Every block of this planet is real, including fluids! Dig it, flood it, process it. FluxWerks is a factory automation game on a fully destructible voxel world with physical fluid and heat simulation. Dig anywhere, automate everything, and s
출시일2026. 09. 23
개발Metallibitti Oy
플랫폼PC
게임 소개
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The terrain in FluxWerks is not a backdrop. It is a resource and a hazard. Strip-mine a mountain into nothing, then build your factory down into the hole it left. Dig below a lake and the water pours in behind you. Heat crosses from block to block, and storms wear down every machine you leave in the open.
The scan said this world was empty
A long-range scan found a temperate, oxygen-rich, unoccupied world. You are the preparation unit, sent far ahead to raise an industrial base, survey the planet, and transmit everything home. The orders are simple. But a scan taken from that far away does not catch everything, and the closer you look at this world, the less empty it seems.
Key features
Total voxel freedom
Every block in the world can be mined, moved, or built over. Strip-mine a mountain with excavators, carve a bunker into deep rock, or build a platform across the open ocean and a tunnel underneath it.
Dynamic fluid simulation
Water, oil, lava and acid flow through the world and react where they meet. Water on lava makes obsidian. Water on hot ground boils away. Volcanoes erupt for real, and lava does not care what you built in its path.
Heat is physical
Waste heat does not just vanish away. It moves through the blocks around your machines, so how and where you build matters as much as what you build. Pipe the heat away, or turn it back into power.
Deep automation and logistics
Build dense assembly lines from belts, inserters and pipes, and cover long distances with cargo drones. Copy any working section of your factory as a blueprint and stamp it anywhere.
The nanobot swarm
You touch the world through a nanobot swarm. Point it at terrain to clear it, at resources to harvest them, at a blueprint to print it.
Your exhaust does not just disappear
FluxWerks has no enemy factions, but the planet keeps score. Pollute the air heavily enough and something dormant in the soil might awaken...
Explore a world with a past
Cross deserts, jungles, tundra and volcanic w
FluxWerks v0.5.4 - 02-09-2026 New Features Named Worlds - New worlds get a name, and the load screen now groups every save under its world, with autosaves kept per world. Older saves keep working and ask for a name the next time you save. Continue - The main menu now has a Continue button that loads your most recent save. Steam Cloud - Save files and blueprints now sync through Steam Cloud across your machines. Achievements - Added twelve Steam achievements. Cancel Plans - The area select box can now cancel every ticked plan inside it, planned terrain work included. Clear Work - The area selec
FluxWerks v0.5.0 - 29-08-2026 New Features Saves - Saves from before v0.5.0 will not load. To continue an old game, install the v0.4 branch from the Steam Betas tab. The Log - A new panel that gathers your mission orders, world events, recovered records and survey progress in one place. Open it with L. Events - Encountering some things or specific events happening, writes a short entry in the Log. Records - Recoverable fragments scattered around ruins and other landmarks. Click one in the world to file it in the Log. Discoveries - A Log tab charting what you have found. Every species you analy
This became a HUGE update with a lot of QoL features like blueprints, a lot more later tech content (not in demo), complete tech tree rebalance, but also major visual updates and behind the scenes stability and performance improvements and bug fixes. Thank you to everyone who helped to test out and hammer those bugs down, I couldn't had done it without you! FluxWerks v0.4.0 - 01-08-2026 New Features Saves - Saves from before v0.4.0 will not load. To continue an old game, install the v0.3 branch from the Steam Betas tab. Area Copy and Blueprints - Mark part of your factory with the new Area Sel
This is a bigger patch with new maintenance mechanic and a ton of visual immersion improvements, with the distant horizons that makes the render distance up to 4km (old one was 512m max), ambient life and better fluid flow rendering. FluxWerks v0.3.3 - 08-07-2026 New Features Machine Maintenance - Machines now wear down over time and need repairs to keep running. Wear speed depends on the biome, and harsh weather wears exposed machines much faster, so sheltering machines from the elements now pays off. Below 50% condition a machine runs slower, and at 0% it stops until repaired. New alerts war
FluxWerks v0.3.1 - 04-07-2026 New Features New World Generator - The terrain generator has been rebuilt from the ground up. It is several times faster and produces real overhangs, mountain shelves and recessed cliffs that the old terrain could never form. Old save games work, but you will see disconnected/ugly seams between newly generated and saved areas due to the large amount of changes on the algorithm. Rivers Through Mountains - Rivers carve proper channels with natural banks, and where they meet high terrain they bore through it as tunnels under real connected stone instead of splitting
Larger update with lots of goodies in it! Biggest mechanic change is that heat simulation was completely overhauled so it is now properly energy conserving and based on actual energy values coming from building waste heat. Also different solid materials have different heat conductivity values so you can use insulating materials to trap heat and direct it via copper blocks for examle to recoupe the heat by heat sinks and re-using for steam power. Old saves from 0.2.X work but due to big balance changes old builds might need re-adjusting. One critical change is that old computers must be demolis
Plan mode is here! Buildings can now be placed down as plan holograms without spending materials. In the explicit plan mode all buildings are placed as plans so you can easily try out different placements to see how they fit and finally use the new Toggle tool to build them. When not in plan mode all buildings you place, but have no materials for are also placed down as plans so you are not interrupted when running out of materials. The materials bar shows at glance what materials you are missing from existing plans and if auto build is enabled, any nearby plans turn into active constructions
FluxWerks v0.2.23 - 21-06-2026 New Features Building Notes - Write your own freeform text above any building from its inspector panel, with optional colors and inline item icons. The in-game guide lists the tags. Improvements Building Overlays - The floating overlay above buildings (toggled with U) now shows each building's inputs and outputs and your notes, and can be displayed as either icons or text. New Settings options let you choose what is shown and adjust text size, icon size, view distance and background. Bug Fixes Fixed the text cursor being nearly invisible while typing in text fiel
FluxWerks v0.2.19 - 19-06-2026 New Features Clickable notifications - alerts now include links: location alerts (like a depleted extractor) open the map and drop a pin at the spot, while others link to the relevant help page or the statistics panel. Improvements Map follow mode - the map's Center button now locks the view to follow the player. Single power alert - low power and a full power outage now show as one alert that updates in place, instead of two separate notifications that could flicker back and forth. Computing shortage warning - you now get an alert when your factory needs more co
FluxWerks v0.2.15 - 16-06-2026 New Features Bricks Research Brick Processing to fire clay into bricks, a new decorative building block (no functional use yet). Improvements Keybinding overhaul You can now rebind almost any action, keyboard keys, mouse buttons, the scroll wheel, and modifier combinations. NOTE: YOUR KEYBINDINGS HAVE BEEN RESET TO DEFAULTS because the keybinding system was completely rebuilt. Field of View New field of view slider in the Display & Graphics settings. Bug Fixes Fixed overflow inventory being lost when saving the game. Fixed continuing a belt around a corner while