0x0Real StudioThe NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
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The NOexistenceN of Morphean Paradox : The Forest of Silver Shallots
You awaken in the Forest of Silver Shallots, setting out to uncover the secret of the Morphean Paradox. Above, factions weave their schemes; below, the black mist hides a swelling undercurrent. Time never stands still, and truth wears many
출시일2026. 01. 19
개발0x0Real Studio
플랫폼PC
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This is the unfinished story between you and her—this is the journey that belongs to YOU…
Awakening within the Forest of Silver Shallots, you set forth on a path to uncover the secrets of the “Morphean Paradox.”
Across the land, the schemes of great factions ripple across the surface, while beneath, dark mist stirs in hidden currents.
Forge bonds or sow hatred, and bear witness to the fate of you, your companions, and the Silver Shallot Forest itself.
Guild Adventures
Every adventurer needs trusted companions.
You will take the role of a guild leader, guiding your allies and planning journeys into the Forest of Silver Shallots, where together you will write your own chapter of dreams.
Schedule Management
Adventurer, what shall we do today?
Will you train alongside your companions, venture into the depths of the labyrinth,
or accept a clandestine request from the black-market merchant?
Decision-Driven Narrative
Every choice you make may have the power to reshape the fate of this world.
But tell me—do you truly have the strength to bear the weight of your decisions?
Personalized Growth & Management
Each character possesses six core attributes, along with a unique skill set and branching paths.
You can influence every character’s progression and equipment,
ultimately leading a squad of elite adventurers shaped by your own personal style.
Strategy & Combat
Bolins, goblins, assassin vines… the Forest of Silver Shallots is filled with peril.
Choose your skills, build your party, and lead them into battle against dozens of different foes.
A mysterious beauty from the Forest of Silver Shallots, Lilith is a swordswoman with a touch of magical skill. She claims her goal is to slay the Demon Lord and bask in the people’s applause—though her most pressing concern at the moment is snatching up discounted bread.
“My name is Lilith, a Magic Swordswoman—good folks like you are rare in Golden Chalice Town.”
Though she casually says “what a coincidence,” it almost feels as if she ha
Dear players, Thank you for your recent feedback and support. We have reviewed the comments and are sharing our development plan below. Next Update · A full text polish pass addressing the awkward phrasing and continuity errors reported in reviews February 2027 · Direct travel to the Demon Lord's Castle, the Iron-Blood Capital, and Veritas (new map content already in development) · Lilith's voice acting returns Ongoing · Fixing story continuity breaks as a top priority · Smaller fix-focused updates (bug fixes, text polish, etc.) will keep rolling out between September 2026 and February 2027 Co
Dear Morphean Paradox, Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback! Progression / Soft-lock Fixes · Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress · Fixed broken topic options in the same scene: topics that should be selectab
Dear Adventurers, Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback! Blockers / Soft-lock Fixes • Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break • Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing • Fixed a soft-
Dear Adventurers, This update fixes a number of issues affecting gameplay and includes several improvements. Thank you for all your feedback! Critical Fixes (Progression Blockers / Black Screens) · Fixed an issue in the "Sword in the Stone" side quest where the "Look at your companion" option would loop endlessly, preventing players from exiting and blocking main story progress · Fixed a black screen freeze after clicking "Resolve Battle" in a specific encounter featuring Green · Fixed a severe bug where one of the protagonist's skills could incorrectly reduce their own max HP to 1 Combat · Fi
Dear players, Regarding several topics that have drawn attention recently, please see the following. 1. Voice Acting Voice acting will not be released as paid DLC. Full voice acting will be recorded once the story text has stabilized, and will be included in the full release at no additional cost. The story text is still under active revision, and any voice lines recorded at this stage would be invalidated by text changes — this is why voice production is currently on hold. 2. Save Files Technical debt accumulated in the old underlying systems had reached a point where further development was
Hello everyone, We've just rolled out a fix patch addressing issues you've reported recently, including a critical save-corruption bug. We sincerely apologize for the impact this has had on your experience. Critical Fix • Fixed a critical issue in the Lone Wolf route where choosing not to sell the "Shadow of the Other" would trap the save in a softlock loop. If your save was affected, simply reload after updating and you will be able to progress normally. Combat System • Fixed several cases where combat behavior did not match descriptions: enemies still attacking while stunned, and incorrect p
Hello, We have just rolled out a patch. Here is what it fixes: Key Fixes • Fixed a critical issue on the solo route where the fishfolk seafaring event could leave your save unable to progress. If your save was stuck at that event, simply reload after updating and you will be able to carry on. • Fixed an issue where Lilith's skill could fail to trigger under certain circumstances. Other Battle Fixes • Fixed several battle issues where skill effects did not match their descriptions (damage values, shield values, buff targets and the like). Thank you all for your patience and your reports — ev
We've run into a minor issue during the build packaging process for today's update. The team is working on it right now. The update is now expected to go live later tonight — we can't confirm an exact time yet, but we'll push it out the moment it's ready and update this post accordingly. Sorry for the wait, and thank you for your patience!
Hi everyone, We're truly sorry. In our final checks before today's launch, we confirmed a few progression-blocking issues that still need work. Launching at 4:00 PM as planned would leave too many of you at risk of getting stuck partway through — the last thing we want. We're moving the launch to 9:00 PM tonight (Beijing Time, GMT+8) . We're using these hours to fix and fully verify the blocking issues. This time, it's a schedule we're confident in. We know this is the second change, and we know your patience has limits. But rather than ship on time with a version that stops you cold, we'd rat
Hi everyone, During final pre-launch testing, we found a few issues that can block normal progression and interrupt your playthrough. Rather than ship with these problems, we've decided to fix and fully verify them first—so you don't end up stuck partway through. Rebuild's launch is now pushed to July 2, 4:00 PM (Beijing Time, GMT+8) (if verification turns up anything else that needs work, we'll let you know right away). Apologies for the wait. We want what reaches you to be a version you can play through smoothly.