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ジギタリス出版Veritas Tales: Witch of the Dark Castle
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Veritas Tales: Witch of the Dark Castle

Once you open this book, you are no longer just a reader. A "reading-style" fantasy adventure in the spirit of The NeverEnding Story — handcrafted over six years by a 30-year veteran from Vanillaware. 100% handmade, from the first page to t

출시일2026. 07. 09
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Once you open this book, you are no longer just a reader. As you turn the pages, you'll make choices, face down enemies, and grow. You can charge in with a sword in hand, talk your way out of danger, or simply ignore it and keep walking. Every choice you make and every roll of the dice changes the way the world responds to you. Six years in the making. Three hundred illustrations. All drawn by a single hand. Yoshio Nishimura, a 30-year veteran of the games industry from Vanillaware ( Odin Sphere, Dragon's Crown, 13 Sentinels: Aegis Rim ), spent six years in a remote Japanese mountain village crafting this game on his own. Every single one of the 300+ illustrations was drawn by his own hand. No generative AI was used at any stage. This game has a soul that can only be found in something truly handmade. A return to the roots of fantasy, waiting to be rediscovered. Elden Ring, Baldur's Gate 3, Dungeon Meshi — Beneath the fantasy worlds we celebrate today lie the gamebooks and tabletop RPGs that first gave them form. Veritas Tales returns to that moment — to the true weight and texture of swords, sorcery, and rolls of the dice. Savor once again what we first called fantasy, on pages that remember how it all began. About the Developer Yoshio Nishimura: Founder of Digitalis Publishing. A 30-year veteran of the games industry. As Chief of Background Art, he contributed to the original Monster Hunter at Capcom, and to Odin Sphere, Dragon's Crown, and 13 Sentinels: Aegis Rim at Vanillaware. After leaving Vanillaware, he settled in a small mountain village in rural Japan. There, he tends his fields and crafts games. Additional Data · Text volume: About 150K+ words of story and text · Estimated playtime: 20+ hours · Replayability: Branching second playthroughs with new outcomes · Playstyle: Combat, negotiation, or evasion — all routes are viable · Music: Hitoshi Sakimoto / Basiscape ( Final Fantasy Tactics, Vagrant Story, 13 Sentinels: Aegis Rim ) · Inspirations: Gra

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ジギタリス出版Veritas Tales: Witch of the Dark Castle
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Lowest price yet — 20% off for a limited time!

To celebrate the release of the Witch of the Dark Castle Original Soundtrack, the game is now on sale at its lowest price since launch! For a limited time, you can get it at 20% off. https://store.steampowered.com/app/4508570/_/ The Original Soundtrack is also available now — and with the bundle sale on Steam, buying it together with the game gets you an even bigger discount. Don't miss this chance to dive in. https://store.steampowered.com/bundle/83031/_/ A free demo is also available, letting you experience roughly the first 30 minutes of the game. If you're considering picking up the full v

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ジギタリス出版Veritas Tales: Witch of the Dark Castle
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Production Column #12 (Final Installment)

This article is about “words.” It’s a topic that extends beyond gamebooks. While working on this project, I came to realize once again just how challenging—and wonderful—words can be. Misinterpretations of meaning, incorrect usage, or failing to notice my own unusual, made-up words… I felt quite embarrassed when others tested this game. On the flip side, when people enjoyed or laughed at the words I’d written, I felt like I was on top of the world. A single word can make you feel embarrassed or happy… For better or worse, I think the power of words is truly amazing. In Japan, there is a concep

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ジギタリス出版Veritas Tales: Witch of the Dark Castle
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Production Column: Part 11

The history of gamebooks is relatively short, and their origins are said to date back to *Choose Your Own Adventure*, published by Bantam Books in 1979 (though there are various theories on this). Incidentally, the novel considered to be the oldest is *The Tale of Genji*, written by Murasaki Shikibu in the early 11th century, while the oldest known writing is the Sumerian clay tablets inscribed in Mesopotamia around 3000 BCE. Considering that, from the time humanity first began using writing to the present day, there had never been a text (or story) whose content changed based on the reader’s

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ジギタリス出版Veritas Tales: Witch of the Dark Castle
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About Language Settings

Thank you so much for playing Veritas Tales: Witch of the Dark Castle . If the game does not launch in your preferred language, please try the following steps: 1. Quit the game. 2. In your Steam Library, right-click Veritas Tales: Witch of the Dark Castle and select "Properties." 3. Under the "General" tab, change the language setting. 4. Launch the game again. We are sorry for any inconvenience this may cause. Thank you for your continued support of "Veritas Tales: Witch of the Dark Castle."

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