최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 64 bit 프로세서: 4th Generation Intel i5 CPU or equivalent 메모리: 8 GB RAM 그래픽: GeForce RTX 2060 / AMD Radeon RX 5600 XT DirectX: 버전 11 저장 공간: 6 GB 사용 가능 공간
POPossible One: Lunar Industries
Stake your claim in the first realistic lunar colony management game! Use proven, real-world technologies to plan and grow your colony, mine resources, ship them to Earth, and keep the board of directors happy in this science-based colony s
이 게임에 대해
Hello Commander, You have been tasked with a very important mission, one that will change humanity as we know it. You must travel to the moon and start your colony. Your employees will need somewhere to live after all. Start harvesting and refining the precious resources scattered across the moon and send the processed materials back to Earth. Your success is determined by not only your colonists' happiness, but more importantly, the happiness of the board of directors back home. Best of luck. Build and Plan Plan the literal foundations of your colony and start providing a home away from home for your colonists. You’ll need to provide housing, food, and other key facilities to your colony while also managing the psychological impact of living on the moon if you want your colony to not only thrive, but also to survive. Lunar Survival Being far from home is difficult for anyone, but being hundreds of thousands of miles away in a harsh environment is something else entirely. Your colonists will need your help dealing not only with the mental ramifications of being on the moon, but also the physical threats that come with it. You’ll need to protect them from radiation poisoning and help them overcome the side effects of zero gravity life if you want to see your colony grow. Real World Science Use proven, real-world technologies to develop your colony, explore the surface of the moon, mine and refine resources, then ship your spoils back to Earth. This isn’t science fiction; this is real science and technology that you implement on your journey to establish the first lunar colony. Attention to Detail Not only will you need to manage your colony’s happiness and resources, but you will also need to keep the members of the board happy. Not making them enough money with your mining? They’ll cut your funding and shut down your colony. Managing the needs of your colony versus the demands of the board will be the difference between success and failure.
스크린샷과 영상
시스템 요구사항
권장: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 11 64 bit 프로세서: 12th Generation Intel i7 CPU or equivalent 메모리: 16 GB RAM 그래픽: GeForce RTX 3070 / AMD Radeon RX 6800 DirectX: 버전 12 저장 공간: 6 GB 사용 가능 공간
플랫폼별 일정 이력
주요 이벤트
POA Better Guide System, and a Long List of Fixes
Hello Industrialists and Astronauts! A smaller update this time, and a practical one. You told us the guidance was either too much or not enough depending on who you are, and that the two switches controlling it did not quite line up. So they are now one setting with three levels. The rest is a long list of fixes, nearly all of them from somebody pressing F8 . One Setting, Three Levels Skip Tutorial and Show Guide are gone, replaced by a single choice. Full runs the opening tutorial and keeps the guide boxes and the wiki markers on. Basic skips the tutorial and keeps the guides, for when you k
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POA New Guided Start For Your Journey Ahead
Hello Industrialists and Astronauts! We have just released a new version that takes care of the thing you told us about most. The beginning of Possible One throws a great deal at you at once, a base, a crew, a supply line and a company to run, and you told us plainly that it was too much. So we went back and rebuilt some of the early missions from the ground up. Possible One now opens with a new guided start that walks you through it one piece at a time, from your first look at the lunar surface all the way to your first fulfilled contract , and new missions further along carry that guidance i
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POThe New Astronaut System Is Live for Everyone
Hello Industrialists and Astronauts! The wait is over. The New Astronaut System has left the beta branch and is now part of the main game for everyone, together with the reworked construction grid. No opt in, no password, just update and meet your crew. It is ready to play. If you spent the last weeks on the beta branch, thank you. Your reports shaped this system more than any update we have shipped so far, and we fixed a long list of issues before sending it out to everyone. You can now switch your Beta Participation back to None, everything is on the main branch. What Is the New Astronaut Sy
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POThe New Astronaut System, Now on Beta
Hello Industrialists and Astronauts! Thank you, as always, for the bug reports, the suggestions, and the late night Discord threads. The big one we teased is finally here. The New Astronaut System, the deepest change yet to how you run your crew, is ready to play, and it arrives alongside a reworked construction grid that changes how you build. We are putting it in your hands first as an opt in beta, so you can test it and help us shape it before it ships to everyone. Here is what is new, how to switch it on, and how to tell us what you think. The New Astronaut System Your astronauts stop bein
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POAstronauts Step Outside, The EVA Update
Hello Industrialists and Astronauts! It has been a busy stretch on the frontier, and it is all powered by your feedback. Thank you for every bug report, every suggestion, and every post in the community. We read all of it, and it keeps shaping where Possible One goes next. This week's update is live now. The headline is a big one for your crew, your astronauts now step outside and walk the lunar surface, and new Commanders get a smoother first hour on the Moon . Here is what is new, with the full changelog below. Your Astronauts Step Outside Your astronauts no longer simply appear at their pos
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POThe Future of Your Colony Starts Here
Hello Industrialists and Astronauts! First, as always, thank you. The support, the bug reports, the suggestions, the late-night Discord threads are all shaping Possible One, and we read every bit of it. Today we want to pull back the curtain on something big we've been building behind the scenes, and share what's landing on the Moon a little sooner. The Next Step for Your Crew: Astronaut System 2.0 Right now, your astronauts are the hands that keep the colony running. With the new Astronaut System, they become a crew you rotate, grow, and look after — a roster with real depth, not just headcou
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POEarly Access Roadmap & Patch Notes
Hello Industrialists and Astronauts! It has been an incredible journey since we launched into Early Access, and we want to start by sending a massive thank you to everyone who has supported us, played the game, and shared their thoughts. The response has been amazing. We have been actively reading your feedback and are constantly implementing changes . We've already squashed a bunch of bugs to stabilize your operations, but more importantly, we are laying the groundwork for the future of Possible One . Today, we want to share exactly where we are taking this game. We are excited to share our d
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POAnother Step Forward
Dear Moon Base Commanders, The team at Upstairs Games would like to extend our sincere thanks to all of our players, testers, and community members for your continued support. Your bug reports, feedback, suggestions, and discussions continue to play an important role in helping shape Moon Base throughout Early Access. We are pleased to share that a new update will be launching in the next couple of days, bringing a collection of bug fixes, gameplay improvements, and refinements to the overall experience. While development remains ongoing, this update represents another step forward as we conti
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PONew Difficulty Settings, Balance Changes, and Bug Fixes
Hi everyone, We’ve uploaded a new update focused on difficulty settings , game balance , and bug fixes based on your feedback . Thank you to everyone who used the in-game bug report tool. Your reports helped us find and fix many of the issues in this update. Please keep sending us bugs and feedback by pressing F8 in-game. Version 0.7.04.0102 Changelog Difficulty & Balance Added Easy, Medium, and Hard difficulty settings to the New Game screen and Options. Metal Mining Sites are now visible from Phase 2, making them easier to find when needed. Fixed Research Point reward issues. Scout & Survey
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POEarly Access Has Launched!
Today marks a major milestone for us and for everyone who has been following the journey so far. We are incredibly excited to announce that Early Access is now live. This is the moment where the project stops being something we build in isolation and becomes something we build together with you. Early Access is not the finish line. It is the beginning of a shared development phase where your feedback, ideas, and discoveries will actively shape what the experience becomes. From the first prototype to now, every step has been driven by the goal of creating something grounded, immersive, and fun.
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