《글리미스의 장인》(The Artisan of Glimmith)은 스테인드글라스에 색을 입히고 구름 위 왕국의 예술품을 복원하는 아늑하고 편안한 퍼즐 게임입니다. 단순한 규칙이 놀라운 즐거움을 선사하는, 장인의 정성으로 설계된 수제 퍼즐의 세계를 탐험해 보세요.
출시일2026. 03. 17
개발Lunarch Studios
플랫폼PC
게임 소개
이 게임에 대해
당신은 구름 위의 왕국, 글리미스에 도착했습니다. 유명한 스테인드글라스 장인인 당신은 새로운 후원자로부터 이 지역을 과거의 영광으로 되돌려 달라는 의뢰를 받게 됩니다. 하지만 그는 한 가지 기묘한 조건을 내걸었습니다. '규칙만 지킨다면 어떤 색을 사용해도 좋다'는 것이죠!
아늑한 마을, 마법에 걸린 숲, 그리고 쓸쓸한 고성이 당신을 기다립니다. 가장 예리한 플레이어들만을 위해 숨겨진 길과 비밀 퍼즐들이 곳곳에 숨어 있으니 눈을 크게 뜨고 찾아보세요.
· 생성형이 아닌, 정성 어린 큐레이션: 퍼즐 전문가가 세심하게 설계한 핸드메이드 여정을 경험하세요.
· 다양성: 아름다운 스테인드글라스를 색칠하고, 자르고, 조립하며 20가지 이상의 독특한 규칙을 탐구해 보세요.
· 장인의 경지: 숙련된 플레이어를 기다리는 고난도 퍼즐들이 준비되어 있습니다. 지금까지 배운 모든 기술을 총동원하여 진정한 마스터의 경지에 도달해 보세요.
내장된 레벨 에디터를 사용해 나만의 퍼즐을 만들고 커뮤니티와 공유해 보세요.
Esteemed Artisans, Another patch for The Artisan of Glimmith is now live. Our goals In this update, our goal was to address the most important technical and gameplay problems that were impacting players. Earlier this summer, we went through every bug report and every Steam review of the game (including many positive ones that nonetheless contained constructive feedback). From these, we produced a list of changes that we could feasibly make and identified those that would be the most impactful. This update contains a number of improvements reflecting those priorities. While there aren't any new
This is a minor patch consisting mainly of bugfixes, localization updates, editor improvements, and a few small puzzle edits. Below are the changes: Updated the difficulty numbers in several puzzles to better reflect their perceived difficulty. Added additional clues to an endgame puzzle whose first steps were more difficult than intended. Fixed an issue where compiler optimization settings were misconfigured. This may result in a minor performance boost for some players (likely only noticeable to players who were CPU bound). Changed the wording of the Solitude rule explanation to make it more
Esteemed Artisans, The latest patch for The Artisan of Glimmith has been deployed! This time, both the main game and the free demo have been updated. We've listed the changes below, but first, a few announcements: Steam Trading Cards are now available! They actually went live a little while ago, but we're happy to announce that Valve has approved us to have Steam Trading Cards! There are 7 cards available in total, each featuring a different puzzle symbol from the game: You'll get a card for every 2 hours of playtime, up to a maximum of 4 of the 7 cards. If you want more of them, you'll have t
Esteemed Artisans, We have another patch to share with you for The Artisan of Glimmith . Our goal with these patches is to continue improving the quality of the game and to make it available to even more players. Added Polish language The game can now be played in Polish. Please let us know if you have any feedback on the new translation. Improved Steam Deck & Controller Input We are now Steam Deck Verified ! We've pushed some major improvements to controller and Steam Deck input: When playing with a controller or Steam Deck, controller glyphs are now shown on the screen in tutorials and messa
This is a quick patch that we've deployed to address some issues with the recently-added new languages. Thanks to everyone who reported these bugs and problems! The changes are as follows: Fixed the broken packaging for the Czech localization. Adjusted some Russian translations to make them more clear or fit better in the user interfaces (in particular, the descriptions for Palisade and Compass were adjusted). Adjusted the Russian title font to fix characters that looked wrong. Fixed the loading screen so that the text wouldn't fall off the side in some languages. ~ Elyot Grant CEO and Game Di
Greetings Artisans, We have another patch to share with you for The Artisan of Glimmith . This one focuses on adding new languages, improving the performance of the game, fixing bugs, and providing a couple of small quality-of-life tweaks. Italian, Brazilian Portuguese, Czech, and Russian are now live! You can now play The Artisan of Glimmith in these four new languages. Other language changes include: Substantial updates to the Spanish translation. In the French translation, changing the names for Match and Mismatch to Pareille and Pas Pareille. Fixing some mistakes in German and Chinese. Add
So we've pushed a patch this afternoon. The changes are pretty simple: Fixed a dumb bug that caused the game to use 200MB more video memory than it should Made further optimizations to save another ~100MB of video memory But the dumb bug has a really funny story. The Investigation It started yesterday when, after the patch, we got a few reports of crashes. Usually this means the patch has a programming error that needs to be fixed, but the reports were quite sparse (we only ended up getting around 7 of them in 24 hours). And when we looked further, the crashes were... weird. Normally if the cr
Greetings Artisans, We've been hard at work to bring you our first of many large patches for The Artisan of Glimmith , and we're finally ready to share it with you. This update contains a number of bugfixes and improvements to various parts of the game. Many of these changes have been the direct result of the suggestions and bug reports we've received from the community, so thank you to everyone who provided feedback. Here are the chages: Grid quality and readability improvements: Dotted lines between cells are now easier to see at smaller sizes and on grids with large numbers of cells. The nu
Dearest Esteemed Artisan, At long last, I welcome you to Glimmith. Our stained glass artworks have long stood in ruin, and I am most pleased that they are in your capable hands to restore. I have studied these works very closely. Though I understand their design, I cannot seem to put them back together myself. So, I have left you a number of notes... rules, if you will... to aid in your efforts. If you are reading this letter, the airship already awaits you. When you reach Glimmith, I ask that you keep the following in mind: You will find my notes scattered throughout the kingdom. There are ov
We've pushed a patch just now with several bugfixes and improvements. Changes: Fixed a crash in the puzzle editor that happened when you deleted every single grid cell Fixed a bug involving some endgame unlock triggers not working correctly Made crimson plinths more crimson-looking Tried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!) Fixed 2 puzzles that didn't have unique solutions Improved the lighting, color, and clarity of puzzle grid symbols (this was a planned change that we compl