DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shro
출시일2026. 03. 12
개발Cyber Temple
플랫폼PC
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The Tree Provides, The Tree Protects, The Tree Prevails!
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
· Gather resources , research technologies , and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
· Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building , tower defense , and exploration into a unique strategic experience.
· Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka !
Build your city upwards, utilizing both trunk and bough.
· Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
· Manage raw and processed resources , production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
· Fight back by illuminating paths, crafting light-powered weapons , and mastering the raw energy of Solium.
· Push back the gloom and save your nation.
Send scout detachments into the misty unknown to chart new airship routes.
· Establish far-outposts, and excavate rare resources and artifacts.
· Encounter strange and lethal creatures lurking in the fog.
· Uncover the remnants of an ancient civilization.
Shape your citizens' destiny through morally complex decisions .
· Witness various dramatic storylines.
· Navigate choices where even small actions can spiral into grim consequences.
· Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
· 80+ unique buildings for full tree city customization.
· 11 resource types : balance raw and processed goods to survive.
· 4 technology levels to advance and unlock new growth
Shine bright, Arelians! We're excited to announce that DarkSwitch is participating in the Steam Summer Sale 2026 ! From June 25 at 10:00 AM PT until July 6 at 10:00 AM PT , you can pick up DarkSwitch with a 20% discount . If you've been waiting for the perfect time to begin your journey above the deadly fog, now is the moment. Build your city among the branches, protect your people from the Shroud, and uncover the mysteries of Nelaai. Join our Discord to learn more about DarkSwitch! - https://discord.gg/FaP9KBdtq2
Shine bright, Arelians! This update brings UI improvements and bug fixes that we identified and resolved with the help of our community. Thank you for your feedback! Update 1.1.2 Key changes: Slightly updated the UI for building production Updated the dashboard Added sound for Hero abilities Bug Fixes Fixed an issue where hungry villagers would sometimes stand AFK near the kitchen Fixed an issue where the progress bar for outposts wouldn't fill when trading (or gathering resources) Fixed an issue where monster packs wouldn't attack outposts Fixed an issue where the max button in shift manageme
Shine bright, Arelians! A new DarkSwitch update is now live. This patch introduces several quality-of-life improvements and officially adds Kazakh language to the game. We also want to let you know that we are aware of several issues currently reported by players, including: “Find the Luminaris” quest issues Chapter 1 loading problems Inability to complete the War ending Our team is actively working on fixes, and these issues will be addressed in upcoming updates. We’re sorry for the delay and appreciate your patience and continued feedback as we keep improving DarkSwitch. Update 1.1.1 Added a
Shine bright, Arelians! This update focuses on improving the overall gameplay experience with major UI improvements, bug fixes, better tutorials, and gameplay balance adjustments. We’ve also addressed several technical issues, including corrupted saves, Shroud rendering on AMD/Intel GPUs, and pathfinding problems affecting villagers. Update 1.1.0 Updated building images in the construction menu Updated Luminaris beam VFX in Focus Mode Added markers for quest-related points of interest on the global map Increased the amount of resources in resource nodes (in existing saves this only applies to
Shine bright, Arelians! Hotfix #5 Fixed one of the causes of game crashes Improved the combat notification system — unnecessary notifications have been removed Fixed a bug where resources could go into negative values when dismantling multiple buildings at the same time Improved the pathfinding system Fixed another bug where using a hero ability could block all abilities Fixed a trigger in the skyship quest — it now correctly counts the number of skyships Fixed a rare bug where researching a exploration point on the local map could break the game Fixed a bug where Walker work efficiency was ca
Shine bright, Arelians! The DarkSwitch demo is available again on Steam! We’ve updated the demo with content and improvements from the full game. Now it better reflects the final experience. In the demo: updated prologue refined mechanics and balance performance and quality improvements It’s a best way to try the updated game. Join our Discord to learn more about DarkSwitch! - https://discord.gg/FaP9KBdtq2
Shine bright, Arelians! Hotfix #4 Fixed an issue where units could get stuck in older save files Fixed a bug where monster waves wouldn’t spawn in Chapter 5 Fixed a bug where a scout group appeared in the issues panel after the Sunburst skywalker crash Fixed a bug where an upgraded Light Tower could behave like a level 1 tower after loading a save Fixed a bug that allowed buildings with unfinished extensions to be moved Fixed a bug where construction could be canceled while a building was being relocated Fixed a bug where a building’s window would reopen after it was dismantled Reduced Light N
Shine bright, Arelians! Hotfix #3 We’ve fixed an exploration point on the world map that was blocking progress in Chapter 2. If you’ve encountered this issue, you’ll need to start a new game or load a save from the beginning of the chapter. We’ve fixed locations that were causing villagers to get stuck. If you’ve encountered this issue, unfortunately, you’ll need to start a new game. Fixed a bug where guards would get stuck when passing by a Blackmoth on a bonfire. Disabled the invisibility of the Lullaby. Fixed a bug where a Forest House extension could not be built if the building was orient
Shine bright, Arelians! Hotfix #2 Fixed one of the causes of game crashes (improved stability) Corrected the issue in which Russian translation text appeared in other languages (Skywalker dock) Join our Discord to learn more about DarkSwitch! - https://discord.gg/FaP9KBdtq2
Shine bright, Arelians! We’ve just released a new hotfix update addressing several issues reported by the community. Thank you for your feedback - it helps us track down and resolve problems quickly. Hotfix #1 Fixed an issue where an airship crew member could become extremely hungry and block the food queue (Starvation bug) Fixed a bug where pressing the hero button could block the hero’s abilities Fixed an issue where a workers could get stuck under a platform Fixed one of the causes of a memory leak Adjusted the behavior of hungry villagers. If there is enough food available, extremely hungr