최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 x64 Bit 프로세서: Intel Core i5-6600K / AMD Ryzen 5 2500U 메모리: 8 GB RAM 그래픽: GeForce GTX 960 / Radeon RX 570 / Arc A380 DirectX: 버전 11 저장 공간: 5 GB 사용 가능 공간 추가 사항: Low Quality setting, in 1080p, producing 30 FPS
MIMINOS
Minos는 그리스 신화 속 미노타우루스가 되어 잔인무도한 모험가들로부터 성소를 지키는, 미궁 건설 로그라이트입니다. 치명적인 미궁을 설계하고 또 설계하며, 함정을 설치해 용감한 머저리들을 황소 밥으로 만들어 주세요.
이 게임에 대해
Minos는 그리스 신화 속 미노타우루스가 되어, 잔인무도한 모험가들로부터 성소를 지키는 미궁 설계 로그라이트입니다. 어둠 속의 괴수와, 이를 잡는 자에게 주어질 막대한 보상과 명예는 잘 알려져 있습니다. 그 괴수가 미궁을 짓고, 덫을 놓은 채 기다린다는 사실은 아무도 모르죠. 새로운 적, 새로운 함정, 용감한 머저리들의 피로 칠할 새 벽까지. 매번 새로운 학살이 기다립니다. 완벽한 함정을 설계하라 벽, 문, 복도를 드래그해 나만의 미궁을 만들어 보세요. 길고 비좁은 공장식 함정 복도부터, 놈들을 미아로 만들 굽이길과 회전문까지. 잔혹하게 가건, 똑똑하게 가건. 미궁은 당신 것이니까요. 죽음의 연쇄 반응 모든 가시, 바위, 칼날과 화염 분출구를 정교하게 연결해 보세요. 압력 발판을 혼돈의 트리거 삼아, '영웅'들이 방심하고 전진하게 만든 후... 아름답고 끔찍한 피날레를 연출할 수도 있죠. 누가 진짜 괴물인가? 미노타우루스 신화 이면, 괴물이 된 남자의 이야기를 밝혀내세요. 다이달로스는 왜 이런 곳을 만들었을까요? 당신은 과연 테세우스란 놈을 무찌르고 자유를 쟁취할 수 있을까요?
스크린샷과 영상
시스템 요구사항
권장: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 11 x64 Bit 프로세서: Intel Core i7-6700K / AMD AMD Ryzen 5 1500X 메모리: 16 GB RAM 그래픽: GeForce RTX 2070 / Radeon RX 5700 XT / Arc A580 DirectX: 버전 12 저장 공간: 5 GB 사용 가능 공간 추가 사항: High Quality setting, in 1080p, producing 60 FPS
플랫폼별 일정 이력
주요 이벤트
MIPatch 1.1.1 is live now!
Greetings Maze Architects! This time around we're releasing a smaller 1.1.1 patch, tackling some of the bugs the community found and reported (thank you!), and bringing a balance change to Disarmers and Destroyers, all while continuing our work on additional content that will be released in patch 1.2 a bit later. As always, we invite you to join our community on Discord - it's the best place to share feedback, report bugs, and chat with the team. Balance changes Disarmers and Destroyers now disarm or destroy only the first encountered device. We're still looking into ways of balacing these uni
MIPatch 1.1 is live now!
Greetings Maze Architects! We are very happy to present you with MINOS 1.1, a meaningful patch introducing a new streamlined mode, additional content, two difficulty modes, balance changes, bugfixes & improvements, a lot of which was based on your feedback so far, and for which we are extremely grateful. Good stuff - keep it coming! ːsteamhappyː As always, we invite you to join our community on Discord - it's the best place to share feedback, report bugs, and chat with the team. WHAT 1.1 is all about? New Roguelite Mode*! Listening to your feedback, we decided to come up with an entirely new m
MIPatch 1.1 Beta available now! Check it out!
Greetings Maze Architects! We are pleased to invite you to participate in the 1.1 Beta , an early sneak peek at what we're cooking up for the next major patch. We would appreciate your feedback and hope you'll have plenty of fun while also providing us with valuable data and general insights that can help us to tweak the experience before we go live with the new stuff. You'll find all the details regarding the changes introduced in the 1.1 Beta in the sections below, but first, please be sure to read through… ...this VERY important disclaimer (Saves, Language) Saves between our current live 1.
MIPatch 1.0.2 is here!
Greetings Maze Architects! The second bugfix and improvement patch (1.0.2) is now live! Thank you for all your feedback, bug reports, and your activity on Discord and the Steam forums - you've been incredibly helpful in guiding our next steps as we continue improving MINOS . We’re also getting very close to revealing the scope of our first content update. More details coming soon - stay tuned! ːsteamhappyː Patch notes Crash fix: Game should no longer crash when audio output is changed from a device with a higher number of channels to a device with a lower number of channels (i.e. 5.1 speakers
MIPatch 1.0.1 released
Greetings Maze Architects! We're releasing a small patch today to address some of the most urgent technical issues impacting your experience since the release last week, along with a couple of other minor bugfixes. Patch notes: Crash fix related to one of the puzzle levels. The game should no longer crash when trying to choose one of the available devices from the UI bar (represented by a blank icon). The level now has all the tools to successfuly complete it. Fix related to the Amulet of Nightmares encounter. If the monsters managed to kill Asterion past D5 (after his transformation), he was
MIA big thank you for picking up MINOS! <3
Hey there dear Maze Architects! ːsteamhappyː We're blown away by the reception MINOS has received since launch. Seeing so many of you jump in and share your kind words in the reviews means the world to us - truly, thank you. We've been carefully reading through your feedback shared here on Steam, through our in-game reporting tool, and on Discord, and we're already looking into the most problematic issues. We're sorry for the occassional hiccups some of you have been experiencing. Our goal is to get a hotfix out in the coming days to address at least some of them as quickly and safely as we ca
MIMinos is Available Now!
Dear Gamer, I wasn't quite sure what to write here; if you've played the MINOS demo, I'd be preaching to the choir; you're probably already sold on the game. Part of the reason the game is so lovable is that, compared to all our previous games, I gave up on You. The broad, general, "target audience", "market demographic", You. With our previous projects, we tried to anticipate what players want. What genres does the market want now? What are some features players demand or expect? Trying to make informed, analytical decisions. And while those games were really well received (93%, 94% positive)
MIThe Maze opens on April 9!
Hey everyone! We're super excited today to announce that the labyrinth unlocks on April 9th. We can't wait for everyone here to step inside, set traps, and watch all adventures fall as they try to slay the fabled beast. Can't wait? The demo is still available on Steam. Download it and don't forget to share your maze-building skills with the rest of the community here. -Artificer
MIJoin us for a deep dive into the Labyrinth
Hey everyone, We’ve just released a brand new Developer Overview Trailer, and it’s our most in-depth look at the game yet. If you’ve been wondering how the maze-building works, how traps chain together, how the Minotaur fits into your grand design, or what actually happens when heroes come marching in for gold and glory, this one’s for you. It’s extended gameplay, straight from us, walking you through the systems, the philosophy, and the chaos. Minos is coming Spring 2026, and this trailer is the clearest picture yet of what you’ll be doing inside the labyrinth. Give it a watch, and if you lik
MIPlay the updated Minos Demo during Steam Next Fest!
Hey everyone! Big news from the labyrinth. MINOS is now officially part of Steam Next Fest, which means the maze is wide open to all adventurers looking to build their reputation by slaying the beast. Step into the hoves of the Minotaur, design your labyrinth, set your traps, and turn every fame-hungry adventurer into a cautionary tale which will be passed down from generation to generation. https://store.steampowered.com/app/4024480/MINOS_Demo/ In addition to joining Next Fest, we've updated the demo to include Traversal, an entirely new layer of the maze where players can explore and manage







