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SPORTAL

Sport meets slaughter in this roguelite arena FPS. Use lethal sports equipment to crush B-movie monsters. Combine upgrades, perfect your build, perfect your skills, and face the ultimate evil bosses. Play ball... or die trying.

출시일2026. 06. 11
개발Sleepwalking Potatoes
플랫폼PC · PS5 · Xbox
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Bat, Strike, Kick and Smack balls into monstrous menagerie in this retro sport themed fps roguelike, where you are sucked into a portal and emerge with a plethora of sport equipment repurposed into an arsenal of lethal weapons. - Use a variety of sporting equipment to defeat hordes of monsters straight from 50's era creature features by heavy metal baseballs, lightning infused hockey pucks, bowling ball turrets and elemental golf balls that freeze, ignite, or terrify anything in their path, and more! - Chat with Jar Dude, your rather questionable guide, who will help you get your bearings in this bizarre world while cracking jokes along the way (whether you want to hear them or not). - Pick up and upgrade the numerous clubs, bats, sticks and balls, outfits and perks to find the winning combinations of hardware and gear to have the best shot at getting rid of all the monstrosities thrown your way and maybe, just maybe, you will have a chance to make it back home Features: · 8 base sports weapons with over 120 lethal upgrades in total · 100 perks: backpacks, shoulder pads, boots, and masks · 6 B-movie-themed environments and dozens of arenas · 19 types of movie monsters and 5 brutal bosses · Dark humor, retro-styled gibs and satisfying monster-smashing · 19 badass tracks to pump you up during mayhem · Retro stylised pixelated look with a serious 50's vibe

RPG스포츠액션싱글 플레이
공식 미디어

스크린샷과 영상

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시스템 요구사항

최소 사양

최소: 운영 체제: Windows 10 프로세서: Intel i5 4th gen or equivalent 메모리: 8 GB RAM 그래픽: GeForce GTX 1060 or equivalent 저장 공간: 3 GB 사용 가능 공간 사운드카드: Integrated or dedicated compatible soundcard

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SPORTAL Update #1: Upping the Stakes

Hello everyone! A big thank-you to all of you who picked up SPORTAL! We are really happy with the reception so far. Our current review score sits at 94% positive on Steam! While making the game, we quietly hoped to hit around 90% because we had a blast playing work-in-progress builds, and seeing you all have just as much fun confirms our instincts were right. We're definitely not putting down our keyboards and mice anytime soon. We’ve been gathering your feedback and put together a fresh update to make the game even better. Patch Notes Adjusted the in-game economy by rebalancing several upgrad

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SPORTAL IS OUT NOW

Hello, dear players! After many long months and thousands of hours of hard work, the moment we’ve all been eagerly waiting for has finally arrived. Starting today, you can play SPORTAL! In today’s post, we’ll tell you a bit more about ourselves and how the game came to life. Inspirations: SPORTAL is inspired by classic FPS games. Quake 1 is one of my favorite games ever, as is the slightly later Painkiller. However, we also drew inspiration from other genres—mainly action roguelikes like Vampire Survivors. Our other inspirations include retro horror and the 1950s in general. We absolutely love

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SPORTAL is Steam Deck Verified for Launch!

SPORTAL is officially Steam Deck Verified just in time for launch on Thursday, 11 June. That means you can take our roguelike arena shooter wherever your day takes you: to the gym, on the bus, by the footbal pitch, or flat on the couch. The carnage follows wherever you go! Verified status means SPORTAL is fully optimized for Steam Deck - just pick up and play. With launch just around the corner, now's the perfect time to get your Deck charged, your wishlist locked, and your trigger finger ready. Thursday is coming fast. Don't miss it! Wishlist SPORTAL: https://store.steampowered.com/app/314644

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SPORTAL Launches This Week

Hey everyone, huddle up! The SPORTAL launches on June 11 ! We thought we would prep you with a quick refresher on what is coming at release and share a few more details about the game, including the price. About our game SPORTAL is a retro sport-themed FPS roguelike where your entire arsenal is repurposed sporting equipment, and everything trying to kill you crawled out of a 50s creature feature. Each run you'll fight through waves of B-movie monsters, picking up and upgrading bats, clubs, balls, outfits, and perks as you go. Features 8 base sports weapons with over 120 lethal upgrades 100 per

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SPORTAL Launches June 11

Hey everyone, SPORTAL is officially launching on June 11! In two weeks, sport meets slaughter. The balls will fly, the bats will swing, and the carnage will begin. Take a look at what is coming your way: When the game drops, you'll be diving straight into a retro, rogue-lite arena FPS packed with: Deadly Sports Arsenal: Forget traditional guns. You'll be clearing arenas with spiked baseballs, electrified hockey pucks, exploding golf balls, bladed bowling balls, and more. 1950s B-Movie Madness: Battle through unique environments and dozens of arenas filled with classic silver-screen monsters an

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Devlog #9 - 5760 gamedev hours

The number in the title is our rough estimate of how many hours our duo has poured into this game. In this post, I’ll recap the key milestones from the entire development journey. Let’s dive in! The Idea: Sportal is an evolution of our previous game, Golf VS Zombies . We wanted more weapons, more enemies, more arenas-and we wanted to remove the barrier that kept players from jumping straight into monster‑slaying action (yes, that infamous wall of text). The old game was fun, but it lacked that extra spark and didn’t achieve commercial success. This time, the plan was simple: do everything simi

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Devlog #8 - Finishing & polishing

In the beginning we were aiming for the release for the end of the year. However we decided to add more polish to the game! In this update, we’d like to share what we’re currently working on. Gameplay Balance: This is one of the most crucial aspects. We want the balance to feel just right — and trust us, it’s no easy task in a game like this. The biggest challenge lies in tuning the values of the global progression tree (the upgrades that don’t reset after death). Our goal is to ensure smooth pacing: no excessive grind, but also not too easy. In other words, we play relentlessly, adjusting upg

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SPORTAL DEMO UPDATE

Hello freaks! Since the demo dropped two weeks ago, we've been working our butts off—tuning the balance, squashing bugs, polishing mechanics, and boosting the overall quality of the game. Most of this effort is aimed at the upcoming full release (yes, it's coming soon!), but the demo didn’t get left behind either. It’s been hit with dozens of juicy improvements to make your arena experience even more chaotic and satisfying! Most important improvements: In-game Wiki – Press F1 to access detailed descriptions of hundreds of items available in the game. Finally, some clarity in the chaos! Health

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SPORTAL DEMO IS OUT NOW!

Hey everyone! The SPORTAL Demo is now available on Steam, and it's your chance to step into the arena to experience the mayhem of weaponized sports equipment firsthand. This is where chaos takes the field. Every level is a fight for survival and an opportunity to upgrade your arsenal to crank up the destruction. This is your front-row seat to a blood-soaked slugfest where footballs explode on impact, hockey pucks ricochet between enemies, and monsters never play by the rules. Choose your gear and fight your way through a gauntlet of grotesque creatures in a demo packed with carnage. What’s Ins

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Devlog #7 - Sport elements

Hey folks! We’re in the final sprint on Sportal, which means less time for regular Steam devlogs lately. But today’s topic is just too good to skip—it’s been giving me the boost I need to share it with you. I’m putting this together after a full day of game‑building, so show some love with a comment or a like down below On that note, we’re down to just two milestones before launch! The game’s in an advanced stage now, and we’re deep into internal playtesting. From almost the very start, testers have been saying they expected a bit more of a sporty vibe. At first, we weren’t convinced—after all

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