최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 64-Bit 프로세서: Intel Core i5-4430 or equivalent 메모리: 8 MB RAM 그래픽: Nvidia GeForce GTX 1060 or Radeon RX 580 DirectX: 버전 11 저장 공간: 30 GB 사용 가능 공간
TETellus: Echo of the Void
Explore, survive, and terraform a barren artificial world. Build your base, reshape the environment, and uncover the hidden purpose of Tellus as life slowly begins to emerge.
이 게임에 대해
Tellus: Echo of the Void is a sci-fi game about survival, exploration, and terraforming on a hostile planet. Gather resources, build your own base, craft machines, and slowly transform a dead world around you. As you progress, you will unlock new technologies, explore abandoned facilities, caves, and outposts, and face dangerous natural and cosmic events. The current Early Access version already includes: · terraforming up to Level 9 · Tier 1–3 technology · caves, outposts, and points of interest · base building and infrastructure progression · meteor storms and other threats The skies will clear, rain will fall, lakes will form, the surface will begin to turn green, and eventually you will see the first grass growing on Tellus. Are you ready to leave your mark on Tellus? The Echo of the Void is waiting for you.
스크린샷과 영상
시스템 요구사항
권장: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 64-Bit 프로세서: Intel Core i5-8600 or equivalent 메모리: 16 MB RAM 그래픽: GeForce RTX 2060 Super / Radeon RX 5700XT DirectX: 버전 11 저장 공간: 30 GB 사용 가능 공간
플랫폼별 일정 이력
주요 이벤트
TETellus 0.2.4
\ TELLUS 0.2.4 is now available!\ Hello everyone! It has been quite a while since our last major update, but 0.2.4 is finally here! Over the last few months we have been rebuilding some important internal systems, adding new content, revisiting the early-game progression, and polishing many parts of Tellus. We also want to say a huge thank you to everyone who joined the Public Test this weekend and sent us reports! Many of the fixes included in today's release came directly from your feedback. ^^ \ Important: Previous saves are not compatible\ - Added the new Mine Cave, filled with mineral dep
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TETellus Patch 0.2.3d
Patch 0.2.3d Quick Hotfix: - Access to Bunker 02 has been disabled for now. This area was accessible by mistake, but it is not ready yet and will be added properly in a future update.
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TETellus: Patch 0.2.3c
Before the patch notes, we just want to send our support to everyone affected by the earthquake in Venezuela. We hope you and your loved ones are safe. Now, regarding Tellus, here are today’s patch notes. Patch 0.2.3c - Objects can no longer be destroyed by damage. - Fixed quest visibility for guest players. - Fixed some quest-related devices, such as the Pipe, so they can no longer be dismantled. - Dismantling now ignores attachment restrictions, allowing more freedom and creativity when building. - Added a new point of interest: The Mines. (Only available in the public test build for now.) -
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TETellus Patch 0.2.3b
\[Patch 0.2.3b] This is a hotfix patch first, but it also brings some new stuff to enjoy: a couple of new base blocks, new connections between stairs, walls, and more, plus bug fixes and other improvements! - Fixed placement for Oxygen Generator II. - Energy Generator II can not be placed on ceilings. - Added a couple of new base building pieces. - Added more connection points to some base building pieces. - Lamp light status will now be saved and restored. - Creative Mode: You can now browse items and spawn them into the world. Take care and keep yourself refreshed!
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TETellus Patch 0.2.3a
[Patch 0.2.3a] Hello there! As usual, many thanks for the reports and suggestion. This patch comes with some requested quality of life and several fixes. Enjoy the Sunday! - Fixed breathable surface state when loading a save. - Added some netcode optimizations. - Fixed several collisions. - Updated Monitor II. - Fixed invisible water at Terraform Level 9. - Energy Generator I can now be placed on ceilings. - Added a Grid Mode toggle for building. By default, press G to toggle it. - Added a Snap Mode toggle for building, allowing objects to snap differently to structures. By default, press N to
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TETellus: Echo of the Void 0.2.3
Hi everyone, We wanted to share a new development update for Tellus: Echo of the Void . First of all, thank you very much for all the reports, comments, and feedback you have been sending since the Early Access launch. We are reading everything, and many of the fixes in this patch come directly from issues reported by players. Right now, our main focus is to keep improving the current version step by step: fixing progression issues, improving stability, making exploration smoother, and also continuing to improve the experimental multiplayer experience. We are also already working on a larger u
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TETellus Patch 0.2.2g
Patch 0.2.2g - Fixed an issue where loading a game could sometimes load the previous save instead of the selected one. - Fixed Fusion Chamber not being localized. (Oxygen slot.) - Fixed an issue causing items in player chests to be randomly shuffled or disappear. - POI optimization for dynamic loading. - Update music to play based on some events. Cheers!
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TEHotfix: Tellus 0.2.2f3
- Hotfix for updating the Water Collector materials: Ceramic Dense, Blackglass and Sulphide.
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TETellus Patch 0.2.2f
Patch 0.2.2f Hi. Small patch this time to fix a few issues. As usual, thank you community for your reports and supports. You rock! Remember, keep sharing your pictures and videos, we love to see them! Next patch (unless is something horrible broken) will include an updated Cave 2. Stay tuned! List of fixes: - Outpost 4A’s locked door now correctly restores its state. - Time of day is now properly saved and restored when no terraforming is taking place. - Fixed a visible "gizmo" appearing on the horizon. - Water Collector is now also available in existing save games (keep looking around Outpost
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TETellus Patch 0.2.2e
[Patch 0.2.2e] Hi everyone, A new patch for Tellus: Echo of the Void is now live. This update brings a new machine, several fixes, and a few quality-of-life improvements. One of the main additions is Water Collector I, now available in Outpost 4. It can generate water every 5 minutes when the weather is cloudy or rainy, and it does not require energy. Here are the full patch notes: - Fixed an issue with opening the menu using the ESC key. You can no longer get stuck if you click Exit and then Cancel. (Resume works correctly.) - Fixed an issue where some base elements could be wrongly detected
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