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Gnaughty Gnomes

Gnaughty Gnome이 되어 빠르고 정신없는 아레나 난투에서 친구들과 대결하세요! 눈에 보이는 건 뭐든 던지고, 엉뚱한 효과와 능력으로 빌드를 강화해 게임의 규칙을 뒤바꾸세요. 승리를 위해서라면 무엇이든 가능합니다!

출시일2026. 03. 03
개발SandCastles Studio
플랫폼PC
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친구 셋과 함께 가장 엉뚱한 전장에 뛰어들어, 가장 Gnaughty한 Gnome이 되어보세요! 빠르게 전개되는 아레나 난투에서 투척, 휘두르기, 대시, 도발, 그리고 폭발까지, 승리를 위해 모든 수단을 동원해야 합니다. 강력한 효과와 능력을 조합해 판을 뒤흔드는 빌드를 완성하고 혼돈만을 남기세요. 이제 혼란이 시작됩니다! 특징 - 커스터마이징 5,000가지 이상의 의상 조합으로 나만의 노움을 전장의 스타로 만들어 보세요. 노움의 모습은 남이 정하는 것이 아닙니다! - 카드 업그레이드 Gnaughty Gnomes에서는 같은 라운드가 반복되지 않습니다. 100장 이상의 업그레이드 카드가 다양한 유형과 등급으로 구성되어 있어, 매번 아레나의 규칙을 새롭게 바꾸며 예측 불가능한 전투를 만들어 냅니다! - 개성 넘치는 아레나 노움 신들의 선택으로 무작위 등장하는 20개 이상의 테마 아레나에서 전투를 벌이세요. 각 아레나는 개성 있는 테마의 오브젝트를 제공하며, 집어 들고, 타고, 던지며 말 그대로 난장판을 만들 수 있습니다. - 무기 모든 것은 무기다! 이것이 Gnaughty Gnomes의 좌우명입니다. 집을 수 있다면 휘두르고, 던지고, 때로는 타는 것도 가능합니다! 창의력을 발휘하세요. 쓰러진 친구의 머리를 집어 들거나 거대한 고래에 올라타는 것도 가능합니다. 난동에는 한계가 없습니다! - 도발 그 얄미운 녀석이 비틀거리다가 쓰러지는 것만큼 짜릿한 구경거리는 드뭅니다. 그 달콤한 통쾌함이 바로 노움들이 살아가는 이유입니다. 망설이지 마세요. 도발은 승리를 위한 필수 요소입니다! 30분 동안 펼쳐지는 엉뚱하고 빠른 템포의 유쾌한 난투를 즐기세요. 폭소와 적당한 폭력은 기본 보장! 최고의 Gnaughty Gnome이 승리하길 바랍니다! "

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SandCastles StudioGnaughty Gnomes
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Gnaughty Gnomes Summer Update is here!

Gnaughty Gnomes gets updated with A LOT of new things! New upgrades: 30 new upgrades, for a total of 150 upgrades New gamemodes: Snail of Death! New maps: The Beach! with unique internal mechanics (beware of the palmtrees) More content, more chaos, more fun. Try out the new upgrades and make wild combinations (some of them are really strong) and enjoy the beach and the snail of death gamemode! (you are not going to enjoy it at all) So, what are you waiting for? Grab your friends and go play Gnaughty Gnomes, now with a -50% OFF!

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And more fixes!

Hi again! We're still fixing issues and bugs you found! So here is another patch full of fixes and improvements: FIXES - PropHunt: Critical Bug that made only one player win points! - PropHunt: Gnomes no longer appear at the same time as the searcher (yes, it was a bug) - PropHunt: The gloves stayed during the score screen - Using "Camouflage" with a gnome Head, made the head Extra Large - Parrying objects made the game lag in Online (like a lot) - Fairys had weird lights in online game when grabbed - "Hot potato" now sticks properly and is always visible! (yeah, an invisible potato wasn't fun

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SandCastles StudioGnaughty Gnomes
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New Fixes for online and Added 4k!

Hi Gnomes! New patch fixing bugs mostly from online! Here are the fixes: Online fixes - "All Black" gave extra cards to the Gnome using it - Can't throw objects after turning into it with "Camouflage" - "Gravity Center" is consistent now (sometimes items didn't orbit the player) - "Triple shot" is consistent now (sometimes it only shoot 1 object) - White circles left after breaking objects - Mutliple fixes with "Vip Ticket" - "Gravity Center"/"Wallbreaker" with multi shots, broke the item if you throw the items close to a wall - Prop Hunt: Transforming into an object close to another player, b

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SandCastles StudioGnaughty Gnomes
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Online Issues and More Bug Fixes!

Hello everyone! Thank you very much for the love you're giving to the game! We're aware that you've been experiencing some issues, but we'll continue to work on them and strive to resolve all the problems you're facing. Here are the Bugs fixed: ONLINE ISSUES FIXED - If you exit an online game, you have to restart the whole game to play another match - If you started an online game after modifying upgrade cards, they didn't sync properly - Issue with Prop Hunt, where only one Gnome could hide - Issue with Prop Hunt, you couldn't hide near a wall - “Flash” effect didn't disappear in some cases,

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SandCastles StudioGnaughty Gnomes
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Gnaughty Gnomes is now available

Gnaughty Gnomes is now available on Steam! All 8 members of Sand Castles Studio want to thank you for the incredible support throughout this year and a half of development. Our first game was Bread & Fred , a 2-player co-op experience, so shifting to a 4-player party fighting game has been quite the journey full of learning and new experiences. We hope you enjoy this crazy game as much as we do! If you have any questions, suggestions, or bug reports , feel free to reach out to us on the Steam forums or through our Discord . You can also follow us on social media to stay up to date with all the

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SandCastles StudioGnaughty Gnomes
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Gnaughty Gnomes Release Date

Hello everyone! After a year and a half of development, we can announce the release date for Gnaughty Gnomes: It will be available on Steam on March 3, 2026! What is Gnaughty Gnomes? Gnaughty Gnomes is a PvP party game built for playing with friends and losing any remaining dignity along the way. There are no sacred rules here and no well-behaved gnomes—just fast matches, absurd situations, and highly questionable decisions. Here's what you can expect: Wild, crazy and (g)naughty gnomes Any object used as a weapon Upgrade cards that can flip a match in seconds Fast-paced rounds designed to make

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SandCastles StudioGnaughty Gnomes
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The 3 game modes in Gnaughty Gnomes (Devlog 7)

Hello everyone! The launch of Gnaughty Gnomes is getting very close. We'll be revealing the release date soon, but before that, we want to share the latest additions to the game: the game modes . Until now, we had only talked about Classic Versus mode, but we decided to add two more to give you even more ways to play. The 3 game modes in Gnaughty Gnomes are: Classic Versus Teams Prop Hunt Before diving into each mode, it's worth noting that all modes allow you to customize the following settings: Standard: First player to reach 5 wins takes the match. Each gnome starts with 2 health points. Yo

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SandCastles StudioGnaughty Gnomes
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Upgrades in Gnaughty Gnomes (Devlog 6)

Hey everyone, we’re back! We’ve reached the final (for now) devlog of our Gnaughty Gnomes development journey. Previously, we covered how gestures, dashing, mounts, and weapons work. Today, we’re wrapping things up with the core mechanic of our chaotic party brawler: Upgrades! What are upgrades? Upgrades are cards that give your gnome new abilities. Basically, they’re boosts that can make the difference between being a pointy-hatted punching bag… or an unstoppable beast with near-cosmic powers. What kinds are there? Not all Upgrades are created equal, which is why we’ve classified them by powe

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SandCastles StudioGnaughty Gnomes
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The gesture in Gnaughty Gnomes (Devlog 5)

Hello all! We’re Sand Castles , the team behind Gnaughty Gnomes . Today we want to tell you the story of how one of our core mechanics started as a silly little joke and ended up becoming a key part of the gameplay: the gesture (or emote, or taunt, you’ll see why). It all started with a laugh Early in development, we had a funny thought: ''What if the gnomes could taunt each other?'' It seemed like a goofy, charming little detail. Why not throw in a fun animation that lets gnomes mock their opponents ? Nothing fancy. Just a laugh, a gesture, a cheeky way to say, “Hey, I’m winning!” From joke t

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