Vanishing Starlight, integrating ancient Chinese myths and Cyberpunk, is a Metroidvania platformer. Play as a prisoner who lost memory and embark on a journey across the stars where you seek lost memories, partners, and uncover your own des
출시일2026. 03. 26
개발上海心柒网络科技有限公司
플랫폼PC · PS5
게임 소개
이 게임에 대해
Backstory
Boundless barrens veil like a celestial prison. In the darkness forged by the unyielding law, planets adrift like faint candle flames, spinning, guttering.
A death-sentenced prisoner who lost his memory escapes from the realm of prison: Gibetuary. On the journey, travel through the eerie realms like Ignysium and Tidesong, witness the peoples struggling for survival while reuniting the long-lost allies and reclaim everything they have torn away.
Behind the veil of these realms, traces of the Gods loom near. Seemingly, they are capable of spurring the evolution of a people like miracles. Yet with absolute indifference, they may wipe out a realm’s value.
Who are they?
Nurturers? Overseers? Or executioners?
Are they gods who answer prayers, or the nemesis of all who strive for their people’s survival?
When a condemned soul stands at the threshold of a darkened future, facing those deities who temper fates—can he still voice his questions?
Who am I?
How come my crime?
Why was I born… and why must I die?
Brand-new Experience
Thrilling non-stop combo
Unlock weapons, learn skills, customize your own fight style with various chips
Sci-fi style Chinese mythologies
Traditional Chinese mythological characters in a sci-fi world
Explore with Xingtian and Nubris. Fight against Kuafu and Ilona
Explore various landscape
Travel to different realms, witness exotic views and cultures, unravel the mysteries hidden deep.
Repair armors, update AI. Explore more areas with new abilities or open up short-cut
Who you are & Where you go
Play as the condemned prisoner, retrieve your memory
Reforge the long-lost connection with your friends
Together embark on the journey of rebelling the Gods.
Thank you all for your valuable feedback. We have implemented a round of fixes and adjustments based on the reports received so far. The details are as follows: Optimizations & Adjustments (Ref) Combat Experience: Optimized the overall combat feel and responsiveness. Mini-map Improvements: Added map markers for Memory Shards and key NPCs. Bug Fixes (Fix) Visuals: Fixed an issue where certain skills of the monster "Calamity" would abnormally generate visual effects after the player's death. Movement: Fixed a glitch where pressing the dash button while opening a UI screen caused abnormal player
New Features: Added the "Reminiscence" function to save points, allowing players to challenge previously defeated bosses. Optimizations: Optimized the main menu UI display. Bug Fixes: Fixed an issue where the screen would remain black and freeze during certain cutscenes. Fixed a bug where the game would freeze on the loading screen during the second interstellar voyage on the Flower Boat.
l Fixed an issue where certain UI icons displayed incorrectly when using a PS5 controller. l Fixed display issues for some Japanese and English localization text. l Fixed an issue where video playback would result in a corrupted/scrambled screen on Steam Deck. The development team is concurrently working on further fixes and optimizations. We appreciate your patience and understanding. Please feel free to leave any feedback or report new issues in the community hubs and reviews; we will be sure to check them all.
Patch V1.0.3.002 has been released. The main fixes are as follows: Fixed a crash during the cutscene after clearing Zhishu Country that prevented further progress. Fixed an issue where the room barriers would not disappear after defeating the area boss in Yanhuo Country . The development team is continuing to optimize the game and fix bugs. Thank you all for playing and for your valuable feedback and suggestions!
Version V1.0.3.001 has been released. The primary fixes are as follows: Fixed an issue where the boss in the Kingdom of Zhaoge would get stuck after appearing. Fixed an issue where the boss in the Kingdom of the Hanged would get stuck after appearing. Slightly increased the amount of Deuterium Fluid recovered after attacking. Slightly reduced the difficulty of aerial bosses . Other minor bug fixes. A Note from the Developers Thank you all so much for your incredible support, love, and feedback. As a small studio with limited manpower , we know our debut title still has many shortcomings, and w
ːsteamhappyːWe are very grateful to you for playing our demo. If you have any suggestions, comments or you want to report bugs, please do not hesitate to reply in this post. It really means a lot to us. And we will fix and revise wholeheartedly to ensure great experience for every each of you. Thank you!ːsteamthumbsupː