Relive the golden age of dungeon RPGs with Dungeon Antiqua 2! A retro 2D dungeon crawler bursting with SNES nostalgia. Hack, slash, and survive relentless side-view encounters! With 10 jobs and endless skill combos, forge the ultimate party
출시일2026. 01. 07
개발Shiromofu Factory
플랫폼PC · PS5 · Xbox
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Since then, countless moons have passed...
As people wove generations together,
she quietly continued to fulfill her duty.
But at last, the time came, and the silence was broken.
Old and weary, she gathered her last strength
and spread her wings to find out the hero...
About Dungeon Antiqua 2
Dungeon Antiqua 2 is a 2D dungeon hack-and-slash RPG featuring SNES-style pixel art and sound.
A retro-flavored adventure awaits you, blending strategic exploration with a highly flexible character building system.
§ Exploration
Players will explore six dungeons , navigating with a unique system where visibility of corridors and enemies depends on the character’s “vision" .
Dungeon Antiqua 2 uses a symbol encounter system —you can avoid battles by dodging enemies, or strike first and take the initiative. The path forward is yours to carve through skill and decision-making!
§ System
In addition to the eight jobs from the previous game, two new classes—Monk and Archer— have been added, bringing the total to ten .
Earn skill points from victorious battles; once they reach the required threshold, you’ll unlock job-specific skills .
Since changing jobs does not reset level , you can freely experiment with multiple jobs to create your own ultimate party!
note: Five jobs are available at the start of the game. The remaining five types will become available as you progress through the game.
§ Concept
Sometimes, why not take a step back and return to the cartridge era of gaming ?
By stripping away excessive story cutscenes and focusing on short, simple dialogue and text, the world is designed to spark your imagination—inviting you to create your own personal adventure.
§ Playtime
For a first playthrough, we estimate a playtime of approximately 10-12 hours.
Dungeon Antiqua
This game takes place hundreds of years after the story of Dungeon Antiqua.
You may even come across some familiar characters from the previous game…
Transferring Save Data from the Demo to the Full Version
Save
- By restoring data after unlocking Reincarnation from another device, you can now bring over your eligibility for Reincarnation. - Improved an issue where switching BGM takes time on some models when executing pyxapp files for handheld gaming consoles.
- Fixed a bug where "%" was not displayed in English text and improved some of the text. - Fixed an issue where the game would freeze when BGM stopped in certain environments. - Added "Made With Pyxel" to the startup screen.
- Improved the behavior where the next character would act without any wait time after an ally was attacked in a confused state. - Fixed translation errors in Chinese.
- Fixed a bug that could cause the game to freeze when a confused character attacks another character who has the Counter skill equipped. - Fixed a bug where BGM would not play when launched on handheld devices.
- Fixed an issue where the player could not interact with stationary NPCs while facing sideways or backward. (This resolves a bug where entering a battle while facing backward would cause a loop that re-triggered the battle immediately after escaping.) - In the Equipment menu, identical items are now grouped and displayed together if you possess multiple copies of the same item. - In Hard Mode, the "Save" option will now flash when opening the menu on a tile adjacent to a spring. (This is to make it clearer that saving is possible.) - If equipment that gradually restores or depletes HP is equi
- Monster drop items are now displayed in the Bestiary. Item names will only be shown if the target monster has been identified and the target item has been acquired. - Fixed a bug where the "Initiative" skill might not grant a pre-emptive action if the speed difference between the user and the enemy was extremely large. - Fixed a bug where combat would halt if enemies performed certain actions while all characters were hidden. - Fixed a bug where opening the menu the instant a floor transition occurred would allow movement on the field with the menu open. - Fixed a bug where the Healing Sprin
- Added a Monster Encyclopedia feature. It can be accessed from Menu > "Info" > "Bestiary" - Fixed a bug where if a character was deleted and only rear-row characters remained, there would be no front-row characters left in the party. - Fixed a bug where the latest save data could be inaccurately identified if multiple save data entries had the same date and time (up to minutes). - Fixed a bug where skills could not be changed under certain circumstances.
- Added a navigation message regarding the specification where enemy symbols in certain areas of "Sealed Castle" would not appear under specific conditions (as some players mistakenly believed it was a bug). The conditions for appearance have also been partially modified. - Added visual effects for when enemies use HP absorption attacks (as it was found that multiple players were not noticing when HP was absorbed). - For the command "Identify", the monster's No. will now be displayed. After the Reincarnation function is unlocked, bosses will also display their HP. - The display of the first-de
- Added a setting to suppress screen flashes during combat, etc. If you are sensitive to flashes, please make use of this feature. - Added a setting to smooth screen display. (This is the same functionality as the setting in the previous game.) - Fixed a bug where players could sometimes pass through fixed symbols when evading enemies due to the effects of certain equipment. - Fixed a bug where the game would crash when opening certain treasure chests if the game was progressed in a specific way (mainly occurring after reincarnation). - Improved the automatic formation restoration function to