HY
Redlock StudioHYPNOS
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HYPNOS

HYPNOS is a first-person adventure and exploration game, set in a lovecraftian megastructure fever dream. Enter the Nameless City at the edge of Dreams. Follow the trail into the shadow of the Holy Mountain. Embrace your destiny.

출시일2026. 05. 06
개발Redlock Studio
플랫폼PC
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HYPNOS is a first-person adventure and exploration game, set in a lovecraftian megastructure fever dream. Enter the Nameless City at the edge of Dreams. Follow the trail into the shadow of the Holy Mountain. Wander through realms where the laws of the universe break down as they yield to other forces. Walk the Path and embrace your destiny. ...... YOUR STORY IS BEING WRITTEN IN THE PAGES OF THE MAZE CHRONICLES ...... “In the Dreamlands, all paths lead to the holy mountain of Kadath, where the gods dwell. Shadowed by the mountain is the Nameless City, built on the ruins of those who came before. There, Choron, a vagabond burdened by his past, searches for a faceless boy who haunts his dreams. To find the boy and unravel the threads of his own destiny, Choron must solve the city's mysteries, face the Monarchs who rule the far reaches of the world and cross the veils that separate ignorance from truth.” ...... FIND THE FACELESS BOY FIND MATTHEW ...... ..... · EXPLORATION: wander a unique semi-open world. Find your own way through the Nameless City. · BRANCHED DIALOGUES, CHOICES & ALTERNATIVE ENDINGS: Meet the strange inhabitants of the Far Reaches. Dreamers, spirits, creatures and bizarre figures — they are all caught in the same web of causality. Your actions influence their destinies. · LAYERED WORLD: Interact with your environment. Transform the materia of dreams and the City with it. Lift the veils that conceal reality. .....

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최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 11 프로세서: AMD Ryzen 7 5008X 8-Core Processor 그래픽: Nvidia GeForce RTX 3060 Ti DirectX: 버전 12 저장 공간: 20 GB 사용 가능 공간

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권장: 64비트 프로세서와 운영 체제가 필요합니다

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HY
Redlock StudioHYPNOS
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Hell is paved with heatwaves

Hi there! The essentials first: what a dreadful summer it's been. We fell a month behind schedule in terms of planning and communication regarding Early Access management – you've seen it, we've seen it, and we all know it. That’s just how it is. We have put a great deal of effort into the production, and we have kept delays to a minimum. We have focused on the things that could genuinely slow us down, such as finalising the dialogue for translation, completing the overall framework and composing the music. As we’re working with people outside the studio, the best course of action was to prior

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HY
Redlock StudioHYPNOS
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OF THE DUAL TALE

Hi everyone, We're back after a few weeks of silence, but don't worry! The team has been working hard to fine-tune, improve and add new content to the project, and we are thrilled to share the latest details with you. As promised, here is the (late) Early Access roadmap as we envisioned it in May and have tweaked slightly since then.  As we are (naturally) unable to pin down fixed deadlines, we have called it 'the vague timeline'. This doesn’t mean we don’t intend to stick to it, but rather that announcing precise dates for each update might create unrealistic expectations. On the other hand,

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HY
Redlock StudioHYPNOS
공식 소식✓ 공식

The Eternal Beginning

I hope you're all well! It’s been raining non-stop here for days. I’m building an ark to survive the flood; I’ve already found two shrews, a few cats and a sparrow. It's not much, but we'll go with what we've got. Important update: We’ve completely revamped the tutorial with a new layout, pacing and level art. I think it’ll be much clearer this way. There's a more gradual learning curve, more practical scenarios and usage reminders. Will you / Re: DO? We’ve also created a new asset to represent the teleportation sigils, which were often difficult to see and therefore easy to miss. They’re now

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HY
Redlock StudioHYPNOS
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HOTFIX 3

A quick update for today! - Fixed various collision issues in the central area (such as the monolith on the coast). Extended the coastal road and added several markers along the way. - The Black Temple now has a bit more than a goat track leading up to it. - Redesigned the entrance to the Nameless City . - Fixed the sea texture, which was displaying incorrectly at a distance. That’s all for today; the rest needs a bit more playtesting and fine-tuning before it’s released! I’ll still try to post little updates like this in between, until the next major one. It’s also a chance to have a chat. An

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HY
Redlock StudioHYPNOS
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HOTFIX 2

Time for another update! We’re currently working on lots to improve the game systems themselves – things that make everything run more smoothly and feel more enjoyable. More feedback, more polish. This will be the occasion for a major update, but in the meantime, here’s a first batch of rework: - There is now a proper road leading down to the sea and the harbour village, because as a wise man pointed out to me: to get off the beaten track, you need a beaten track. - Etienne’s pond has been moved further up the path to the City, to avoid the path doubling back and forcing players to choose betw

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HY
Redlock StudioHYPNOS
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THE LONG REVIEW RUN

Thanks A LOT for your support during this Early Acces's begining We're already working hard on the feedback you're reported to this day! It would mean and help us a lot if you leave a review there because: - Once we reach 10 reviews, HYPNOS visibility will increase significantly. - Once we reach 50 reviews, it will increase exponentially! Finally bear in mind that your review will only be taken into account by Steam’s Evil algorithms if you have played the game for at least two hours. There you go — now you know everything! Thanks again for your feedback and comments. We’re working hard to mak

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HY
Redlock StudioHYPNOS
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HOTFIX 1

Hi all! First sweet hotfix after you first feedback! - Y-axis inversion now working. - Crouch/slice key remapping now working. - Automatic save upon exiting Black Stone Visions to prevent players from becoming stuck there in the event of a deliberate or accidental respawn. - The side huge door in the Convergence Zone, which allows you to go to Kuranes before activating the first Black Stone after the city, is now closed before this point, to prevent triggering world transformations in a way that breaks narrative or systemic consistency. - Various collision and one-sided mesh fixes in the centr

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HY
Redlock StudioHYPNOS
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IT'S WANDERING TIME

Well, here we are! The Dreamlands are now open, nestled in the shadow of the Holy Mountain. We’re excited, eager AND terrified. Just like with any launch, isn't it? It's been a hell of a busy time, but it was worth it. We simply want to welcome you to the Early Access version of the game, and we’re committed to finishing and perfecting it to the best of our ability. We know where we’re going and how this story ends. I will share the full roadmap in the near future. This is an Early Access release, so you may well find yourself falling into bottomless pits, encountering bizarre bugs, and, above

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HY
Redlock StudioHYPNOS
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EARLY ACCESS RELEASE DATE

HI there! We are thrilled to reveal that HYPNOS will be available in Early Access on Steam, launching on May 6th Just around the corner! Here’s the announcement trailer The game will be available from the outset in: - French - English - Spanish - Russian - German - Japanese. Why Early Access? It’s a format we’re familiar with, and we also enjoyed the post-release phase of BlackShard, with its content additions and polish updates. We believe it's the right approach, rather than launching a Kickstarter campaign, which would ultimately force us to commit to many things other than the pure product

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HY
Redlock StudioHYPNOS
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Ashes

And so, as the Neo Fest slowly comes to an end and the dust settles, we're seizing the opportunity to review that moment.  First and foremost, we would like to thank everyone who downloaded the demo and took the time to play it. And a huge thank you to everyone who added Hypnos to their wishlists! You have no idea how much it means to us. Thanks also to all the streamers. Special thanks go to everyone who provided feedbacks here and on Discord. We need these contributions to help us improve the game and refine our ideas and their execution. It also gives us the opportunity to respond to people

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