SO
SOSongs of Glimmerwick
마법을 시전하는 것이 음악을 연주하는 것만큼 쉬운 음악적 숲속 판타지 세계에 빠져보세요. 이 스토리 중심의 마녀 학교 RPG에서 강의를 듣고, 대학 정원을 가꾸고, 학교 사람들 및 마을 사람들과 친구가 되고, 섬의 온갖 기묘한 일들과 수수께끼를 풀어 보세요.
이 게임에 대해
글리머윅은 마법 대학으로 유명한 곳이며, 다행히도 여러분은 이미 그곳에 입학해 있습니다! 이 숲속 판타지 세계에서 음악 연주는 주문을 시전하는 비결입니다. 고대의 노래는 정원 일을 수월하게 해줄 뿐 아니라 섬 구석구석을 탐험하는 열쇠이기도 합니다. 믿음직한 플루트와 음악책을 가지고 강의를 듣고 동아리 활동에 참여하며, 학교 사람들 및 마을 사람들과 친구가 되고, 글리머윅의 온갖 기묘한 일들과 수수께끼를 풀어나가면서 평화로운 스토리 중심 RPG에서 계절, 축제, 저주, 마녀의 장난으로 가득한 1년을 보내게 됩니다. 특징 RPG 스타일 퀘스트 독특한 캐릭터와 스토리에 초점을 맞춘 내러티브 퀘스트가 펼쳐집니다. 대학 정원 가꾸기 평범한 것을 심으세요! 신비로운 것을 키우세요! 구름을 소환해 비를 내리세요! 모든 노래가 주문 음악의 힘을 이용해 나무와 대화하고, 도구가 스스로 작동하도록 마법을 걸고, 땅을 들어 올려 자연의 장애물을 뛰어넘는 등 다양한 일을 해보세요! 생동감 넘치는 세계 다양한 강의, 미스터리한 소문, 지역 사건, 북적이는 축제 같은 이벤트가 펼쳐지고 글리머윅의 학생, 교직원, 마을 주민, 요정 같은 생명체는 풍부한 이야기와 삶을 가지고 있습니다. 완전한 음성 지원 주연부터 조연까지 모든 캐릭터의 대화가 훌륭한 연기로 살아 움직입니다. 캐릭터 성장 모험에서 경험을 쌓으면서 정원 가꾸기, 거래, 개구리와 대화하기 같은 특별한 능력 습득에 도움이 되는 기술을 선택하세요! 외모 커스터마이징 외모를 선택하세요. 과외 활동 T섬 탐험, 밴드 가입, 낚시, 보물찾기, 그린 스프라이트와 함께하는 숲 탐험 등 글리머윅에는 강의 듣기 외에도 할 수 있는 일이 많아요.
플랫폼별 일정 이력
이 게임이 한 약속
공식 발표에서 뽑은 약속입니다. 지켜졌는지는 실제 출시일·언어 이력과 대조해 정합니다.
- 2026-08-14판정 전출시 시점September 30th, 2026
Songs of Glimmerwick launches September 30th, 2026.
아직 판정할 근거가 없음
주요 이벤트
SO
SOSongs of Glimmerwick in Next Fest!
Next Fest is upon us! We launched our demo in April and we've been fixing bugs, gathering feedback, making improvements, adding support for different languages, and now we're excited for the opportunity for a bunch of new players to discover and try out the game! At the time of this writing, we've broken 150 thousand wishlists. We've been hearing extremely encouraging things on our public feedback form , with the median score being a 9! The most common complaint is that folks were really sad the demo ended and they think it should be longer 😅. But it's already over two hours which according t
Steam News에서 원문 보기
SODemo Version 0.484
Made the Song of Tilling (first song in the game) a bit easier. This is to improve the difficulty ramping for the music mini game. Fixed text issues in certain languages on the game map legend. Fixed a soft lock with watering can by the player pond. I will mention (as I will continue to mention forever more) that the music mini game is by no means a mandatory part of the game. You can pretty much skip it and never touch it again if you like. It's also a game that you get better at with more attempts. Songs are not meant to be maxed out instantly upon first attempt, or even the 4th attempt.
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SOLocalization Update!
In addition to English, the demo now supports: Chinese (Simplified) German Russian Portuguese (Brazilian) Spanish (Spain) French Japanese There have also been a plethora of other small fixes. We'll be keeping an eye out for feedback on the localizations in particular such as missing texts, font issues, etc.
Steam News에서 원문 보기
SODemo Version 0.466
0.466 is live! All the updates from 0.465 are live now too (we had to roll it back for a bit) We now bludgeon you over the head with multiple tutorials explaining how the clock works. Added an extra layer of help to the music mini game in the options Added a tutorial reiterating that the you don't need to achieve any stars in the music minigame to cast spells
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SODemo Version 0.465
0.465 patch is live! We nipped a few things in the bud due to popular demand, like escape for backing out of menus, and M for map (right stick click on controller). created new default key binds for regional keyboards. NOTE - some people's key mappings will be overwritten! This will only happen once and then never again. Really sorry about this! Better to nip it in the bud now after the demo is just a few days released. in mouse and keybaord mode "M" opens the map directly. Right stick click with controller. kept learned star super easy to get, but made perfected a bit harder (but not as hard
Steam News에서 원문 보기
SODemo Version 0.464
made the clock stop while in player menu and shops (flute mode is a very deliberate decision to not stop clock. Please see the practice rooms in the music classroom!) fixed "=+" markup showing up in front of \[Pick Topic] dialogue choices for some Npcs
Steam News에서 원문 보기
SODEMO IS OUT!
The demo is live for all now! We hope you enjoy it! We'd also love to hear your feedback! We have a feedback form , which we are very appreciative for anyone who takes the time to fill it out. We are treating this public demo as an opportunity to make the game better so it can be the best it can be by 1.0! Additionally, you can join our discord if you'd like to chat with others about the game, or leave us feedback! It's also fine to email feedback to https://glimmerwickbugs@gmail.com . Some other news about what's coming: We have a big update in the works that was a bit too risky to launch the
Steam News에서 원문 보기
SODEMO INCOMING!
HERE IT COMES! After seven years of development, our public demo will drop April 7, less than three days from now! We can't wait for you all to play it! The demo is simply the first few hours of the game, and you will be able to continue from your demo save after full release. In addition to letting you all get a sample of what Glimmerwick is all about, we'll also be using the demo to gather feedback and polish the game for the full release. So we'll be paying close attention to the steam forums and our bug/feedback email address after it drops, and continue to push updates and improve the exp
Steam News에서 원문 보기
SODevlog #6 and Big News!
Welcome to another Songs of Glimmerwick Devlog! This one is all about the secret lives of Npcs. How we make them feel alive, how we manage all of them, how we control where they go and what they do, and things we’ve learned about npc ai over the last decade and making two big games with lots of lively characters. I also make a very special announcement in the video :) If you don't want to watch, it's about our DEMO! Our demo is coming very soon ladies and gentlemen! Stay tuned!
Steam News에서 원문 보기

