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Frozen Flame InteractiveOkko The Exiled
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Okko The Exiled

Okko The Exiled는 마물들의 땅 쿠탈라에서 짓밟고, 날려 버리고, 때려 부수며 악마의 군주 얄다를 격파하고, 고립된 오코의 세계를 천상과 연결하는 여정을 다룬 액션 아드벤처 게임입니다.

출시일2026. 09. 30
개발Frozen Flame Interactive
플랫폼PC · PS5 · Xbox
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고립된 쿠탈라의 세계를 천상과 연결하고 고대의 맹세를 완수하기 위해 싸우세요! 호쾌한 액션이 폭발하는 액션 어드벤처 속 마물들의 땅 쿠탈라에서 짓밟고, 날려 버리고, 때려 부수며 악마의 군주 얄다를 격파하고, 고립된 오코의 세계를 천상과 연결하는 여정을 떠나세요. 1,000년의 은둔을 깬 오코는 강대한 송곳니를 휘두르며 쿠탈라의 영주들을 하나씩 처단할 준비를 마쳤습니다! 강력한 적을 물리치고, 장애물을 넘어서며, 가슴속 열정을 불태워 고대의 맹세를 이뤄내세요. 레트로 감성의 도트 그래픽으로 생동감 있게 살아난 쿠탈라의 캐릭터들과 정교한 수작업 2D 애니메이션을 즐겨보세요! 정밀한 플랫폼 액션이 펼쳐지는 횡스크롤 스테이지를 탐험하고, 공격을 연계해 파괴적인 콤보를 만들어 적들을 공중으로 날려 버리세요. 재빠른 판단과 전략이 필요한 거대한 보스들과도 맞서야 합니다! 오코가 아무리 뛰어난 실력을 지녔다 해도, 홀로 여정을 이어갈 순 없습니다. 다채로운 동료들이 모여 있는 휴식처, 오래된 왕좌에서 귀중한 아이템을 구매하고, 배를 든든히 채우고, 유용한 정보를 얻으세요. 능력을 강화하고 새로운 기술을 잠금 해제하여 전투에서 우위를 점하고, 디볼을 모아 지하 도전 스테이지를 여는 등 다양한 콘텐츠를 즐겨보세요. 발견과 모험으로 가득한 악마의 세계가 오코의 손끝에 펼쳐집니다! · 민첩한 오코가 되어 달리고, 뛰고, 짓밟고, 튕겨 내고, 적들을 공중으로 날려 버리세요! · 횡스크롤 플랫폼 게임 스타일로 악마의 세계를 탐험하세요. · 실시간 전략 전투로 악마의 군주들을 쓰러뜨리세요! · 능력을 강화하고, 숨겨진 비밀을 간직한 거점, 오래된 왕좌에서 동료들을 만나보세요. · 디볼을 찾아 모아 특별한 도전 콘텐츠를 잠금 해제하세요. · 레트로 픽셀 아트 스타일과 인상적이고 개성 넘치는 캐릭터들을 만나보세요!

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Frozen Flame InteractiveOkko The Exiled
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Okko The Exiled Releases on September 30th!

Hey everyone! You may have already seen the news elsewhere, but "Okko The Exiled" finale has a release date! It's launching on September 30th! It'll be available on PC & Mac first, with a console release coming in 2027! (Physical versions are planned as well!) Aside from the main game, there will be a bundle for the Game + Soundtrack at a discounted price. (The soundtrack will be available by itself too.) Also, the game is playable in 7 languages! English, Spanish, Portuguese (BZ), French, German, Japanese, and Chinese (SC & TC)! Thank you for your support and patience, we can't wait for you t

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Okko The Exiled May 2026 Development Update

Hey, everyone! We’re halfway through May and getting closer and closer to completing production on “Okko The Exiled”, so we wanted to post an update on where we’re at. Right now the game is about 95% playable from start to finish. We’re still missing a couple of cutscenes, some music and sound effects, and on the programming side, there’s  still a lot of polish that needs to be done. That said, the core experience is complete and the game is soooooo much fun! We’ve completed all the enemies (including bosses), all the levels are finished, all of Okko’s combat abilities are done, and so much mo

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Okko's End-Of-Year Update

Hey everyone! We’re getting close to the end of the year, so we wanted to share a quick Okko The Exiled progress update with you. The TLDR is that development on the game is going SUPER smooth! We recently hit a huge internal milestone by completing development on the game’s core set of levels, and we’re currently working on some late-game content! That said, we still have a chunk of work to do before the game is complete. Making sure the game is super epic, as fun as possible, and polished, takes time. We still don’t have an exact release date for Okko, but we can’t see why it wouldn’t releas

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Frozen Flame InteractiveOkko The Exiled
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Reminder: "Okko The Exiled Demo" is about to expire.

Hey, everyone! We wanted to remind you that the current "Okko The Exiled Demo" will become unavailable (meaning you won't be able to download or launch it on Steam) on August 1st, sometime in the morning, PST. Thank you for making the demo a smashing success! We're actively working on the rest of the game, implementing changes based on feedback, and shaping the experience into something super fun and incredibly epic! As development continues, and we get closer to launch, we'll be sure to update you on plans for another demo. (Ideally a demo where progress carries over into the full game.) Than

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Frozen Flame InteractiveOkko The Exiled
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More Demo Bug Fixes

Hey everyone! We updated the Okko The Exiled Demo... AGAIN! With just under a month left to play it, we wanted to polish up a few extra things. Worth noting– bigger updates/changes related to core gameplay, accessibility, etc., will not appear in the demo, as those updates will take longer and have broader effects on the development of the game. Meaning, if there are any more demo updates before the end of July, they'll also be small. The Patch Notes for this update are as follows: Added new sound effects for the Mushroom Enemy. Fixed an animation sync issue with the mercenaries in The Old Thr

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Frozen Flame InteractiveOkko The Exiled
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New Swimming Animation And Other Fixes

Hey everyone! We just updated the demo again. It's a small update, but we couldn't wait to show off Okko's new swimming animation! Patch Notes: Updated Okko's swimming animation! Fixed a typo in the Tutorial dialogue. Fixed a bug with the "Laser" in The Old Throne. Updated the sound effect for when Okko hits an object, with good Heartbeat Timing, but Focus Mode is turned off. Fixed a bug where, if Okko deflected a fireball upwards, it would not rotate up. Also, we wanted to let you know that the Okko The Exiled Demo will be live on Steam through July 31st. (Meaning it'll become inactive/unavai

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Frozen Flame InteractiveOkko The Exiled
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Demo Staying Up A Bit Longer

Hey everyone! First off, thank you for making the "Okko The Exiled Demo" a huge success! The demo has been downloaded thousands of times and it's been played thousands of times as well! You're blowing our minds! Also, thanks for all the feedback via the game's Community Hub, email, and everywhere else you've reached out! The short of this post is that the demo has to come down at some point, but we're leaving it up a bit longer, so even more people have a chance to discover/play the game. Our data shows that a lot of people have downloaded the demo, but still haven't taken it for a spin. This

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Frozen Flame InteractiveOkko The Exiled
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Updated OST And Other Minor Fixes

Hey everyone! As we head into the final weekend of June's Next Fest 2025, we wanted to update the demo one more time. Patch notes: Made further improvements to the game's soundtrack, to ensure consistent music volume levels throughout the demo. Replaced certain sound effects and updated others. Updated Okko's Bounce-Attack animation (again). Fixed a bug with a golem in level 1, where it would path too close to the water's edge on its own. (We still have to fix that area up a bit more, so this was kind of a hot fix.) Adjusted a few tiles. Thanks as always! – FFI Team

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Frozen Flame InteractiveOkko The Exiled
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Updated Combo Attack, New Sounds, And More

Hey everyone! Happy Steam Next Fest Day 1! We updated the Okko demo again, to improve combat a bit, add new sounds, and make some other tweaks as well. Patch Notes: Updated Okko's Combo and Launch Attack "Swing Effect" animations and collision boxes, to make combo-ing a bit easier. Now, the colliders on these attacks are roughly the same size/distance away from Okko's body as his normal attack is, making combos feel a bit better when judging attack distance from enemies. Updated Okko's Bounce-Attack animation. Updated various sounds! You might notice new sounds for looting HP skulls/bones, pot

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Frozen Flame InteractiveOkko The Exiled
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Audio Remix And Small Bug Fixes

Hey everyone! We patched the demo again! This time our focus was on audio and small bug fixes. Patch Notes: Remixed sound design. The demo's sound design has been completely remixed, so it should sound more balanced and professional compared to previous builds. Okko's "knock-back" when hitting enemies and other objects has been cut in half. This should make combo-ing easier. We'll keep an eye out for additional feedback regarding this. We wanted to lower the knock-back amount before potentially getting rid of it entirely, because we like how it adds a sense of weight to Okko's attacks. Fixed s

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