최소: 운영 체제: Windows7 or later 프로세서: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800) 메모리: 8 GB RAM 그래픽: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM) DirectX: 버전 10 저장 공간: 2 GB 사용 가능 공간
梦境梦境回响 DreamEcho
"Dream Echoes"는 전리품 파밍과 메타 진행을 중심으로 한 비전형 탑다운 로그라이트 ARPG입니다. 꿈속 세계 탐험에서 다양한 ‘컨셉’을 모아 거의 완전히 자유로운 조합 전투를 펼칠 수 있습니다
이 게임에 대해
여기는 【개념의 낙원】입니다! POE 광팬이 만든 게임으로, 특정 스킬 업그레이드도 없고 정해진 조합 빌드도 없습니다. 모든 【스킬】은 기본 로직이며, 모든 【개념】은 자유롭게 조합할 수 있는 【블록】입니다. 어떻게 플레이할지는 전적으로 플레이어에게 달려 있습니다! 앞으로 【개념의 낙원】 빌딩이 완성될 때까지 계속 【개념】을 업데이트할 예정입니다! 매번 탐험 후 꿈에서 깨어날 때, 꿈을 기록하여 【기억】을 얻을 수 있습니다. 일부 개념을 고정시켜 다음 【꿈】 탐험 시 빠르게 구성할 수 있습니다! 또한 【집】에서 【기억】을 다양하게 꾸미고 다듬어 더욱 강력한 【개념】으로 조합하고 강화할 수 있습니다. 심지어 게임을 종료한 후에도 캐릭터가 ‘현실’에서 계속해서 다양한 기억을 획득합니다! 정식 출시 후에는 Steam 친구와 【기억】을 교환할 수도 있습니다! 【꿈 위시리스트】를 통해 자유롭게 빌드 목록을 구성하고, 나만의 BD를 만들어 다른 플레이어에게 원클릭으로 공유할 수 있습니다. 당신의 【위시리스트】가 다른 사람에게 사용되고 좋은 평가를 받으면 추가 보상을 받을 수 있습니다! 당신은 대도시를 떠도는 직장인으로, 일이 너무 바빠 연락할 친구도 거의 없습니다. 계속해서 며칠을 바쁘게 보낸 후, 당신은 악몽을 꾸었습니다. 아주 어둡고, 텅 비고, 차가운 악몽이었죠. 꿈속에는 아무것도 없었고, 온 세상에 자신만 남은 듯했습니다. 그러자 그 수수께끼의 소녀가 나타나 【꿈의 메아리】 이야기를 들려줍니다. 그 이야기 속에서는 모든 사람의 꿈이 서로 연결되어 있었습니다… 당신은 반신반의하며 잠에서 깨어나 그 이야기를 어렴풋이 기억합니다. 그 후로 잠이 들 때마다 꿈속의 집에 도착하고, 그녀가 거기 서서 당신을 기다리며 함께 【꿈의 메아리】 세계에서 모험을 떠납니다…
스크린샷과 영상
시스템 요구사항
권장: 운영 체제: Windows 10 or later 프로세서: Intel Core i5-3470 메모리: 16 GB RAM 그래픽: GeForce GTX 1050 (2048 VRAM); Radeon R9 380 (2048 VRAM) 저장 공간: 3 GB 사용 가능 공간
플랫폼별 일정 이력
주요 이벤트
梦境Dream Echoes — Development Roadmap
It's been three weeks since 0.1 launched. First off, thank you to everyone who's played — I'm genuinely blown away that so many people showed up for a game I made. That's my biggest motivation. Of course, I also know there's still a lot that isn't polished, or isn't even finished (solo dev, limited bandwidth — man, I wish I had more money.jpg). About update cadence: I've never really liked the "keep players hooked forever" approach. What I'd rather have is: play a version, have your fill, go play other games; and when a big update lands, come back if you're interested. So going forward it'll b
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梦境0.1.1j Patch Notes
Fixed a bug where [Domain Mastery] did not take effect in some situations. Fixed some text description display issues. Fixed a bug where [Source of Corruption] did not continue to work correctly after death and resurrection. Fixed a bug where [Custom Memories] could produce incorrect memories. Fixed a bug where some [Memories] could produce incorrect memories during synthesis. Fixed a bug that could cause game stuttering.
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梦境0.1.1i Patch Notes
Increased the drop rate of [Abyss Ticket]. Now at Difficulty 9, [Abyss Mode] tickets will drop more frequently. Fixed a bug where the effect of [Piles of Bones] was not working. Fixed a bug where the damage of [Puffball Scorpion Tail] was abnormally too high.
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梦境0.1.1h Patch Notes
The Abyss Corruption Value gameplay has been removed due to a critical bug. We sincerely apologize for the inconvenience. The bug issues that were reverted along with this removal will be fixed in a future update.
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梦境0.1.1g Update Patch
Finally couldn't hold on and got admitted to the hospital. Update frequency will be a bit lower during this period. After I finish clearing this "hospital dungeon", I'll come back and seriously consider making a roadmap. Can't sleep, so let's fix some bugs to calm down (x) Bug Fixes Fixed a bug where during \[Cunning Rabbit]'s duration, taking damage again did not correctly refresh the duration of Cunning Rabbit. Fixed a bug where added damage might separately determine critical hits, causing abnormal damage feel. Optimized the cooldown of \[Spinning Flying Blade] and \[Flying Blade: Scatter];
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梦境0.1.1f Update Patch
Fixed a bug where self-inflicted \[non-true damage] was treated as \[true damage] in some cases. Fixed a bug where \[Extra Damage (Gain)] of the same element did not participate in the calculation of the corresponding elemental ailment value. Fixed a bug where added damage did not participate in the calculation of the corresponding elemental ailment value in some cases. Fixed a bug where the damage of \[Rupture Star] was not as expected in most cases. Fixed a bug where the skill \[Hellfire Contract] of \[Demon Fire] could not correctly stop its effect at 1 HP in some cases.
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梦境0.1.1e Update Patch
Fixed a bug where, after the effect performance optimization, the boss's effects were not rendered correctly in some cases. Fixed a bug; now Asceticism will correctly deal \[True Damage]. Fixed a description bug; \[Cunning Hare] is now correctly described as triggering when hit. Fixed a bug; now \[Relay] will correctly detect the player's movement state. Fixed a bug where \[Max HP], \[Phase Shield], and \[Armor] bonuses in talents did not match expectations. Fixed a bug where carrying the \[Reduce Cooldown Speed] logic into a map with the \[Reduce Cooldown Speed] affix could cause cooldown abn
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梦境0.1.1d Update Patch
Fixed a bug where saving preset configurations could sometimes cause some skills to become unusable. Fixed a bug where the attack speed value granted by [Quick Strike] was abnormal. Fixed a bug where the weapon skill of [Thunderclap] could not hit enemies correctly. Fixed a bug where the damage of [Vanguard] was unstable.
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梦境0.1.1c Update Patch
Bug Fixes Fixed a bug where the projectile count of [Shattered Star] was calculated incorrectly. Fixed a bug where [Energy Reserves] was not triggered correctly. Fixed a bug where map affixes in locked state could be modified by stickers. Fixed a bug where added damage on hit did not benefit from the same Inc damage as the added logic. Fixed a bug where the drop rates of [Puffball Scorpion Tail] and [Molten Iron Core] were too high after being increased. Fixed a bug where [Pile of Bones] and [Snow Mountain Jade] could not drop in the Abyss. Fixed a bug where the text of the legendary memory [I
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梦境0.1.1b Patch Notes
Added a custom naming feature when saving [Personal Combos]. Moved the [Repeat Last Order] button in the [Custom Shop] to the outside. Fixed a bug where the remaining [Memory Crystals] count was not visible when creating a new order. Added a refresh button to the leaderboard. Now the leaderboard will not fully refresh server data every time it is opened, which was causing lag. Accelerated the revival animation time of the [Dream Guardian] (Armor Man). The action before flying up has been sped up by 300%. Optimized the logic of [Ignite Ground]. Now this skill can be cast at the mouse cursor pos
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