Space Tales is a sci-fi RTS where you build fortified bases, manage resources, and command retro-futuristic armies. Adapt to deadly alien factions, capture huge monsters and turn them into powerful allies as humanity fights to survive among
출시일2026. 08. 19
개발Saigon Dragon Studios
플랫폼PC
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Space Tales is a story-driven sci-fi real-time strategy game where humanity’s expansion into the stars has awakened ancient races and universe-ending threats far beyond its control.
You play as Xander Falcon, a young commander shaped by family tragedy and thrown into a war no one fully understands. Under the banner of the I.P.E., humanity’s Inter-Planetary Expansion army, you will build colonies on hostile alien worlds, command retro-futuristic forces, and uncover the truth behind a conflict that reaches far deeper than the battlefield.
Every mission pushes you to think fast and plan ahead. Expand your base with the HUB system, manage limited resources, secure power lines, and fortify your colony before the next wave hits.
Scout ahead, position your units, protect your base, and react quickly when the battlefield changes. The best commanders read the threat, adapt their plan, and seize the advantage.
If you love RTS games where choices matter, Space Tales gives you plenty to master: resource management, base expansion, unit control, defensive planning, and a complex tech tree for your unit and the defense HUB system.
Face three enemy factions with very different combat styles.
The Kill Bots bring relentless mechanized pressure, forcing you to rethink your unit composition and push beyond the safety of your base. The Necroborg escalate the conflict even further, challenging everything you have learned with fortified defenses, perfectly timed attacks, and a threat that grows stronger the longer you leave it unchecked.
What works against one faction may fail completely against another. To survive, you will need to adapt your defenses, unit composition, and battlefield decisions from one mission to the next.
Massive boss encounters test your timing, positioning, and unit control. Study their attack patterns, choose your moment to engage, and strike carefully: these enemies are too dangerous to brute-force, and they cannot be captured.
Beyond boss fights, the battlefi
Patch Notes: Version 1.1.2 Focus: Mission 13 Balance Update ⚔️ Boss & Encounter Adjustments · Despot Attack Moved: Relocated from Stage 1 to Stage 2 during the final boss fight. ⚓ Ship Deck Mechanic Updates · New Neutral State: Small enemy waves now spawn when the ship deck is in a neutral state. · Control Conditional: Enemy waves no longer trigger if the player does not control the ship deck. · Exploit Fix: Resolved a design flaw that caused infinite enemy units to stack and gather on the decks.
Patch Notes: Version 1.1.1 🛠️ Bug Fixes Mission 9 Survival Mode Map Glitch Resolved an issue where early access players updating to 1.0 loaded Mission 11 tiles onto Mission 9. This issue was critical and blocking the player from completing the mission. Note: If you managed to clear this mission since the 1.0 release, this new build will reset your progress back to the start of Mission 9 Survival Mode. 🔍 Known Issues & Workarounds Incorrect Space Map Marker Issue: For early access players on version 1.0, the map marker stays on planet Wangor after chapter completion. Correct Destination: The
Hey Commanders, The wait is finally over, Space Tales is now officially out in 1.0 on Steam! This is a huge milestone for Saigon Dragon Studios, and for everyone who’s been with us since Early Access. After months of updates, balance tweaks, new content, and all your feedback, Space Tales is now the full sci-fi RTS experience we always set out to build together with the community. To celebrate the launch, you can watch the new trailer here: https://www.youtube.com/watch?v=bRiMSxUlHYY The full Space Tales experience With the 1.0 release, Space Tales brings together the complete story-driven RTS
Hey Commanders, The 1.0 version of Space Tales is about to launch on August 19, 2026 . Here is everything you need to know before jumping into the game. Space Tales has grown a lot during Early Access thanks to your feedback, patches, balance improvements, quality-of-life updates, and new language support. Whether you are discovering the game for the first time or returning for the full release, with this FAQ we wanted to make sure you know what to expect. Watch the gameplay trailer on Youtube >> 🚀 What is Space Tales? Space Tales is a sci-fi real-time strategy game where you build fortified
Hey Commanders, We’re launching a new How to short video series for Space Tales. The goal is simple: share quick, useful tutorials to help you understand the game’s core systems, improve your strategy, and get more out of every mission. Some videos will cover the basics, while others will dive into more advanced tips for players who want to optimize their playstyle. For this first episode, we’re focusing on Hubs. Hubs are one of the most important systems in Space Tales. They help you expand your base, connect key areas, secure your colony, and keep your economy running under pressure. Whether
Hey Commanders, We have a big update to share today! Space Tales will officially leave Early Access and launch its full 1.0 version on Steam on August 19, 2026 . We are also happy to confirm that French and Spanish are now available in the latest game update. More languages are planned as we continue expanding localization support, with German coming soon . The road to 1.0 Since the start of Early Access, we have been improving Space Tales update after update with your feedback in mind. Some updates focused on fixing progression and gameplay issues. Others improved the overall RTS feel of the
New game update: smoother controls, cleaner commands, and better unit behavior Hey Commanders, We are happy to release a new update for the game. We heard your feedback and implemented some significant gameplay improvements that we are sure you will appreciate. This 0.1.5 patch is all about making Space Tales feel better in your hands! For this update, we focused on improving the core feeling of the game: cleaner inputs, more reliable unit behavior, and fewer moments where the UI or command system gets in the way. A lot of work done by the team but not yet visible is the localisation system. A
WHAT IS CUSTOMIZABLE? All the feature we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts : Remap your direct interface controls exactly how you want them. 2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you. 3. Control panels: You can customize your production keys as well as unit control panel. 4. Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here. DO I NEED TO USE IT? If you enjoyed Space Tales so far
WHAT IS CUSTOMIZABLE? All the features we mentioned in the announcement are here, this is what you can customize: 1. HUD shortcuts : Remap your direct interface controls exactly how you want them. 2. Ability bar: Assign your unit abilities to whatever keys feel most natural to you. 3. Control panels: You can customize your production keys as well as unit control panel. 4. Camera controls: Including full support for - but not limited to - QWERTY-style navigation. If you've been fighting the camera, that fight ends here. HOW DO WE ACCESS THIS MENU? You can access it from t
Commanders, we need to talk. The Nexera taught us to fear the waves. The Kill Bots taught us to fear the unknown. But what we're about to show you has kept us up at night since day one, and we are almost done building it. THE NECROBORG They're alive. Not machines pretending to breathe. Not a hive running on code. The Necroborg are living abominations of flesh and metal fused into something that shouldn't exist, yet here they are, and they are furious. They grow. They hunger. They adapt. How a faction like this came to be? That story is for the full launch. What we can tell you right now is thi