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BenerotA Little Age
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A Little Age

A cozy minimalist city builder about expanding a network of settlements, each with its own little economy. Manage the flow of resources between them at your own pace, and pause at any time. Watch a civilization emerge as your settlements wo

출시일2026. 08. 28
개발Benerot
플랫폼PC
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A Little Age is a cozy little city builder where you start with a single hamlet, reveal the world as your civilization expands, establish new settlements, and grow them into a connected network of towns and cities. The game is match based, and each playthrough offers a couple of hours of laid back interactions. EACH SETTLEMENT HAS ITS OWN LITTLE ECONOMY You only have three resources to worry about: Food, Materials, and Gold. Each settlement has its own production and local economy. Hire delivery guys to move resources between settlements, boost new towns, and support places that have to grow in less-than-ideal conditions. A NEW UNIQUE MAP EVERY TIME YOU PLAY Each time you play the world is unique. Biomes and resources create new challenges and problems to solve, and not every settlement will have an ideal environment. Some settlements will depend on the trade network to function properly. A Little Age uses a detailed procedural world generation system to create a new world every time. ALL SETTLEMENTS WORK TOGETHER As your civilization grows, you will choose new advancements and build a great temple to celebrate your new homeland. Your settlements can support each other, pool their resources, and grow into a healthier civilization through collaboration.

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BenerotA Little Age
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PATCH 1.0.5 - SAVE/LOAD IS RESTORED

PATCH NOTES Saving and Loading has been re-enabled and made accessible in the UI Various game-breaking issues caused by a incorrectly reloading the game have been fixed. Fixed a few typos. Added a few missing texts to localization. Fixed missing text from temple completed popup when playing on Endless mode. DEVELOPER NOTES Please do keep in mind this only works on games played from this version of the game onward. Hopefully all game-breaking issues related to saving/loading have been addressed with this patch. I'll keep an eye for any pending issues of course. I still have a number of low-prio

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SMALL PATCH

PATCH NOTES Added 6 new upgrades focused on late game. Added colored background to the building upgrade buttons on the improve menu Added a dark background to the destination name on the sender instructions (it was hard to see on light colored destinations) The settlement representative is now also visible on the overview cards and the victory settlement cards. Light rebalancing of how much experienced is required to level up. Improved text readibility of the info panel on building and improve menu If doing the tutorial Bandits don't show up until you reach that part of the tutorial. Fixed the

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BenerotA Little Age
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HOTFIX v1.00.3

PATCH NOTES Fixed not being able to get the "build 3 settlements" achievement. Fixed not being able to get the "win with a food-less settlement" due to the upgrade that let settlement produce food passively. Fixed 3 texts not localized Fixed upgrades showing "error" after level 12, when you run out of upgrades. DEVELOPER NOTES I'm still working on a fix for save/load being broken. Once again, apologies!

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DEMO VERSION 3

DEMO 3 PATCH HIGHLIGHTS You can now continue playing even after the demo content is concluded Added Active Pause (spacebar) Added keyboard layout selection for QWERTY, QWERTZ, and AZERTY Added Building Upgrades People create roads where they move Added road bandits and guardtowers Added ability to remove hills and buildings Sender UI now lets you resource type per slider Can reserve resources so you don't have to time a purchase anymore Trees generate in forests Mountains in deserts generate in pairs Rivers in the world 50x50 pathing grid Lots of visual improvements Lots of UI improvements Man

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End-of-Alpha Playtest Concluded!

THE PLAYTEST Thanks to everyone who participated and left feedback. I think the game is in a better place than where it was before this, but it is definetely not finished yet! Many new things have been included, several from player requests. Tons of bugs were fixed, many quality-of-life changes introduced. It was great! Thank you all! The Alpha is officially concluded. WHAT'S NEXT? UPDATED DEMO! In a day or two I will update the public Demo of the game. The Demo will be of the latest Alpha build while I will continue working on a private Beta branch of the game to get the game ready for releas

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End-of-Alpha Playtest

END-OF-ALPHA PLAYTEST I'm doin a new Playtest soon! For which I'll be start accepting requests by 10 July . Over 700 people are already signed up! This is an End-of-Alpha playtest before the game transitions from Production (Alpha) to Post-Production (Beta). Once the Playtest is concluded, and the game is proven to be stable, I will update the Demo to a 3rd version. And I will begin working on all the things that are needed for the game to release 28 August ! There's a long list of new things that you'll be able to try out in the upcoming playtest, main one are: Roads New Buildings New World F

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What's next?

A Little Age has done quite well for itself during Next Fest and the following days. I'm sure it's mostly due to the cool YouTubers that decided it was interesting enough to cover on their channels. I've made a YouTube Playlist with the ones I've seen. Over two thousand people played the Demo. And I got quite a bit of feedback! Took me a couple of days to go through it all :) I think the general consensus is that the game is fun but could have more things to do, I think people agree there's potential, which is very exciting to me. The main thing is that it seems my own ideas of what to improve

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