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RUBATO

RUBATO, an experimental, 2D physics-based take on the collect-a-thon genre!

출시일2026. 03. 20
개발dconn
플랫폼PC · PS5
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RUBATO, an experimental, 2D physics-based take on the collect-a-thon genre! The year is 12,012. Multiquadrillionaire monopoly "GSSAI CO." has been in power of the universe for centuries after a world-ending bioweapon was unleashed onto the masses. And now? The solar system has been destroyed by unknown celestial forces. A weapons development program run by the Earth subsidiary of "GSSAI CO." is fast progressing. And the world's denizens are disappearing. That is until one man screws up a game of pool. HERO OF THE STARS AND THE SKY · Use your tongue to lick enemies and objects as you make your way through open metroidvania-like areas, whilst collecting "Planet Bits" to help fix the solar system! WELCOME TO RUBATO WORLD · 5 compact, densely packed areas ranging from a huge sprawling bakery to the world's most poorly planned city. Uncover secrets and shortcuts in every corner of the world. IF I COULD ONLY LOVE · A strange, funny plot with a deep focus on humour and character writing. It gets silly. It gets serious. Really concerningly serious. Uh. Is the guy who made this game okay..? BUT FIRST, LOVE YOURSELF · To save the world, you must save yourself first. Find yourself again. RUBATO contains flashing lights which may not be suitable for people with photosensitive epilepsy.

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Regarding RUBATO V1.3

The original plan was to release this update around now. The truth is the second half of this update has ballooned in scope into a full revamp. Minor cutscene brush ups won't suffice any more. RUBATO v1.3 will completely replace the final third of the game. This will be tighter and shorter. It will be completely redone. The only things that will be kept is the bosses and some of the level design. Additionally, the main character controller and gameplay is being brushed up. Every single area and subarea is also being improved to some degree too. The "director's cut" update is now a revamp of th

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RUBATO V1.2A

Fixed using "exit subarea" for some subareas Fixed Forest map crash Fixed camera zoom out in some rooms of the game Changed "lbame" to "blame" Fixed seizure-y jetpack animations when you fly under a lamppost in Area 3 Fixed achievement typo Fixed typos Ball count doesn't reset after Area 4.5 any more Disabled accidentally enabled unused cutscenes Increased Hugo Mech's piss if you open a pre V1.2 save file

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RUBATO 1.2 (Director's Cut - Part 1)

This update has been tested pretty thoroughly, but things always slip through. Please report any bugs here!: https://steamcommunity.com/app/2244030/discussions/0/6536492774143598733/ Director's Cut Part 1? The changes to the latter half of the game have become much more ambitious than originally planned. So I'll be releasing an additional update that will include these changes, plus some level design changes and kinda superfluous bonus stuff. This update is prettttyyy huge still, so I hope this is enough to tide you over for now! The second part of the update is well under way and I'm hoping t

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RUBATO v1.2 delayed to June 29th

I need more time because... I decided I want to also edit scenes from The City onwards, so with this update the plot of the entire game will be adjusted . EDIT (06/26/2026): I've split this update into two The second update will cover the end of Area 4, Area 5 and the ending. My plan for this has ballooned like crazy and there is no way I'm rushing this in 2 weeks lol V1.2 has: Rewritten Area 2 Completely new Area 3 intro Rewritten script across the entire game. Ranges from subtle rephrasing to complete scene rewrites. I've kept some of people's favourite lines in, but pretty much almost every

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RUBATO V1.2 (Director's Cut Update) - Releases June 29th

There is a lot I'm changing. I'd like to think of this as a director's cut. I've finished most of this update already. I just need to finish cutscene implementation, add some last little features and run the update through testing. Area 2 Rewritten + Cutscene Touch-up Apart from the starting few cutscenes, the entirety of Area 2 has been rewritten. The stretch from finishing The Bakery (Area 1) boss to starting gameplay in The City (Area 3) has been changed. But first I must answer… Why is the game like that..? To put it simply, I wrote the first half of the game when I was 16/17 years old. I

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RUBATANTEI Bundle

https://store.steampowered.com/bundle/66700/ In truth, this bundle isn't completely random. I've worked on Kumitantei: Old-School Slaughter for a few years as a sound designer and composer. It helped keep the lights on during the latter half of RUBATO's development. To me, this was a long time coming! Both games also crossover! You can find a RUBATO plushie in the prize corner of the arcade in Kumitantei: Old-School Slaughter. Nyanus makes a very apathetic cameo on RUBATO's field map.  Congratulations Mango Factory & Akupara Games on the launch! RUBATO V1.2 As for progress on the v1.2 update t

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Future of RUBATO

Hi, all! Thank you so much for the warm feedback in regards to RUBATO! It's done better than I could have ever imagined! However, it's not a perfect game. There are flaws and rough edges. Not everyone is a fan. And, that's okay. It's a nice reprieve from everything else that's a bit too polished and overproduced, right? But... There are things I do REALLY want to fix! I'm going to die angry at myself for not fixing these things!! I CAN MAKE RUBATO A BETTER GAME!! I'm working on a set of updates, with the first hopefully launching in time for the summer sale in June. These are focused on adding

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