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TA
Wētā WorkshopTales of the Shire: 반지의 제왕™ 게임
패치✓ 공식

PC Patch Notes: v1.0.0.2

Hello Hobbits, Thank you for your support of Tales of the Shire! The team has been working on bugs and issues that have popped up since launch: In later years, some players have found forageables increasingly scarce. Bywater's fields and forests should be full of treasures, so we've rolled up our sleeves to bring back this bounty, amending the fixed spawn rate of forageables in Year 2. Butterfly Cups were proving to be quite elusive. Worry not, we've addressed an issue with the spawn rate of these particular nighttime mushrooms. We've fixed a bug that prevented Hobbits from scrolling to the bo

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FR
Ritual StudiosFretless - The Wrath of Riffson
패치✓ 공식

Fretless - The Wrath of Riffson_Patch note 1.2.7171

Confirmed fixes Minor Timber fall's cutscene character locked against a rock Tunedra Relic Tree cutscene character locked against a rock Sound Blaster visual remaining on the character Gold String Mod was twice in the game Riffsons' attacks won't trigger Synth Frequency anymore Major Softlock against Groove Wizards Softlock when finishing an added wave with Flat wound string mod Softlock when killing some boss with some crescendos Crooked Boost now does AOE damage, as designed Important: make it easier for customer support to get in touch with you If you’re facing any other issues, please repo

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TH
PowerhoofThe Drifter
패치✓ 공식

Hotfix Update v1.0.6

Found some time to hack in a few extra options people have asked for. I'll add these to the options menu properly later, but thought I'd update with just keyboard shortcuts for now, since I had a couple of bug fixes to publish too. Added Vsync option in the Limit Framerate slider (drag it to the left). New installs default to vsync on rather than limited to 60fps. Shift+F now toggles CRT Filter. (Will be added as separate option in menu later) Shift+T now toggles Topic notification setting between On, Minimal and Off. (Will be added as separate option in menu later). So you can turn of the red

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HU
EightingHUNTER×HUNTER NEN×IMPACT
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Patch Notes V1.0.6

Thank you for playing HUNTER×HUNTER NEN×IMPACT. Today, we have released a new patch with the following updates to improve your gameplay experience. ■Patch Details (V1.0.6) Optimization of processes and adjustment of data processing volume to address an issue identified in certain network environments, where an excessive number of rollback frames were being generated. ■Platforms PlayStation®5 Steam® ■Notes Please update to the latest version (Ver.1.0.6) from your respective platform's store and continue enjoying the game. We remain committed to delivering a smooth and stable competitive experie

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EA
AncientEarthion
패치✓ 공식

Earthion Patch Notes (August 4 2025)

2025/8/4 Patch Notes Updated Earthion game to Version 2.0.1 (which fixes in-game bugs) Fixed Windows icon on program Fixed Steam Language detection Fixed crash when using integer screen scale and reducing window size below 100% Input system selection (Steam Input/Raw Input) setting is now preserved Keyboard configuration has been refined Fixed Difficulty Achievements not being triggered Fixed numerous audio issues Earthion Version 2.0.1 Patch Notes Fixed issue of subweapons becoming unusable Fixed issue of subweapons occasionally not displaying correctly Fixed issue of game freezing after inpu

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TH
PowerhoofThe Drifter
패치✓ 공식

Hotfix Update v1.0.5

Another batch of small fixes- Fixed player teleporting to destination after pausing game for 3 sec while walking somewhere. Fixed being able to walk through fence in desert. Fix for potential softlock after mine explosion if ambient audio wasn't playing. Fixed some mouth animation offsets for certain poses. Using items on left soldier when climbing on side of building now gives responses. Exiting cemetery on right side now plays same sfx as on left side in chapter 4. Fixed incorrect description after dying in crypt from collapsing roof on yourself . Added German translation for a missing line

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矩阵
Pew Pew Games矩阵:零日危机 / Terminull Brigade™
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Server Maintenance & Compensation Update – Aug 1st, 2025

Dear Rogueteers, It’s been just two days since launch, and we’ve been closely listening to your feedback. We know the limited access to Rogueteers early on wasn’t the best experience, and we sincerely apologize. This is not the Nullverse we want to build with you. We agree that the way some Rogueteers were unlocked didn’t make the best first impression. Based on your input, we’re making some immediate changes to improve that experience. Maintenance Details Terminull Brigade will undergo server maintenance on (PDT) Aug-01 12PM / (UTC) Aug-01 7PM , lasting around 1 hour (subject to change). Duri

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아일
Coatsink아일랜더스: 새로운 해안
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Patch notes + NEW BIOME! Available… now!

Hello ISLANDERS, We’ve got patch notes and a free content update!!! The free content update is a brand new biome which is available to play… today! (check your platform for specifics) The following patch notes are for build #3c74912d - check the game main menu top right corner to see what version you are on! ✅ This patch and new biome is now live on Steam (Windows) ⌛ The new biome is live on all platforms, but the latest patch fixes and additions are coming to PlayStation, Xbox, and Nintendo later on today. (Fixes coming soon™️). ⏳ Steam (Mac) is still pending previous patches, and will not re

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AR
Wired Dreams StudiosArashi Gaiden
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Patch Notes 1.0

Thanks for playing Arashi Gaiden ! We’ve just released a patch packed with new features and improvements! Check out what’s been updated below. If you want to stay up to date with all the latest news and join the community, come hang out with us on Discord . PATCH NOTES: ◈ You can now return to the Dojo during a stage, making it easier to revisit other levels or restart the current one. ◈ Added an intro music video to the game. ◈ Added Russian language support. ◈ Adjustments to some stages in Act III. We slightly nerfed them to better match the player’s skill progression and adaptation curve. ◈

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BA
Mega Cat StudiosBackyard Baseball '01
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Backyard Baseball '01 Update Alert

Hi-ho Baseball Fans! Patch 1.0.8 has arrived and is jam packed with improvements we've made since launch. Here's the breakdown of all the improvements to the game: Stability and Performance Improvements Fixed the Out of Array pointers crash Fixed instances of stats corruption after playing multiple games Fixed the crash that occurs when relaunching a save in the middle of an extra inning Fixed the issue where options are not being retained in the sound settings when relaunching the game Fixed Visual Bugs Fixed a UI visual glitch in batting practice that occurs on the third strike. Fixed a visu

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LO
The BitfatherLook Mum No Computer
패치✓ 공식

Update 1.36: Balancing, QoL, Bugs

Update 1.36: Balancing, QoL, Bugs Includes the same changes from 1.35. Correction for missing to mention the balancing change. Balancing: Final Boss HP reduced by 30% and attack delays reduced a little QoL: Job Menu now displays the NPC name in yellow for main jobs and in blue for optional side jobs Bugfix: Level fix in SynthWorld where a barrier could be bypassed Text: Added dialogs for clarification when approaching the first barriers in Synthetia before finishing the first job Text: Text corrections and minor clarifications

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LO
The BitfatherLook Mum No Computer
패치✓ 공식

Update 1.35: Balancing, QoL, Bugs

Update 1.35: Balancing, QoL, Bugs QoL: Job Menu now displays the NPC name in yellow for main jobs and in blue for optional side jobs Bugfix: Level fix in SynthWorld where a barrier could be bypassed Text: Added dialogs for clarification when approaching the first barriers in Synthetia before finishing the first job Text: Text corrections and minor clarifications

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FR
Ritual StudiosFretless - The Wrath of Riffson
패치✓ 공식

Fretless, patch 1, build 1.1.7152

Fixed issue: After beating Riffson and reloading save, you restart in the cutscene instead of outside the office Fixed issue: Blocked at drop dee beach Fixed issue: [FR]Additive Synthesis french trad error Fixed issue: Invisible block with colision in tunedra Fixed issue: Fix incorrect characters in the credits Fixed issue: The accoustic skill : Reverberate + isn’t translated in the riffbook Fixed issue: Fix to bug caused when dying to the Xylomander when the eggs passive effect triggers. Fixed issue: Minor localization update

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SP
Mike Klubnikas.p.l.i.t
패치✓ 공식

v1.009 Patch Notes & Thank you!

Hello! Some quick patch notes this Friday, but before that I'd like to give a big thanks to everyone who's played the game so far, I really appreciate all the feedback as well as the bug reports. Thanks so much! Let's have a look: - Added a V-Sync toggle to the options. - Fixed the home key messing up the terminal caret. - The game bootup can now be skipped with ESC. - Improved performance in the ending scenes. - Updated credits. I'll be taking a look at some more bug reports in the next few days, so there'll more than likely be another patch coming next week. That being said have a great week

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SP
Mike Klubnikas.p.l.i.t
패치✓ 공식

v1.008 Hotfix

This hotfix (hopefully) fixes an uncommon issue where the player head is visible in first-person, causing a rather striking yet undesirable visual where it looks like you're Leatherface or something. Jokes aside this is rather hard to recreate on my side, so feedback related to this issue is welcome! Thanks for playing :) -Mike

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RA
Corbie GamesRailroad Corporation 2
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Patch 0.8.146771: UI & Other Fixes

After last week's update that brought a slew of major changes , we're rolling out a small batch of patches, smoothing out a few UI issues and introducing a handful of fixes. UI: Train list station filter contains player's color marker for multiplayer sessions; James Hall's portrait is now shown properly in Chapter five; Oil power plant earnings effect is now shown properly when upgrading; Fixes: Trains now pass crossroads properly; Restarting of a mission in a campaign now keeps skill points; Bank and Power plants earnings count properly in multiplayer sessions; Oil well capacity fixed in cert

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SH
Bubby DarkstarShooty Shooty Robot Invasion
패치✓ 공식

updates!!! (again)

hello!!! today a simple update, i fixed some missing japanese text and some bugginess with some of the dialogue. i ALSO finally added mouse sensitivity settings, you can invert the X and/or Y or whatever insane thing you feel like doing, have at it i also added an update that auto-triggers the secret key-art after you beat a secret boss in the hopes that it'll get more players to realize the secret bosses are actually something special. i've seen a lot of folks completely miss the secrets which gives you a secret cutscene and more at the end of the game. i dont want to make them easier to find

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HU
EightingHUNTER×HUNTER NEN×IMPACT
패치✓ 공식

Patch Notes V1.0.5

Thank you for playing HUNTER×HUNTER NEN×IMPACT. Today, we have released a new patch with the following updates to improve your gameplay experience. ■Patch Details (V1.0.5) Fixed an issue where the hit detection of Aura Arts could be delayed under certain conditions. Fixed a bug where a desync error could occur when Eject Attack hit. Fixed a bug where a desync could occur during character switching. Fixed an issue where a desync could happen when Hisoka used "Bungee Gum \[Pull]." Fixed a bug where a desync error could occur during midair piercing attacks. ■Platforms PlayStation®5 Steam® ■Notes

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DU
Weird BelugaDuskfade
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Dev update #1

Hey everyone! Introducing our first dev update blog. We'll be doing these every month or so to give you an inside look at what we're working on. 👀 Firstly, and something we're super excited to announce... The Duskfade Demo is coming to Gamescom! We've never had a playable demo before so this is HUGE for us. If you're headed to Gamescom this year, you'll be able to find us at the Indie Arena Booth to get hands-on with Duskfade! Attendees will be able to play through to the first boss fight and explore the first locations of the game. Nerve-racking - but we can't wait. Let's take a look at some

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SH
Aruma StudiosShadows of the Afterland
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Demo updated + Full Game Development update

Hey there, adventurer! It's Rubén from Aruma Studios, and I'm excited to share some fantastic progress on both our demo and the full game development! Demo Update: Smoother Than Ever We just dropped a fresh demo update that's going to make your gaming experience so much better. The biggest change might fly under the radar: we've completely rebuilt our engine from the ground up. The result? Lightning-fast performance that uses half the CPU and 30% less RAM (as tested on my development machine). There is a very good reason behind this rewrite. We're preparing to bring the game to new platforms b

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.11

Hey everyone, I'm happy to announce a pretty large update for Slimekeep that adds controller support! You guys have asked me so many times now to add this and it's finally here, so I hope you enjoy. I will just leave a few disclaimers regarding this update to be clear however: Things may not be perfect. I've tried my best to test everything but there very well may be issues I'm unaware of, so if you encounter any controller-specific oddities, please let me know by reporting them in my Discord server. Unfortunately this update may not bring support for all controllers out there. From testing, X

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.1

Hey everyone, I'm happy to announce Slimekeep's first major update. The big changes for this update are a rework to the challenge mode and the launch of the Slimekeep OST. This update also features many bug and softlock fixes. I still have some more patches that will be coming shortly in the coming weeks fixing a few more known bugs, but really wanted to get this update out to everyone. Anyways let's get into it! Slimekeep OST I'm thrilled to announce that the official Slimekeep soundtrack is now available on all major streaming services! Enjoy listening to a song in game? Well now you can lis

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GL
Studio SnowblindGlaciered
패치✓ 공식

Demo Hotfix v0.75.358

Hi, thank you for playing the demo! We have just released a new hotfix, which includes the following: Fixed a bug that caused certain ambient sounds to not be affected by volume settings. Fixed an issue in Low graphics quality settings where the Guedu 3D model would appear to have polygon issues when performing certain animations. (Note: This problem will still be present in the lowest quality settings, but please understand this setting is a tradeoff of graphics quality for better performance) Fixed an issue that caused Pui commands to be randomized repeatedly when moving in certain caves and

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TH
Numor GamesThe Backworld
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The Backworld Update: Sanity, Hunger, and Dialogue!

Hey everyone! The Backworld has been coming along great! I've been writing an insane amount of dialogue for all the companions, especially their reactions to events. I've also put together a banter system where companions will randomly talk to each other while exploring. I wanna make sure every character feels alive! I'm also going to be adding a sanity and hunger system for those looking for a more hardcore challenge! As your sanity gets lower you'll start seeing hallucinations, and there will be some debuffs like a reduced vision range. But who knows... maybe when you're insane you might fin

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GL
Studio SnowblindGlaciered
패치✓ 공식

Demo Hotfix v0.75.350

Hi, thank you for playing the demo! We have just released a new hotfix, which includes the following: Fixed an issue where Ascend/Descend action stops working in certain cases, such as when traversing different areas. Fixed an issue where taking a photo via Photo Mode could capture some notification UI, such as notifications for items obtained, which was not intended. The player see-through effect and terrain cutout effect will no longer be enabled during cutscenes. Fixed an issue where action buffering and certain combos were not properly working on Towering Blade Quill. Thanks for your patie

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GL
Studio SnowblindGlaciered
패치✓ 공식

Demo Updated for Steam Next Fest!

Hello, I'm Shibuya from Studio Snowblind, the developer of Glaciered. The Steam demo has been updated for Steam Next Fest, which will start on June 9. This update focuses on improving core gameplay and QOL features, and this was achieved by building upon the feedback we've received from the community. Please join our official Discord channel to directly send me your thoughts! English Voiceover Added We've added an English voiceover to the game! I'm very happy to be able to make the game more immersive for non-Japanese speakers. The text language and voiceover language can be changed separately

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OT
The Game AtelierOtherskin
패치✓ 공식

Demo Update to UE5.5

Hi Everyone, first of all, thank you very much for your patience and support while the game release got delayed. We've pushed the release date from Q2 to Q3 to take some extra time on optimisation and improve the overall performance of the game. To do that, we updated the game to UE5.5 and improved utilisation of RAM, GPU, CPU. Please let us know how the demo runs on your machines! While exploring the demo again, you'll find some smaller and some bigger added details to the world. Owners of NVIDIA, AMD, intel cards can now experience DLSS, FSR, XeSS upscaling for great details and reduced impa

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Patch V1.06

Hey folks, sorry for the recent inactivity, finals really did get the best of me. But on the brighter side of things, I'm finally done with school for this semester so will have more time in the coming weeks to push more Slimekeep updates out! This update is a smaller and just fixes some small bugs and issues. As always, if you find any new bugs or have feedback, please report them in the Discord: Discord . General Fixes & Improvements Reworked and remastered all music in the game for improved audio quality overall Improved the Chopper boss death animation Added a +25 slimeballs popup after wi

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.05

Hey everyone, this update brings a ton of improvements to the Slime Rush mode, alongside some more polish and bug fixes. Please note that updates may start to slow down over the next few weeks. I currently have finals to start studying for so my time will be limited to work on Slimekeep. Slime Rush Tweaks Added 5 new Slime Rush-specific upgrades! Slimeball drops now scale exponentially by round: 30 × 1.15^(round - 1) Player now gains 1 special slimeball per round completed in Slime Rush Removed certain incompatible upgrades from appearing in Slime Rush Added round number text to the bottom cor

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.0.4

Hey everyone! I've got a new small update for y'all that includes a mix of quality-of-life improvements and bug fixes. As always, thanks for your support and feedback. If you run into bugs or have suggestions, feel free to report them on the Discord . New Additions Added a new skin that unlocks when you "uncorrupt Slimetopia for good" Added a glow effect to the health bar when Super Rush is ready, to make it easier to spot Balance and Tweaks Guaranteed a health shop spawn on Day 16 to improve late-game consistency (a796067) Super Rush meter now passively fills from killing slimes (capturing st

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KO
Studio TolimaKoira
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Koira - Patch 1.0.7

Heeeey Puppy Lovers! Patch 1.0.7 is out with some sweet little bug fixes here: - Rare crash that could occur when picking up the stick during the first tug-of-war moment - Added proper credits for the FMOD plugin used with Godot - thank you for the magic! - Resolved an issue where players couldn't jump of the cliff at the end of the Battue sequence - Some various other small bugs Snuggle up and enjoy your time with your loyal companion <3

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.0.3

Hey everyone, I've got a smaller patch for you today aimed at tightening up gameplay, squashing bugs, and making your weapons feel as impactful as they should. As always, if you run into any issues, I’d love for you to report them (ideally with video context!) over in the Discord . Gameplay/Balance Changes Buffed almost every weapon to make them feel more satisfying, especially during boss fights like the Slime King Enemies now fall into pits if you fail a capture while one is standing over one Rush Mode now gives a default 50% damage boost even with no upgrades Made it possible to unlock the

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.0.2

Hey everyone! Time for another patch :) Thank you all for continuing to play and support Slimekeep! This patch includes a bunch of bug fixes, polish, quality-of-life improvements, and a few balance tweaks based on your feedback. As always, please report any bugs or issues on the Discord: https://discord.gg/VR5NY295YP Here are the changes I have made over the past few days: Balance Changes Double Trouble pet upgrade now has a 50% chance to capture an extra slime (was 100%) Reward chests are now less likely to drop weapons, and it's rarer for them to drop 2 items at once Reduced all weapon ammos

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SL
BenBonkSlimekeep
패치✓ 공식

Slimekeep Update V1.0.1

I'm happy to announce Slimekeep's first update since launch! Firstly, thank you everyone for a successful release! There didn't seem to be anything too game breaking which was great to see. However, I am still aware of a few issues with the capturing system and some other things that are very difficult to replicate, so if you do ever run into any bugs, video recordings with plenty of context goes a long way in helping me fix these! Please report any bugs you may encounter to my discord server here: Discord In this post I will explain some of new additions, bug fixes, and tweaks I have made to

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DR
Lepioid LLCDreams of Aether
패치✓ 공식

v1.0a - Patch Notes

Hello, Catalysts--oh, wait, that's my other game. Hi!! I'm glad all of you have been having fun with Dreams of Aether! It's been a big rush of excitement to actually finish this game and get it out there. Anyway, here's a small patch that fixes some things! Patch notes for v1.0a: DREAM CHANGES: Reed in the Weeds: added a failsafe to move the exit in case it's blocked. Missile Don't Miss: the cursor now pulses when firing a shot for extra feedback. Land Ho!: Switched the oars around so they visually push the boat correctly. Controls haven't changed. MENU BEHAVIOR: Updated the stage name "Endles

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MO
Pocketwatch GamesMonaco 2
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Major Demo Update - We're Unlocking Random Seeds in the Demo!

As a special treat for our demo-heisters, we're unlocking the procedurally generated seeds for the first three levels, a mode called "Unreliable Narrator". This mode really shines in the third level: "Bona Fide Sanitation", where the non-linear path you take through the level leads to entirely new creative challenges. Twist, turn, and improv your way through these scrambled heists to earn infinite diamonds, unlock trinkets, and become the richest thieves in Steam Next Fest! https://store.steampowered.com/app/3366190/Monaco_2_Demo/

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WH
MesshofWheel World
패치✓ 공식

Small Performance Update

We've just pushed out a small update for our Next Fest demo! This update includes some small performance improvements to help everything run a little smoother. Also note that on some machines switching to DX11 can help performance. Please keep in mind the game is still in active development. We couldn't wait to share the game with you all for Next Fest, and it's been incredible seeing so many of you enjoying it. Your positive reactions and feedback truly mean a lot to us. Rest assured, we're continuing to refine the experience, and we have plenty of tweaks and updates planned to make it even b

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WO
Bit KidWOLFHOUND
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End Of Year Update

The last few years have been pretty quiet for Bit Kid, but this year we finally broke the silence with the announcement of our next title, WOLFHOUND . It may have seemed like it came out of nowhere, but it’s been in the works for quite some time now. It was honestly a bit scary to secretly work on something for so long, not knowing whether anyone would be interested in it when it was finally announced, but thankfully, the overwhelmingly positive response from you all and the world put that lingering sense of dread to rest. Now we can march towards the finish line with the confidence that we’re

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