최소: 운영 체제: Windows® 10 / 11 64-bit 프로세서: AMD Ryzen™ 3 1200 / Intel® Core™ i3-6100 메모리: 8 GB RAM 그래픽: AMD Radeon™ RX 460 / NVIDIA® GeForce® GTX 750 DirectX: 버전 12 저장 공간: 4 GB 사용 가능 공간
THThe Remake of the End of the Greatest RPG of All Time
A deduction puzzle game set in the last hour of a lost 90s JRPG complete with original manual, director's commentary, and clips of an unreleased amateur documentary, all used to uncover the secret at the heart of it all: "What is the Greate
이 게임에 대해
A deduction Puzzle game set in the last hour of a lost non-existent 90s JRPG complete with original manual, director's commentary, and clips of an unreleased amateur documentary, all used to uncover the secret at the heart of it all: "What is the Greatest RPG of All Time?" Collect the materials, deduce how the game functions, and uncover the deeper secrets that lie within. This 4-6 hour genre bending adventure will twist what you think is possible in games, blurring fact and fiction into a one of a kind meta experience. · Find Manual Pages, Videos, Director's Commentary Nodes, and More. · Defeat fearsome foes with specific weaknesses. · Experience an original score that harkens back to the RPG glory days. · and More! Just one question... what is The Greatest RPG of All Time?
스크린샷과 영상
시스템 요구사항
권장: 운영 체제: Windows® 10 / 11 64-bit 프로세서: AMD Ryzen™ 3 1200 / Intel® Core™ i5-6400 메모리: 8 GB RAM 그래픽: AMD Radeon™ RX 470 / Intel® Arc™ A750 / NVIDIA® GeForce® GTX 1060 6GB VRAM DirectX: 버전 12 저장 공간: 4 GB 사용 가능 공간
플랫폼별 일정 이력
주요 이벤트
THMajor Patch #1
@Patch Notes Major Patch #1 is now live: - Fixed a bug relating to the green chest that would allow for a softlock of game progress - Fixed a bug relating to a chest in the castaway cove that would freeze the game if the el-ever-ator was pulled prior in save 2 - Fixed a bug that on certain machines would not trigger overachiever even when conditions were met - Fixed Several Instances of Clipping out of Bounds including in the Castaway Cove and Ending Chronomancer Cutscene - Lorne should now always be able to be encountered even if you left the fight without defeating him. - Noah and Quizard wi
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THPatch 1.0.0.2 - Hotfix #2
Changes Fixed 2 issues: - Fixed an issue relating to logging out during the first fight. - Added a way to return to the dungeon after enter The End - Looked back at the past
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THPatch 1.0.0.1 - Hotfix #1
Patch 1.0.0.1 - Hotfix #1 Changes: Fixed 2 issues: - The Battle with Lorne in Save 2 is now possible to complete without just leaving - The Green Chest spawned by Depositing s____ f________ will now not de-spawn and will contain the correct item Known Issues: *Planned for Major Patch 1* - RPG scenes not unloading in FPS - A new path back if you skip the Robot Area - A chest causing you to softlock in certain circumstances - Various typos and text fixes including Planned for after Major Patch 1 - Improvements to clarity and readability on certain materials, possibly including additional hints f
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THPricing Error Corrected - Apologies!
Hey everyone ! This is Lucas, the director of the Remake of the End of the Greatest RPG of All Time. Yesterday this game was mistakenly listed for a lower price than was intended. It has been changed from $9.99 to $17.99, though bundles and launch discounts are still applied. I apologize if you hadn't bought the game yet and were expecting the lower price, I would've communicated this faster but steam takes a while to fix stuff like this. If you purchased at the early price think of it is an early adopter discount, but just be aware that the game's price has been altered on steam. Apologies fo
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TH5 Days Remain
The Remake of the End of the Greatest RPG of All Time has OFFICIALLY gone Gold and launches in less than 1 week on May 28th! Well it actually went Gold like two weeks ago but we've been busy. There's lots to talk about so let's hop into it! Bitsummit and Portland Indie Game Con We just attended Bitsummit! Thank you to all the incredible folks who came by and played our game, and all the amazing developers I got to gush to about their own work. Not only that but this COMING weekend I'll be in Portland, OR for Portland Indie Game Con ... PIGCon for short. There I'll be doing a full postmortem o
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THLaunch Set for May 28th, 2026
Hey All, Just a quick update to say we're launching May 28th, 2026, just a little over a month away! You can check the release date trailer right now here: https://www.youtube.com/watch?v=CRSeDPOWSoM See you very, very soon... -Lucas
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THReleasing May 2026
Release Window + Dev Update Hey all, welcome to the March 2026 update for the Remake of the End of the Greatest RPG of All Time which is, officially, out in May 2026! It's really good to have a more specific timing for when this game will be out... but you will probably also notice that's not Q1 of 2026 ... so what happened? Did I not finish my trello board? No, it's something much deeper. When I wrote the last post I genuinely believed we'd hit Q1 . And we did... for that version of the game. Part of me wants to keep why that didn't happen vague, but I've always wanted our kickstarter posts
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THDemo comes down Nov. 19th + More
Thank you for a fantastic Next Fest! As many of you know we just participated in the Steam Next Fest and were blown away by the response! Over five thousand claims were made on our demo during the period with nearly two thousand players! Most touching of all 23 of you took the time to write glowing reviews! Rest assured we read, and are motivated by, every one. The Demo will be until November 19th, so feel free to explore until then! https://store.steampowered.com/app/3143010/The_Demo_of_The_Remake_of_the_End_of_the_Greatest_RPG_of_All_Time/ During the Next Fest we also received a lot of wond
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THWe're Participating in Next Fest
The Remake of the End of the Greatest RPG of All Time 공식 소식: We're Participating in Next Fest
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THPatch Notes [October 11th, 2025 Demo V.1.1.1.3]
Demo Spoilers Patch Notes \[October 11th, 2025 Demo V.1.1.1.3] Changes - Companions now have (quiet) footstep sounds. - Revised Flashback scene ambience track. Bug Fixes - Fixed issue on larger screens where Subtitles would be too small for commentary nodes. - Fixed issue on larger screens where UI would be too small for Item UI. - Removed an encounter that would break on certain machines (to be added back) - Fixed an issue with combo moves queue'ing audibly out of sync. - Made Chronobeast boss theme stop after defeated. - Fixed small dungeon room reverb, most noticeably in battles. - Misc aud
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