GR
Sokpop CollectiveGrail
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Grail

이 덱빌더 게임에서는 덱이 자동으로 전투를 펼칩니다. 카드를 강화하고, 마법을 부여하고, 스티커를 붙여 기발한 연쇄 효과를 설계해 괴물과 다른 플레이어들을 쓰러뜨리세요. 과연 여러분은 성배에 도달할 수 있을까요?

출시일2026. 09. 01
개발Sokpop Collective
플랫폼PC
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Grail은 덱이 자동으로 전투를 펼치는 판타지 오토배틀러 게임입니다! 눈앞에서 펼쳐지는 치열한 카드 전투에서 적과 맞서세요. 괴물과 다른 플레이어를 상대로 덱 구성 실력을 시험해 보세요. 연승을 이어가며 풋내기 용병에서 오토배틀의 달인으로 거듭나세요! 게임 개요 · PvP 오토배틀러 덱빌더 · 15~45분짜리 빠른 플레이 · 각기 고유한 카드 풀을 가진 다양한 플레이어블 캐릭터 · 250장 이상의 카드와 100개 이상의 특성 · 게임 플레이를 통해 모든 캐릭터와 꾸미기 아이템 잠금 해제 전투는 자동으로 진행됩니다. 전투 사이사이에 전략을 다듬고 기발한 시너지를 만들어 보세요. 새로운 카드를 모으고 강화, 조정, 마법 부여로 더 강력하게 만드세요. 전략에 맞는 특성을 얻거나 숨겨진 이벤트를 발견할 수도 있습니다. 준비가 끝나면 다음 전투가 펼쳐지는 모습을 지켜보세요! 계속해서 추가되는 캐릭터 중 원하는 영웅을 선택하세요. 캐릭터마다 고유한 카드 풀과 플레이 스타일을 갖고 있습니다. 과연 이 성배가 실제로 존재할까요? 왜 모두가 성배를 찾는 걸까요? 다양한 카드로 게임에서 승리하여 배경 이야기를 하나씩 잠금 해제하고 그 비밀을 파헤쳐 보세요. 어쩌면 여러분이 성배를 찾아낼지도 모르는 일이니까요!

덱빌딩오토 배틀러인디전략PvP멀티플레이싱글 플레이
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GR
Sokpop CollectiveGrail
공식 소식✓ 공식

v1.0.3 - Faster rank climbing

There was a crash in the build, so I disabled it and immediately uploaded a fix. If you got the crash, please update the game! Hey everyone, the first few days of the release have passed am we're so happy that people enjoy the game! Over 10.000 people have started playing! Faster rank climbing There have been complaints about the slow climb through the ranks especially if you're a really good gamer and winning a lot. So, we did 2 things: 1. Increased the rank points you gain on the lower ranks (peasant through soldier) 2. You now get additional rank points if you have a win streak. +10% points

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GR
Sokpop CollectiveGrail
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v1.0.2 - cheaper character unlocks!

Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :) Here is a small update for the game with some fixes. Hero/character unlocks are now cheaper. There have been more than a few reports that it takes too long to grind the trophies needed for unlocking the other characters. So now they cost 100 trophies instead of 200. A lot of the demo players don't get the trophy rewards from climbing the ranks anymore, so for them it is even slower. That's why we sent everyon

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GR
Sokpop CollectiveGrail
패치✓ 공식

v1.0.0 update

Hi everyone! Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week! I'll continue working on fixing smaller bugs in the meantime. Demo version will be removed on full release You can play the free demo until the release next tuesday, but after that it will be removed! Your save data should carry over to the full game if you get it. v1.0.0 changelog New - The cardopedia now also has traits - Remade the tutorial - New mechanic 'over-heal' - New Mabel card 'Halter weight' - New Mabel card 'Carrot bites' - New Zappy card 'Ste

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GR
Sokpop CollectiveGrail
패치✓ 공식

v0.39.1 freeze/lag hotfix

Fixed severe/lag freezing that happened during some transitions. Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card. Fixed a rare crash when going to a trait event ! Note that if you had this lag/freezing bug before there is a chance the game will hang on next startup. Just wait it out and it should be fixed after that. Sorry for the inconvenience!

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GR
Sokpop CollectiveGrail
패치✓ 공식

v0.39.1 hotfix

QoL - Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settings Fixes - Fixed 'Family portrait' giving a lot of energy - Fixed 'Marron glace' having hidden shield values - Fixed a rare crash during the final boss fight - Fixed a crash when reforging an iconic card - Fixed a bug where you get too much rank progression points when continuing a run - Fixed a bug at Mabel's secret piglet event - Fixed some future cosmetics already being in the chest and legacy store - Fixed picking the final resolve enchant option while only having enchanted cards sk

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GR
Sokpop CollectiveGrail
공식 소식✓ 공식

v0.39 - Final boss and iconic cards

Hello everyone! This will likely be the last (big) update before the official release of the game September 1st! I'm trying to get as many things in the game before the release, but there is little time left aahhh!! Luckily I have a lot of time after the release to keep working on more content :) Some new things: Final boss / Day 10 You can now continue playing after you win a run up until day 10 where the final boss will await you! There is a good and bad ending. Iconic cards A new type of rarity for cards: iconic. Iconic cards cannot be regularly found in the shops and cannot be upgraded. Fu

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GR
Sokpop CollectiveGrail
공식 소식✓ 공식

Grail is releasing September 1st!

Hey everyone! Grail is releasing September 1st! You can watch the new release date announcement trailer here: What you can expect The full game will have Mabel and Zappy as additional playable characters. You will need to unlock them with trophies you earn in the game, so keep that in mind. If you've played the demo, your current trophies and cosmetics will carry over. Each season will have new cosmetics you can acquire with the in-game currencies and we're also working on a monthly cosmetic reward track. Keep in mind that you can always collect them later with the new Legacy Store. There will

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GR
Sokpop CollectiveGrail
패치✓ 공식

v0.38.1 (hotfix)

v0.38.1 changelog Fixes - Fixed 'Arboris oil' not burning anymore when ripped up - Fixed a hard crash when checking if a card crits - Fixed 'Woods' still spawning on the first day - Fixed a rare hard crash when clicking on cards - Fixed Farmer's market sell food sub-event giving too much coins - Fixed card alts not showing when inspecting a card's upgrades in-game - Fixed new cost of duplication in Wizarding tower preview not showing Changes/balancing - 'Cheese knife' is now 3 cost (was 2) - 'Galvanizing bath' now energizes itself 2 (was 1) - 'Alligator clamps' cost is back to 4 (was 5) - Trai

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