최소: 64비트 프로세서와 운영 체제가 필요합니다 운영 체제: Windows 10 or later (64-bit) 프로세서: Quad-core Intel or AMD, 3.3 GHz 메모리: 8 GB RAM 그래픽: DirectX 11 or 12 compatible graphics card 저장 공간: 10 GB 사용 가능 공간
BEBelts of Iron
Explore, automate, and fight in this new open world factory automation game. Build factories connected by miles of conveyor belts. Manage power and fluid networks. Explore procedurally generated worlds filled with resources to harvest and h
이 게임에 대해
AUTOMATE EVERYTHING Build sprawling factories that stretch across the terrain, connected with miles of conveyor belts. Merge and split belts to optimize production lines and keep your factory running at peak efficiency. From simple smelters to complex oil refineries, every machine pushes your automation further as you expand your industrial empire! EXPLORE A PROCEDURAL WORLD Explore vast procedurally generated worlds where every playthrough offers something new. Venture off in search of rich resource deposits, uncover unique landscapes, and share your favorite world seeds with friends. But beware, exploration comes at a cost, native hostile creatures roam the planet so you'll need to be prepared! FEATURES · Procedural World: Explore a vast procedurally generated world every time you play. Find and share your favorite seed with friends. · Factory Machines: Design and optimize automated production lines with various machines to craft even more items. · Conveyor Belts: Organize miles of conveyor belts throughout your factories. Merge and split belts to balance and optimize efficiency. · Power Management: Establish and expand an electrical grid to fuel your growing factory. · Fluids & Pipes: Build and connect pipelines to transport fluids and gases between buildings. · Trains: Layout rail networks to transport goods across vast distances easily. · Base Defense & Combat: Craft weapons, automate turrets, and build defenses to fight off hostile creatures. · Co-Op: Survive and build alongside friends in LAN or online multiplayer.
스크린샷과 영상
시스템 요구사항
권장: 64비트 프로세서와 운영 체제가 필요합니다
플랫폼별 일정 이력
주요 이벤트
BEBelts of Iron Update 0.4
Hey everyone, I'm excited to share that version 0.4 is out now! This release brings a major overhaul to many mid and late game recipes, opening up new ways to build and optimize your factories. There are changes to resource generation as well so it's the perfect time to start a new world! However, if you're continuing an existing save, expect to make some adjustments to existing production lines. Cargo Drones With cargo drones you have a new way transport items around your factory. They are great for low throughput items in hard to reach places. Or setup a request for commonly used items to ke
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BEIron Log #35 - Total verticality
Hi Everyone! This week I'm excited to share 2 more big features coming to version 0.4! They should make building factories feel even more "layered". And stick around to the end for info about the experimental release. Vertical Conveyor Lifts You can now build vertical conveyor lifts to bring items straight up and down! They even attach directly to machines, splitters, and mergers. Each belt tier has their own lift so they work as fast as the normal "horizontal" belts. Machine Modules Logic Circuits and Execution Units were previously used to increase the speed of a machine but now there are de
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BEIron Log #34 - Next update & cargo drones 🤖
Hey everyone, I've been busy working on the next major update and thought it was time I shared a couple of the bigger changes coming to the game. Cargo Drones One of the new features is Cargo Drones! These flying robots open up a new way to move items around your factory. Once unlocked towards the mid-late game, you'll be able to set storage containers to request or provide items to the drones. Drones available in the Drone Depots will be automatically assigned to a request and carry it out before going back to their depot to recharge. The goal is to give players a new kind of logistics tool.
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BERelease Notes v0.3.17
- Add setting for picker/pipette tool to not replace items on your hotbar. - Added a visual indicator if you get close to the world boundary. - Fixed a bug where resource deposits could have negative amounts preventing extractors from working. - Fixed a bug where players could not select train station in the locomotive UI if there were too many. - Fixed a bug where pipe valve max flow rate was not saved.
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BERelease Notes v0.3.16
Fix crash after dismantling oil refinery. Fixed nudging non-world-grid blueprints when rotated (need to recreate the blueprint for this to fix it). Add flow rate to pipe tooltip. Update tech tree visuals. Update fluid icons. Fixed derailed trains would fall through the world. Fixed a bug where concrete and the world grid indicators would sometimes disappear in multiplayer. Removed the white flashing when damaging resources.
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BERelease Notes v0.3.15
Fixed a crash when opening the research table in multiplayer. Insulated Wire should now correctly be 3x longer than Copper Wire. Fixed a bug preventing belts and pipes from going through water. Fixed world names with a dot character not saving correctly. Fixed splitting certain railway tracks with another track caused them to freak out.
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BEIron Log #33 - Now on Steam!
Last week Belts of Iron officially launched into Early Access on Steam 🎉🚀 I want to start off by saying Thank You to everyone that's left a review, bug report, feedback, or message of any kind. If you haven't yet, you can pick up the game with a 10% discount during launch week, or more if you get it in one of bundles https://store.steampowered.com/app/3427850/Belts_of_Iron/ Known Issues There are a number of issues that I'm currently working on fixing. You should expect an update in the near future that fixes most if not all of these. And please keep reporting bugs so I can fix them. Insulat
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BERelease Notes v0.3.13
Release Notes v0.3.13 Improved render performance with LOD for concrete foundations and belts. Improved render performance by not rendering items on belts that are far away. Fixed a crash when interacting with locomotive after a station on the schedule was removed. Removed research speed technology in favor of using modules in the research labs.
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BEIron Log #32 - Early Access Launch Countdown
Hey everyone, A couple weeks ago I announced that Belts of Iron is coming to Steam Early Access on May 28th. As of today that is just 1 week from now ! So if you haven't yet, please consider giving the game a Wishlist. https://store.steampowered.com/app/3427850/Belts_of_Iron/ I created a launch countdown timer for those who want to see exactly when the game will be be available on Steam - https://www.tickcounter.com/countdown/10143799/early-access-launch These last couple of weeks have been mostly filled with reaching out to press and content creators while still pushing out some last minute u
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BERelease Notes v0.3.12
Release Notes v0.3.12 When scanning for resources the location of deposits should not overlap one another as much. Rails, stations, signals, and loaders can now be used in blueprints. Add toggle for world grid \[G] when placing foundations. Blueprints can now include icons and descriptions. Blueprints can now snap to world grid making them easier to align. Changed the following recipes: \[Plastic] Plastic: 1 -> 2 \[Cement] Slag: 2 -> 4, Time: 3 -> 2 \[High Density Plate] Steel: 10 -> 8, Time: 8 -> 12 \[Pure Iron Ore] Crushed Stone: 2 -> 3 \[Pure Copper Ore] Crushed Stone: 2 -> 3 \[Acid] Water:
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