 평행 차원에 갇히게 되었습니다. 평화로운 섬, 텅 빈 아파트에서 홀로 살아남은 노라는 적대감과 고독의 바다를 뚫고, 자신이 원래 속한 차원인 1989년의 베를린 동부로 돌아가기 위한 기계를 제작합니다. 일 년 내내 계속된 프로젝트를 완료하기 직전, 예기치 않은 결과가 연속적으로 이어지며, 노라는 인공지능 ATLAS의 고동치는 심장 속으로 끌려들어 갑니다. 노라는 곧 과거의 인과를 피해 갈 수 없다는 사실을 깨닫게 됩니다. 통제할 수 없는 A.I.를 창조한, 묻을 수 없는 책임을 대면해야만 합니다. · 몰입감 넘치는 게임 플레이: 물리 기반 상호 작용, 제작 기능과 서사를 통해 획득하는 아이템이 게임 환경 내 게임플레이의 기반이 됩니다. · 영웅의 여정: 스토리 중심 일인칭 슈팅 게임으로써, 잊을 수 없는 캐릭터와 감동적인 스토리를 만나보실 수 있습니다. · 독특한 배경: 광활한 북부 지대 환경 속, 쇠퇴한 산업 문명이 이질적인 기계 구조와 만나 독특한 모습을 보입니다. · 업그레이드 가능한 무기: 소음기, 확장 탄창, 특수 공격 등 다양한 부착물로 다섯 가지 무기를 업그레이드하세요. · 로봇 바디 호러: 치열한 총격전으로 로봇이 기계용 오일을 흘리며 해체되는 모습이 생생하게 묘사됩니다. · 작지만 꽉 찬 인디 경험: 열정적인 소규모 인디 개발팀이 제작한 4~6시간 분량의 꽉 찬 여정을 즐겨보세요. · 시네마틱 오디오: 전체 보이스오버, 역동적인 음악 및 섬세한 사운드 디자인이 Wwise를 통한 실시간 오디오 반향과 통합되어 있습니다. · 차세대 비주얼: 세심하게 그려낸 애셋이 Unreal Engine 5의 완전 동적 조명 엔진인 Lumen과 만나 더욱 빛을 발합니다.

FPS액션어드벤처인디싱글 플레이
공식 미디어

스크린샷과 영상

PC 정보

시스템 요구사항

최소 사양

최소: 운영 체제: Windows® 10, Windows® 11 (64-bit OS required) 프로세서: Intel i5-8600 or AMD Ryzen 5 3600 or similar 메모리: 8 GB RAM 그래픽: Nvidia GeForce RTX 2060 Super (8GB) or similar DirectX: 버전 11 저장 공간: 20 GB 사용 가능 공간 추가 사항: SSD Recommend

Steam Store 확인
권장 사양

권장: 운영 체제: Windows® 10, Windows® 11 (64-bit OS required) 프로세서: Intel i7-8700K or AMD Ryzen 5 3600 or similar 메모리: 16 GB RAM 그래픽: Nvidia GeForce RTX 3080 or similar DirectX: 버전 12 저장 공간: 20 GB 사용 가능 공간 추가 사항: SSD Recommend

Steam Store 확인
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주요 이벤트

IN
BleakmillINDUSTRIA 2
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Update 5: Fixes AMD DX12 Crashes & more

Hey everyone, this is Update 5 (1.1.2). Like we wrote in Update 4, Update 5 was supposed to be the first bigger content update. However we decided to do a small update first, as we finally fixed the crashes on AMD GPU`s in DX12 mode. Patchnotes 1.1.2 Fixed Crashes in DX12 on AMD GPU`s in various areas of the game Fixed Steam Cloud not working correctly (also for INDUSTRIA 1) Fixed Shader Compilation compiling on every game launch PLEASE NOTE: We recompiled all shaders and deleted old outdated shader chaches, which results in a fresh shader cache for the whole game. This was needed to fix the c

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BleakmillINDUSTRIA 2
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Update 4 fixes various saving issues & more

Hey everyone, today we bring you update 4 (version 1.1.12). Patchnotes 1.1.12 Fixed Save Bug in Langebbe (When facing the 3rd hollow (who spawns by smashing the door open), saving in the middle of the encounter before he spawns will brick the game) Execute key was hardcoded to "E", now has its own binding in keybind menue under "Action", includes menue confirm too Fixed Papermill Elevator Save bug (all elevators were not correctly saving in the whole game) Bottle Throw Tutorial had a heybind bug that stopped players being able to LMB Fixed the pullable crate in Outer Rings (CH3) to disable cha

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IN
BleakmillINDUSTRIA 2
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Update 1.1.0: Keybind Fixes & more

Hey everyone, This is patch 1.1.0 where we focused on getting the very annoying keybind issues resolved, where players didnt see keybinds they added and/or a N/A button prompt on tutorials etc. Patchnotes 1.1.0 New keybinds menu which supports and displays all key inputs (please note international keyboard layouts will be getting a default preset later) In-game key prompts now show the correct inputs regardless or localisation Various UIs have been updated to support additional inputs (but please note some prompts do not yet update at runtime) In-game tutorials now correctly display new keybin

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IN
BleakmillINDUSTRIA 2
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Update 1.0.9.1: Disappearing Items & and more Save Issues Fixed

And another one, as we get more feedback in. Patchnotes 1.0.91: fixed a hole in Chapter 2 that could get players softlocked fixed tools being destroyed as a result of the fuse puzzle fixed various items being destroyed in the world after loading save games fixed a climb section in Chapter 3 (Outer Rings) being very easily missable This time, you should properly only get a small update in file size. See you in the next one! https://store.steampowered.com/app/2154070/INDUSTRIA_2/

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IN
BleakmillINDUSTRIA 2
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Hotfix 1.0.9: Softlock Fix

Hey everyone. We hear your feedback loud clear. Here is the first of many upcoming hotfixes and updates. This patch will be several GB large, as we are restructuring the games content framework to optimize for quicker patching to Steam. The following patches will actually correspond to the actual updated game files we push live. If you have already placed the wheel and/or the belt into the lift mechanism (and the elevator didnt power up), you will need to load a save before you did that. Patchnotes 1.0.9: fixed softlock bug in Chapter 3 increased brightness of the flashlight various smaller fi

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IN
BleakmillINDUSTRIA 2
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INDUSTRIA 2 is OUT NOW!

Hi, everyone! INDUSTRIA 2 is finally here. And with it the mandatory launch trailer: https://youtu.be/ju-EqJ_S_Q8 As we mentioned in our previous update post, we want to handle things transparently when it comes to our projects and insights into the development process behind those. And therefore, we want to give you a general overview of INDUSTRIA 2 before you make your final decision, to honor your time, patience, and support.  So without further ado, this is INDUSTRIA 2 in a nutshell: A single-player, 3D, narrative FPS adventure. Slow-paced and immersive gameplay. The second chapter in Nora

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IN
BleakmillINDUSTRIA 2
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INDUSTRIA 2 launch delayed to April 29th

Hey everyone! INDUSTRIA 2 is delayed to April 29th. We can imagine that for those people who waited eagerly or even set aside some free time today to play the game once it's out (like I read from a fan earlier), this must be very disappointing and very frustrating. Especially this close to the release. We promised something and didn't make it happen and we are sorry for that. The only reason to delay this, is to make this game more fun for everyone. It's totally fine if you stop reading here, but if you want a more open and transparent peak behind the development curtain please go ahead: It's

Steam News에서 원문 보기
IN
BleakmillINDUSTRIA 2
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Save the Date: INDUSTRIA 2 will launch April 15!

Greetings friends! We’ve got some short but amazing news post for you today: INDUSTRIA 2 is launching next Wednesday, April 15th ! To set the tone and get you into the proper mood for next week, we prepared a new teaser for you to check out right here:  https://www.youtube.com/watch?v=DzuHn4yMIng And since many of you really enjoy our deep dives into various aspects around INDUSTRIA 2 , we highly recommend keeping an eye on our Steam page and our socials during the remaining days until the upcoming release. There is more awesome behind-the-scenes stuff we can’t wait to share with you. All the

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BleakmillINDUSTRIA 2
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INDUSTRIA 2 Dev Update #5: What happened since October 2025?

Hey everyone! We are still here, silently chugging along on this beast of a game. I'll fill you in on what we have been working on since the last INDUSTRIA 2 Steam update in October. After the demo we updated the core game with a lot of important technical features like proper Ultrawide Support (with Hor+ Scaling etc) along with loads of fixes regarding UX, key binding and correct DLSS initializing. With this out of the way, we could return to the main task: getting all our gameplay levels done. INDUSTRIA 2 is a much bigger game than the prequel. We do have about 24 individual maps to work wit

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IN
BleakmillINDUSTRIA 2
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INDUSTRIA 2 demo update 0.2.18 is out now!

Greetings all! First things first: A massive THANK YOU to all you out there that have played our INDUSTRIA 2 demo since last Friday and shared a massive amount of constructive feedback with us – that's really appreciated and helpful for us. The result is demo update 0.2.18 , which is available now. The changes, improvements and adjustments include resolutions for INDUSTRIA 2 (yeah, including ultrawide ːsteamhappyː), key bindings, controller settings and much more. This is the complete changelog: Added additional supported resolutions FoV is now using Hor+ scaling providing full support to ultr

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