Forage, frolic and zoomie as an intelligent, aww-dorable animal who discovers an ancient mech. Pilot the mech and use a suite of powerful tools to gather resources, shape the land, and build your ideal town alongside a growing cast of chara
출시일2026. 03. 30
개발Uncommon Games
플랫폼PC
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Build your ideal village in the relaxing, cozy open world of Animalkind. Explore the wilderness and meet new characters who might join your town. Use the power of an ancient mech to craft and build. Invite friends to join you and build together!
Play as an Animal
Play as an adorable (or mischievous) animal! Choose from exciting options like a cuddly corgi, a typical-orange-cat-energy tabby, and a North American trash panda (a.k.a common raccoon) - each with unique and aww-some animations.
Play as a Mech
Discover an ancient mech and use your tiny lil’ paws to control it! Make use of its industrial-grade opposable thumbs and an upgradeable chassis to build, gather resources and traverse the expansive world of Animalkind.
Build a Village
Establish a quaint and bustling town! Gather a community of friendly animals by building houses, laying out paths, and transforming the terrain.
Explore the Wilderness
Explore the wilderness, a vast and ever-evolving set of destinations. Travel to dynamic wilderness areas with unique biomes, recruitable characters, valuable resources and a few surprises.
Play Solo or Multiplayer
Embark on a solo journey or cozy co-op with your friends! Invite up to 3 friends to be a part of your game.
Customize your Character and your Mech
Feelin’ expressive? Customize your character and mech! Swap out cosmetics, slap on stickers and pilot your mech in style!
Learn more about the world of Animalkind
Beyond the quirky characters and cozy vibes lies a mysterious world. Explore and uncover hints at what transpired before your character joined the world of Animalkind.
Key Features
· Beautiful Characters: Enjoy your time in the game as the cute animal of your choice, each complete with unique and aww-dorable animations. Currently the game has corgi, cat, and raccoon options but you can look forward to this expanding in the future.
· Co-operative Gameplay: Play collaboratively with friends on your home island, building a town together and enj
This update reworks housing for players and villagers in Animalkind, adds decorative plots that your villagers will treasure, and adds a layer of progression to your town. This is a major update that will make existing worlds incompatible going forward, so please read below on how to continue an existing world. We hope you enjoy this update and please let us know if you have any feedback or reactions in our Discord! Version 0.7.0 is a breaking update and what this means With this latest version update, game worlds that were created in previous versions will not work correctly. This can happen
Hey friends of Animalkind! It’s now been three months since Animalkind launched into Early Access on Steam and we’re as excited as ever to be working on this game thanks to your support. We enjoy hearing your stories, your feedback, and your wishes about the game. In these past few months we’ve released a number of updates to fix bugs, address feedback, and add quality of life improvements. We’ve also introduced great features such as villager chatter, codex scanning, and fishing. We’re now looking ahead to what’s next and wanted to share our Early Access Roadmap. There’s a lot in there so fee
This is a hotfix release addressing some controller issues we found and wanted to address ASAP. There isn’t much else to go over this time, but we just wanted to say thank you and appreciate your support! Summary of Changes Adding confirm button to character customization on controller Addressing a bug with controller disconnects Have a great weekend! The Uncommon Team 🐾
We hope you’re enjoying summertime (or wintertime if you’re in the southern hemisphere)… and we also hope you’re enjoying these updates to Animalkind! We’re back with another small one, as we polish up some UX and address some bugs. We’re placing together a bigger update in the background though that we’ll try to share soon enough. In the meantime, let us know if you have any feedback or wishes in the Discord. Or just to come and say hi, that’s great too! Enjoy! Summary of Changes Added UI elements to display purchase and craft quantity for items that would come in multiples (e.g., seeds, fish
It’s once again our favorite time of the week… that time where we get to release an update for Animalkind! Similar to 0.6.16, this update is much smaller in scope. We’re still working on some larger additions and changes that you’ll be seeing later. With this update we’re addressing some smaller issues we’ve seen with the game that we think get in the way of true coziness. Hope you enjoy! Summary of Changes Lighting: we’ve once again adjusted lighting in the game to improve performance and fix some colors. You’ll notice improvements to sunlight, shadows, and sunbeams! The ground terrain has be
It’s our favorite time of the week… that time where we get to release an update for Animalkind! With 0.6.14 and 0.6.15, we introduced a lot of changes to the game so this release is much smaller in scope. With this update we’re addressing some smaller issues we’ve seen with the game that we think get in the way of true coziness. Hope you enjoy! Summary of Changes Network stability: we did a pass to make the network a bit more stable when playing with friends. This should be especially noticeable on poor connections which would previously cause intermittent disconnections. Performance: we’ve do
This is a small update adding the Tackle Box feature to Animalkind. The Tackle Box allows players to more easily switch between bait types and their fishing rods while fishing. Good luck out there anglers! Bait Selection using the Tackle Box Any baits you have available will appear in the bait tab of the Tackle Box. Depending on the type of fish you're hoping to catch, you'll want to use the bait they're likely to want. Freshwater fish tend to prefer worms, crickets, or shiners. Saltwater fish tend to prefer shrimp and sand crabs. Rod Selection using the Tackle Box Any rods you have in your in
This is a larger update to Animalkind which includes changes and additions to a number of systems in the game. We dive deeply into each set of changes and additions below. For some of these changes we provide additional context and commentary around them. We hope you enjoy this update, and please let us know if you have any feedback or reactions in the Discord! Fishing While we’ve been happy with how fishing fits into the game, we’ve wanted it to feel deeper and have more types of fish to catch. We’re using this update to add some mechanics to fishing and as well as a number of new fish. We ad
It's update time for Animalkind! Version 0.6.13 is a smaller one, including an update to our game engine (Unity for the curious) and a some reworking of our Design Mode UX. We’ll be back soon enough with exciting additions and updates to other game systems and content. As always, thank you for being part of the community and for the feedback that helps us make this game better! Game Engine Update This should be largely undetectable but this version updates the version of our game engine, which has the potential to influence many aspects of the game. If there are any new or surprising issues wi
Hey friends of Animalkind! This week we're happy to introduce some great new features to Animalkind, features that are just the beginning of a series of changes we have planned for the game. Steven introduces these features in the video above! Looking ahead, we're still cooking in the lab so we're not quite ready to share what else is coming for the game. But we've very excited and can't wait to share more updates in the future. Here is a quick summary if you’d prefer to skip the video: Codex Scanning We’ve given each portal the ability to scan for codex fragments and pin a clue on your map. T