Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. T
출시일2026. 03. 26
개발FYRE Games
플랫폼PC
게임 소개
이 게임에 대해
SUMMARY
Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5) . Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.
· A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.
· Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.
· Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey
· A stellar voice cast, starring Valerie Rose Lohman ( What Remains of Edith Finch, Wolfenstein: Youngblood ), Jonah Scott ( Dying Light 2: Stay Human, Date Everything ), and Aleks Le ( Persona 3: Reload, Marvel Rivals, Ghost of Yotei )
· A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes
MESSAGE FROM THE DEVELOPER
Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!
Feel free to reach out with any questions, comments, or concerns. Just keep in mind that I'm a solo developer and will
Hello, everyone! I hope you're all doing well! I'm happy to say that today, July 31st, is my birthday! I'm turning 25, and in honor of that special number, I've decided to give you all a b-day gift from me! For 24 hours, starting July 31st, 3:00am EDT, up until August 1st, 3:00am EDT, Project Songbird will be 25% off! Thank you all so much for the support, and here's to another quarter century! Conner
Hello! I hope you're all having an excellent afternoon (or morning / night wherever you may be in the world)! I can't believe I get to announce this as it's been a goal of mine for as long as I can remember, but I can finally tell all of you that Project Songbird is getting a PHYSICAL RELEASE on PS5! I've had the pleasure of partnering with SelectaPlay to bring this hard disk copy to life! It's the perfect bit of collectors memorabilia for for any fan of indie horror! These physical copies are available to pre-order right now! Pre-order your copy here: https://videogamesplus.ca/products/projec
Hey there, everyone! It's been a while since I've posted an update here, but that isn't the worst thing in the world! Just haven't had as much that's needed addressed recently! Just coming here with some minor fixes and improvements since I've had a bit of time to address them. Version 1.2.4 has the following changes... Edge case where resolution setting could fall out of your device's range has been resolved. Health now resets at the start of each act. In addition to this, version 1.2.0 of the Project Songbird Teaser has been uploaded! This update serves to bring the demo up-to-date with all
Hi everyone! Just coming on briefly to let everyone know that I've collaborated with the incredibly talented Puck Games to bring you all a killer bundle of 2 cinematic narrative horror games at a great price! Puck's new game, CAPTURED 2, which has been receiving incredible acclaim within the indie horror sphere, is now bundled with Project Songbird at a 10% discount on both! Both games having such an emphasis on storytelling, heavy atmosphere, and cinematic presentation make them a great pairing for your next dark and stormy night. Grab the bundle today on Steam! https://store.steampowered.com
Hello everyone! Coming atcha today with a bunch of changes and additions! Most are minor, but the big one here is that Project Songbird now supports Steam Cloud Save! The changes in version 1.2.2 are as follows:... Added Cloud Save Support! Based on my own local testing, this seems to work okay, but it's my first time handling saves this way, it's my first time supporting cloud saves, and the testing is pretty limited, so please let me know if there are any issues that arise! Fixed “last saved” timer in pause menu not resetting during certain checkpoints in the forest (saves were working fine,
Hello everyone! Not much changing here, but with the console publisher getting ready to push the first post-launch patch to consoles in the coming week, I wanted to ensure that I updated as much as possible so that more changes can hit that console update! The changes in version 1.2.1 are as follows:... Changed the gunshot sounds for both the revolver and the rifle. I wanted these to feel more explosive and impactful! Intensified the screen FX for firing the rifle and revolver (same reason as above). Mildly adjusted some journal entries. As always, I will continue working to improve anything I
Hello everyone! Hope you're all having a great day, and I hope that you've all been able to check out the newly released soundtrack! I know that everyone involved, in particular Jacob Noska and Jonah Henthorne, worked incredibly hard to get this haunting collection of recording together, and we're all so excited to finally have that music out there for all of you to listen through! I've been reading all of the comments and reviews you all have, as well as watching streams and let's plays of the game to see where things can be improved, and I'm coming here with some new patches and features tha
We got some more improvements to Project Songbird coming in hot! Nothing incredibly major here, but some quality of life fixes nonetheless, especially to shooting mechanics! The changes to version 1.1.1 are as follows... Changed bullet trajectory logic to more accurately represent firearm sightlines. Added new journal entry to clarify objective in day 2. Improved Act II Enemy Pathing Updated enemy door opening logic Sped up clock winding speed in Act I clock puzzle Fixed minor animation bug on firearms Adjusted some minor UI positioning Increased visual speed of resource pickups Fixed bug wher
Hello everyone! I'm so excited to announce that I'll be releasing the Official Soundtrack of Project Songbird along with Dakota's demo tapes as a double LP on Wednesday, April 15th! I've been receiving so, so many requests to make the music of the game available, so I've been super antsy to finally get this thing out for all of you to listen to and revisit your time with Project Songbird ! The game's soundtrack was primarily composed, performed, and recorded by my good friend, the ever-talented Jacob Noska. These haunting guitar-driven soundscapes paint a dark picture of a Appalachian history
A new update for Project Songbird coming at ya!!! Still working hard to get the game to the best possible state it can possibly be in! Much appreciation to anyone that's reached out with bugs, especially those who've worked alongside me to diagnose underlying problems! Getting those 1:1 interactions is beyond helpful. The changes in version 1.1.0 are as follows... Added combat difficulty setting! The changes are fairly simple between settings (adjustments the health, damage output, speed, and stealth systems of enemies), but this should help those who are wanting less struggle in the stealth a