유마 네스트에서 거대한 몬스터 무리를 쓸어버리고, 완전 자동화된 몬스터 사냥 시스템을 구축해 함께 싸우세요. 오버월드에서 성장한 뒤, 서로 연결된 언더월드를 탐험하는 오픈월드 샌드박스 액션 RPG입니다.
출시일2026. 03. 11
개발Piokou
플랫폼PC
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몬스터 무리와 전투를 벌이고, 함께 싸우는 자동화된 몬스터 사냥 시스템을 구축하세요. 오버월드에서 퀘스트를 완료하고 보스를 처치하며 장비를 업그레이드해 점점 강해진 뒤, 완성한 빌드로 서로 연결된 메트로배니아 스타일 언더월드에 도전하세요.
트레이닝룸을 레벨업하고 자유롭게 꾸미세요!
훈련을 돕는 시설을 건설하거나, 완전 자동화된 몬스터 사냥 시스템을 구축하세요!
정예 몬스터를 처치해 시너지를 발휘하는 플레이어 강화 효과를 획득하고, 다양한 상황에 맞춰 전략을 구성하세요!
요요를 사용하는 사이킥 클래스로 플레이하세요! 새로운 클래스도 추가될 예정입니다.
획득한 전리품을 사용해 장비를 업그레이드하세요!
샌드박스 오버월드에서 쌓은 경험을 바탕으로 메트로배니아 스타일 지역을 더 깊이 탐험하고, 보스를 물리쳐 클래스에 필요한 스킬을 획득하세요!
· 바이크를 획득해 세계를 빠르게 이동하세요!
· 함께 싸우는 펫을 키워보세요!
· 다양한 헤어와 얼굴 스타일로 캐릭터를 꾸미고, 가챠 머신에서 랜덤 코스튬 장비를 수집하세요!
· 광활한 오픈 월드를 빠르게 이동할 수 있도록 도와주는 집을 구입하세요!
Fixed skill chests being given without killing the boss on a new character in a wold that has killed that boss before. Existing characters are unaffected by this change. It only applies to new characters created after this update. The sewer maze only needs to be completed once per world, so the skill being available on a new character is intended. Fixed the HUD staying disabled if you pause the game as and elite encounter screen is starting. Fixed choppy frames when using Dark Plunge for the first time outside of Lupos. Fixed Dark Plunge pushing down Elite monsters and Bosses. Fixed Ink Knight
Just some adjustments based on feedback so far. I've taken notes of all reported bugs. The most urgent ones have been fixed, but the others may require more time. Thank you everyone for the reports. Spawn Region exp gained from Coal and Iron monsters has been increased by about 1.5x. Black Vortex recharge rate is now percentage based, so takes the same amount of time to charge fully, regardless of max charge amount, which is consistent with how other skills recharge. Black Vortex recharge rate was decreased, as the percentage based recharge is very fast with upgrades Black Vortex now gets +50%
Thank you to everyone for reporting any issues you've encountered. I'll continue to support and fix whatever comes up! Just wanted to get these important fixes out now. Fixed crashing when retreiving manasim structure. Fixed sometimes being unable to talk to Clair NPC on a new character. Void Crusher skill now hits forageable items, so acts like a basic attack.
A new class is available: Ink Knight The Ink Knight is an AoE-focused Hammer class that specialized in destroying huge groups of monsters. Transform into a squid and push monsters into a group before blasting them with dark inky magic! You can play the new class by creating a new world and choosing the Ink Knight when becoming a Yumanite, or you can create a new character within an existing world and go become a Yumanite at the Yumanite HQ in Palea town once you're level 10. Spawn / Manasim Revamp Spawn rate is no longer bound to a manasim. Instead, killing wild monsters will level up the regi
This update restructures the introduction to set up better for expanding the game going forward, and adding the new class. The beginning gameplay is more open-ended now, where you can get straight into the game and play without much interruption, and an emphasis on immediate progression over story. This is intended to make new playthroughs more fun at the start. This is also setting things up to make it possible to create multiple characters per world for when the new class is released. Intro Restructure The game now begins completely open-ended with no special rules. Time is moving as normal,
This update adds the most requested and important QoL features. I'll continue to add more QoL in future updates as well. QoL Updates: Food stands no longer cost anything to fund. Added a "buy back" section to Yuma Mart. Selling equipment no longer asks for confirmation since you can just buy it back if you accidentally sell. Crafting menu now counts materials in storage chests, and you can craft items using materials that are in storage chests. Added off-screen projectile indicators in Mousugo battle. Pet food items have been moved from the "Craft" tab to the "Use" tab in inventory. You can no
Thank you to everyone who’s been playing Yuma Nest and providing feedback over the past 2 weeks! The content poll results are in, and I’ve outlined the general development roadmap below. There will also be small updates in between each major update , including bug fixes and other small additions. This roadmap outlines the current development direction. It may change as the game evolves and feedback is incorporated . Development Roadmap Each major update will include additions such as more cosmetics, pets, and other gameplay improvements. Poll Results Based on the results of the poll, my primar