SI
火の火の言伝
Two parties. Alternating perspectives. A story-driven 2.5D turn-based RPG. Master strategic combat with flexible ability builds, unravel the world's deep lore using "Key Words" you discover, and see their fate unfold.
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An English version is planned for 2027, following the release of the Japanese version in 2026. Add it to your wishlist to stay updated. A story-driven 2.5D turn-based RPG where the journeys of two parties unfold through alternating perspectives. Two Journeys, Guided by Fire In a world where the cycle of souls exists, "Flame Wardens" are sworn to protect it. Haku, a Flame Warden from a town at the western edge, journeys toward the heart of the land—the sacred peak of Coral—to fulfill his duty, joined by his demi-human best friend Kaji and Mikoto, an enigmatic former mafia member. From a town at the eastern edge, Ren, another Flame Warden, sets out for the sacred peak of Coral, joined by his childhood friend Maruka and a mysterious elder named Rakan. Two journeys, unfolding through alternating perspectives. What awaits them at journey’s end? Unlock Hidden Truths with "Key Words" Discover "Key Words" throughout your journey. Present them to the right people to unlock the world's hidden lore. Which words will you choose—and to whom? Rely on your intuition and reasoning to piece together the story. Strategic Combat Shaped by Flexible Builds and "Shields" A turn-based command battle system enhanced with unique strategic elements. No random encounters—every battle is a carefully crafted tactical challenge. · "Shields" That Dictate the Flow of Battle: Every combatant has a "Shield" that reduces incoming HP damage. At the start of battle, focus on wearing down enemy shields, then shift to damaging HP as the situation evolves. The choice—wear down their shields or strike at their HP—can turn the tide of battle. · Flexible Ability Builds: Traditional leveling has been replaced with a system where you allocate "Combat Points" earned through story progression. Customize your characters by assigning Combat Points to active skills, passive abilities, and stat boosts to suit your strategy. · Status Effects and Gear Customization: When enabled by gear, status buildup accumulat

